When I was thinking about what would happen to all the various races and classes in Hubris and what would happen to them in a world where the gods orgied and ate each other into non-existence, none would be more affected than Clerics.
I thought it’d be fun that they are driven to madness and mutilation, just husks of their former selves.
You were a devout follower of one of the deities of Hubris. During the Feast of the Gods, you felt the flesh of your god being torn apart… chewed and swallowed. It fractured you, leaving you open to the emptiness of the void.
Madness: The sensation of your god being consumed has brought you the to the precipice. Once per day you can:
1-3: Release a horrifying screech. All enemies in a 30’ radius must succeed a Morale test or flee. You’re stunned for 1 round.
4-5: Release a burst of necrotic fire from your eyes. It hits 1d6 random targets (including allies) for 1d6 damage each. You suffer 1d6 damage.
6: Spew black acid on a target (1d6 damage) unless they pass DR 12 Agility test. Lowers armor by one level.
Begin with 2d6x10s, tarnished holy symbol, and d4 Omens. Toughness + d8 HP.
Abilities: Fractured, roll 3d6+2 Presence. Any test against madness or fear, your DR is increased to 16. Roll d8 on the Weapons table and d4 on the Armor Table. You test normal when using Flesh Weaving while wearing armor.
When You’re God Was Consumed, You:
1: Clawed out your eyes. You can see in blurry shades of grey. You can see things others can’t. Spot tests DR 8.
2: Split your tongue down the middle. You can speak with serpents.
3: Mutilated your flesh. Treat as wearing light armor when unarmored.
4: Killed a loved one in a fit of rage- Ask three questions of them each day. They hate you and seek revenge.
5: Swallowed your tongue. Can’t talk. DR 8 Presence test to communicate telepathically with a target.
6: Carved strange runes and glyphs on your chest. Start with a Flesh Weave you can use once per day for free (pg XX).