Yesterday I blathered a bit about starting the writing process and motivations behind this new edition of Hubris. Today I thought I would share one of the original Hubris classes in this new form:)
Blood Witch
You have delved deep into the forbidden arts of controlling the blood of others. You revel in the smell of blood, its taste, and warmth- even as it leaves your victim, cooling and congealing in an ever-growing pool on the floor.
Coagulate: Spend an Omen (pg XX) to cause the blood of a touched living target to thicken. While affected all tests are made one DR higher. Lasts 1 hour.
Begin with 3d6 x 10s and 4d Omens. Toughness +d4 HP.
Abilities:
Shrewd, roll 3d6+2 Presence. Weak, roll 3d6-2 Strength. Roll d4 on the weapons table and no armor. You also begin with:
- The Silver Dagger of Fukäll- Magic glade with gorgeous glinting blade. Deals d6 dmg with d10 attack/defense while wielding it. Deal d4 damage to self to gain Omen point.
- Familiar: Summoned from the remains of a fallen enemy. Mass of thick, partially congealed blood with two large eye stalks, pulsating brain, and writhing intestines. Attack/defense DR 12 (barbed intestines, d6 damage x2), 8 HP. Each day roll randomly for what Fleshweaving power it can use (pg XX). If killed, summon new one from an enemy slain by your hand.
- Blood Potions: You can craft 1d2 potions from your own blood. If you drink, heal self for 2d4 HP. If anyone else drinks, suffer 1d8 damage and wracked with pain for 1 hour, only can move or attack. Potions become inert after 24 hours.
- Inflict Wounds: You pull the blood from a living target with a successful DR 10 Presence test. Deals d6 damage. If you fumble test, you hemorrhage and suffer d8+1 damage and cannot act until successful Presence test. If you Critical, the target is killed.
- Book of Bloody Secrets: Written in blood and bound in human flesh. Once per day read from the book. Roll 1d6:
- 1-3: Your eyes bleed, suffer 1d4 damage, see in darkness for 10 minutes. Shoot steaming hot blood from eyes at enemy with successful DR10 Agility test. d6 damage.
- 4-5: Cause the organ of a living creature to fail. They die in 10 minutes unless they succeed a DR10 Toughness test.
- 6: Summon a bloody rainstorm in an area roughly the size of a barn. You are healed for 1d6+1 and all test DRs are reduced one level. Effect lasts 10 minutes. Enemies must make Morale test or flee.
- Bloodwalk: You can jump into a human-sized living being and travel through blood, emerging out of another living being within 500 ft. Emerge early and deal 2d6 damage to target. Make DR 8 Toughness test or be stunned for 1 round after emerging. You can do this 1d3 times per day.
During the Feast of the Gods you: 1) Had a substantial collection of a variety of blood; 2) Ruled over a small tiny village; 3) Lost your loved ones to a Necroid (pg XX); 4) Severed in the royal court of Fairweather; 5) Assassinated five nobles on five moonless nights; 6) Made contact with a planar being (pg XX).
Be well
Mike Evans
Great stuff, mate. I think you’ve made the right decision using Mork Borg for the new edition of Hubris. The two fit together like fish and chips, peanut butter and jelly, blood for the blood god and skulls for the skull throne.
Ha ha! Thanks beau!