Category Archives: White Star

The Black Hack: Cyber-Hacked! On Drivethru RPG

My bad for not doing a post about this launching on Drivethru/RPGnow!

the-black-hack--cyber-hacked-f

Art by Alex Mayo

Recently I released The Black Hack: Cyber-Hacked! on Drivethru.  I used the awesome light-weight Black Hack rules by David Black to create a gritty cyberpunk setting.  I thought it would be great to use to run low level Blade Runner/Cyberpunk 202o style games or even low level Shadowrun.  Too often I feel that cyberpunk games get lost in the minutia of the tech and it ends up becoming cumbersome and crunchy.  I created a die drop chart for hacking to make it more of a quick mini-game/exciting thing rather than just a few rolls.  People seem to be really digging it, with which I’m thrilled!

Vircades Project did a cool review of TBH:CH and what’s inside.

Also here are some reviews from Drivethru RPG:

Cyberhacked! is an awesome reskinning of the Black Hack. Mike Evans has really done a good job here, devising a simple mini-system for hacking that works quickly and feels exciting. He also gives you all the tables for cyber enhancements, weapons, vehicles, living expenses, and just the kind of stuff that always holds me back from just diving into a new homebrew game (now I have to create another list???). He’s done it for you. I definitely recommend this. (And the Black Hack if you haven’t checked it out.)

and

If you like cyberpunk at all, then you will love Cyber-Hacked! Mike Evans outdoes himself yet again! There should be grants given to individuals with such creativity. At $2, it is the deal of the century!

Feel free to check it out!  I do plan on writing up a full Cyberpunk setting in the near future, but gotta get Hubris and Land of the Spirits out the door first!

Aside: I got the final proofs back for POD of The Starrunner Kit– so once the last changes have been accepted at the printer, that’ll go live as well!

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Star Wars Campaign: Trouble in Phynol

I’ll be honest- I really dig the new Star Wars movie.  It isn’t perfect- and there are glaring plot holes, pacing issues, etc. that plague the movie- but it’s the Star Wars movie we’ve been waiting for since 1983.  With Star Wars thundering through my head, I figure it’s a good time to start playtesting my Star Runners Kit (here’s what I’ve posted on the blog thus far) for White Star (gotta playtest this while I’m playtesting High Noon)

I decided that I would start the group off in my own sector of space, called the Phylon Sector.

Premise:

The game starts roughly 5 months after the destruction of the first Death Star.  The empire has placed blame on the destruction of Alderaan on the Rebel Alliance and has begun clamping down on all systems, justifying it as “protection from the terrorists and their kind.”  Aliens are treated even more harshly and civil liberties and planetary government control are being stripped away.

 

The group are o smugglers/treasure hunters and members of the Phynol Sector resistance cell, the Free Roamers.  The resistance cell fights against the Imperial presence in their space.

The Phynol Sector is an area of space that is difficult to get to due to a dense asteroid field that requires patience and meticulous hyperspace coordinates.  There are six worlds, five of which are ruled by a House and a space station owned by Obsidian Industries that guards its corporate interests and harvests the asteroids for minerals.

At the end of this sector is a dense nebula that emits electrical discharges- very few are foolish enough to use it for cover, etc.  Harvesting the gases of the nebula are profitable and the Houses and Obsidian Industries send in droid collectors as well as small manned expeditions to gather the gases.  Recently a manned ship was damaged and drifted too far into the nebula- their last transmission before the ship exploded- radioed coming across a large metallic structure and a planet in the distance.  Now scavengers and the corporation are curious to figure out what is lurking in the nebula, as is the Empire.

The Empire has established a hold on the Phynol Prime with the help of the recently assassinated leader of the House of Stars and the House of Water.  The Imperial leader, Moff Rhymers has begun taking control of the government, siting possible insurrection as justification.  Propaganda floods the airwaves and holovids, Imperial banners fly from every building, and Storm Trooper presence is seen everywhere.

The start of the campaign have the characters encounter the first two Star Destroyers, one an Interdictor Class Star Destroyer (generates gravity wells).

 

After I came up with the premise I decided to use the Awesome Rule of One that I talked about after watching Killjoys and came up with the following:

Rule of One for Campaign

One city– Undertown- exists in the catacombs of the city capital.  Where all the downtrodden and poor go on this lush and beautiful world.

One government– The Consortium of Five- one ruling family from each of the 5 inhabitable planets.

One point of contact– Young prince of the House of the Stars- the house of the main world that holds more power- trying to prove himself, secretly funding rebel resistance as Moff takes more of his power away.  Father was supporter of Empire, recently assassinated.

One law agency– P-Sec- Law for whole sector

One point of contact– Commander Crux- Human

One religion– Believers of Utomak- believes that we are too advanced, attempting to bring the people of the Phynol Sector back to a simpler time- fears the Empire and its interference.

One resistance– The Free Roamers- Phynol Sectors new resistance- not part of the Alliance yet- but desires to make contact.

One point of contact- Jy’rill Mar- Twi’lek soldier

One major evil corporation– Obsidian Industries

One point of contact– Riker Gribbs- Human

One bar– Fried Mon Cal

One Face– Gr’ack Vin- Mon Calamari smuggler

One Johnson– Hyz “The Blitz” Flip- Human

One Dickhead villain– Zertak- Falleen smuggler/crime lord- has protection racket, ships, etc.  Functions in Undertown.

One Dickhead Rival– Bendick Greel- Rodian smuggler/treasure hunter- has similar ship and crew to players.  Has rival with one player- loves rubbing it in their face when he wins.  Ship is called Gleeful Thief.

(other info)

Five Houses

House of Stars

House of the Sun

House of Water

House of Air

House of Night

 

Rule of One for Empire

One government– The Empire- biding time before completely taking over the sector.

One point of contact– Admiral Valeese- human- believes in the mission of the Empire, however does not like the brute force or death that he has seen in his time with the Empire.  Clashes with Moff Rhymers often on need of force and torture that the Moff employs.

One Dickhead Villain– Moff Rhymers- human- believes in the message of the Empire.  Hates non-humans- wants to subjugate the whole sector.

 

Then I came up with the Phynol Sector

Phynol Sector

The Phynol Sector

The Phynol Sector

Then I created a Star Wars crawl thanks to the Star Wars website

http://www.starwars.com/games-apps/star-wars-crawl-creator/?cid=490abec6c54e912a0a83388816edac9aa3adb231

Aside: The website is being a dick and not loading the crawl that I created- so here are the words

STAR WARS

Episode IV.V

Trouble in Phynol

It is a time of galactic strife. Imperial forces are clamping down on all systems after the destruction of their secret weapon, the DEATH STAR.

Blamed for the destruction of Alderaan, the Rebel Alliance has had to all but vanish for the time being as agents of the Emperor search high and low for these fighters of justice and freedom.

In the Phynol system a strange machine has been discovered in the nebula. The local resistance cell, the Free Roamers, now race to discover what it is before the Empire can claim it as their own…

 

Planets of Phynol Sector

I used my Die Drop Planet Generator for most of the stuff on these worlds (this will be in the Star Runner Kit)

Phynol Prime: is a lush jungle world and the most developed and densely populated planet of the sector.  The most powerful ruling family, the House of Stars, governs the planet from a large starship that hovers around the planet.  The newest fashions and technologies find their way to Phynol Prime (if somewhat slightly delayed).  Recently the leader of the House of Stars was assassinated.  The public is divided as the young prince ascends to the throne.  The leader was a supporter of the Empire and had made it easier for them to get a hold in the sector.

 

Most of the buildings in the cities are made of prefabricated metals and fiber-plastic.

 

Undertown lies in the old city catacombs.  Many smugglers, ne’er-do-wells, and the downtrodden live here.  Recently several grizzly murders have occurred in Undertown, causing many to become fearful and paranoid.

I went deeper and used my Instaplanet Generator for Phynol Prime for surface level info

Phynol Prime

Tech Level: High; Population: Several billion

 

Hyssia: is an arid moon that orbits Phynol Prime, and home to the House of Air.  Tensions are running high currently as the Believers of Utomak are openly resisting the noble House- crying for the Phynol sector to go back to a simpler time.  To make matters worse, the planet is suffering for an infestation of rodents that breeding at an alarming rate.  The House of Air resides in an inverted pyramid-shaped building in the center of the Hyssian capital.  All the buildings are covered in solar panels to harvest the energy of the sun.

 

Tech Level: High; Population: Several billion

 

Mirror: is a mountainous planet filled with high peaks, and low valleys filled with trees, rivers, and lakes.  The House of the Sun rules the planet from their government building, which has been carved from an asteroid that fell to the planet thousands of years ago.  Currently Mirror is under quarantine as a sickness is running rampant through the small planet.  All the housing and buildings are constructed from prefabricated metals and fiber-plastic.

 

Tech Level: Medium; Population: Tens of millions

 

Anglor: is the home to the House of Water and is a swampy planet covered in massive mushrooms.  Recently a strange, virulent form of fungus has grown on much of the planets crops, ruining them.  The planet has had to go into rationing to make sure their food supply lasts.  Anglor is in a state of faux-celebration after the House of Water, with the help of Imperial Stormtroopers, brought a 15 year civil war to an end, and wiped out all the resistance leaders to the House of Water’s regime.  Anglor is home to a massive penal colony that is built on a massive crabwalker that wanders the planet.  Structures of the affluent and powerful are crafted from a bronze-like metal mined from the planet.  The metal is slightly warm to the touch, regardless of season.

 

Tech Level: Med; Population: Tens of millions

 

Eddat:  This was once a planet overseen by House of the Wind, thousands of years ago.  The House of Wind was doing testing on a biological agent for war when it was accidentally released.  Nearly all the population was killed.  Those that survived have been transformed into horrific creatures, as have all the indigenous animals and beasts.  Ancient ruins filled with artifacts and prizes dot the landscape of Eddat, but the planet is extremely dangerous.  People have to go down in full protection suits and sit in isolation for 1 week as the disease still exists.

 

D-5517: Is a barren ice rock and home to the House of Night.  D-5517 furthest from sun and has a minimal population.  There is a penal colony, several mining stations that harvest large chunks of ice and rock from the planet and ship them to other worlds for trade, and a single spaceport and station.  The settlements have been suffering difficulties lately as violent electrical storms have raged through an area, severely damaging any equipment or droids that were active.

 

Tech Level: Med; Population: Several thousand

 

I’ll do the instaplanet generator for the other planets and post them all as I flush them out.

 

We will be playing once a month and hopefully start sometime in January.


Pirates and Raider Generator

Yesterday I posted my space station generator that will be in my upcoming White Star supplement book.  I figured I’d post one more thing before it goes to first draft editing.

Space Pirate

Here’s a Pirate and Raider generator.

Roll 1d12 for each of the four columns to generate a band of pirates, their motivations, their leader, and their fleet.

Space Pirate 3

Pirates and Raiders Generator
Roll 1d12 Group Name Motivation Leader Fleet
1 Spacers Conquer trade lanes in area. Braggy Bart 3d3+3 stunt fighters
2 Bone Crunchers Gather more ships to amass bigger fleet. Zylon Zyl 2d4+1 stunt fighters, 1 gun ship
3 Red Novas Capture life forms and sell as slaves. Cold Dekker 2d2+2 stunt fighters, 1 blockade runner
4 Rusted Bullets Smuggle drugs and weapons to underground movements. Jyon Minx 2d2+2 stunt fighters, 1 gun ship, 1 blockade runner
5 Skulls All one race, hates other species. Commits acts of violence against them. Aimee Fesk 3d6 stunt fighters, 1 medium transport
6 Vapes Seeks the thrill of attacking others on trade lanes. Wynn and Bryan Mince 6d6+6 stunt fighters, 1d2 gun ships
7 Blood Pirates Secretly hired by corporation to attack rival company and hinder their profits. Knack 6d6+8 stunt fighters
8 Ironclads Thrill-seekers that simply enjoy killing. Iron Jaw McCready 4d4 stunt fighters, 1 light transport
9 Black Holes Smuggle secret weapons for  arms dealer. Y’youll 4d4 stunt fighters, 1 light transport, 1 blockade runner
10 Blades Seeks to acquire medical and technology goods to sell on black markets. The Machine 6d6 stunt fighters, 1 blockade runner
11 Night Terrors Bio-enhanced soldiers hooked on enhancement drugs. Need money to purchase more drugs. Grand 6d6 stunt fighters, 1d3 gunships, 1 blockade runner
12 Bastards Sponsored by government to create panic in populace so they will approve military measures. Bym Tym 6d6 stunt fighters, 1d3 gunships, 1 star cruiser, 1 blockade runner

 

Space Pirate 1


Space Station Generator for White Star

I am nearly done with my first draft of my White Star source book (yay), and figured I’d throw up another table that will be in the book: the Space Station Generator.

Space Station Generator

Resort Station

Resort Station

Need to roll up a space station, simply roll d4, d6, d8, d10, d10(%), d12, a d20.  This will give you a working space station in a few moments.  Once you have generated the station, you just need to create a name for it.

 

D4- Population

  1. Sparse- 100+1d100 inhabitants (2d20+10 guests at any time)
  2. Decent- 200+1d100 inhabitants (3d20+30 guests at any time)
  3. Lively- 1,000+1d1000 inhabitants (2d100+100 guests at any time)
  4. Dense- 3,000+1d1000 inhabitants (5d100+200 guests at any time)

 

Salvage Outpost

Salvage Outpost

D6- Interesting Feature Near Station

  1. Planet- 1) inhabited; 2) uninhabited; 3) destroyed
  2. Asteroid belt
  3. Remains of ships- space battle from long ago
  4. Strange space creatures
  5. Fleet of ships
  6. Nebula

D8- Station Problems

  1. Power fluctuations
  2. Enemy ships in area
  3. Solar flares
  4. Computers fail
  5. Strange rodent creatures over-breeding
  6. Strange debilitating sickness spreads throughout station
  7. Part of station destroyed
  8. Shortage of needed supplies

D10- Underground Interest

  1. Station is great meeting location for various parties
  2. Guards are on take- allow storage of illegal contraband
  3. Hidden laboratory that makes highly addictive drug
  4. Nobles/aristocrats on station are crime family
  5. Local bar is highly active fencer and connection
  6. Slave trades have arrangements to use an occupied cargo bay for deliveries and transactions
  7. Engineer uses station equipment to fabricate highly valuable faux jewels
  8. Station used as delivery point for pirated/plundered antiquities
  9. Weapon smugglers use station to conduct transactions
  10. Leader of local government uses station to discreetly meet with smugglers

 

D10 (%)- Interesting Shop

  1. Museum of ancient antiquities
  2. Oddity shop
  3. Bar of exotic drinks, food, and sex
  4. Holographic entertainment room
  5. Zoo of creatures from other worlds
  6. Library with actual books from hundreds of worlds
  7. Cybernetics chop shop
  8. Used starship salesman
  9. Robot production plant
  10. Chapel to bizarre religion
Starship Refueling Depot

Starship Refueling Depot

D12- Type of Station

  1. Trader outpost
  2. Science station
  3. Military outpost
  4. Junker/salvage outpost
  5. Mining outpost
  6. Resort station
  7. Trader outpost
  8. Trader outpost
  9. Junker/salvage outpost
  10. Resort station
  11. Starship refueling depot
  12. Hydroponics farm station
Trader Outpost

Trader Outpost

D20- Interesting Leader of Station (if desired)

  1. Carissa Vargass, Aristocrat pirate
  2. Xanax Tylop, Alien Brute
  3. Vincent Razar, Scoundrel
  4. Group of nobles
  5. Devin James, retired Mercenary
  6. Robin Trask, ex-Hover Bike Racer
  7. Massive brain in jar
  8. Collective of psychic aliens
  9. Cosmos, Alien Mystic
  10. Sheena Bryrh, Assassin
  11. Gr’yll Brobath, Alien Brute
  12. Dirty Hobbes, adventurous Pilot
  13. Ren Drake, Scoundrel
  14. Victor Nym, Aristocrat
  15. Baby Girl, Psionic Scoundrel
  16. Tragg, Mercenary
  17. K’yll Hu, Pilot
  18. Jackson Asher, bitter Scout
  19. Mason Biggs, Bionic Soldier
  20. Bibbles, pleasure model robot

 


Star Wars Playable Races for White Star- Including Connection and Skill Rules

In honor of the new Force Awakens Trailer being released (which is AWESOME by the way), I thought it’d be cool do a few of the Star Wars races up for kick ass White Star RPG system.

Wrathofzombie White Star Classes

Assassin

Swoop Racer

Bionic Solder

Tech Specialist

Scout

 

Human

solo

Humans exist anywhere in the galaxy.  Humans are tenacious and somehow always able to get themselves out of trouble.  Humans with one skill of their choice and also are born with innate luck.  Once per session they are allowed to reroll one failed roll.

 

Recommended Class: Any

 

Mon Calamari

Mon Calimari

Description

Amphibious: Mon Calamari can breathe in both oxygen and water.

Swim: Mon Calamari start with the swim skill (for stunts and complex movements) and have a swim speed of 24’.

Calculating:  Mon Calamari are smart.  Change their Intelligence score to 15 if they rolled anything less.

 

Recommended Class: Any

 

Droid

C3PO

Description

Choose from White Star Robot or Wrathofzombie Robot class options

 

Wookie

Wookie

Description

Strong: A wookie can pull people’s arms out of their sockets.  Change their strength score to 16 if they rolled anything less.

Rage: Wookies can fly into a rage. For the duration of one combat the wookie gains + 2 to attack and damage and + 2 saves against mild-altering and fear effects, but suffers -2 to AC.  After combat the wookie is exhausted and suffers -2 to all rolls and AC until they rest fully for one hour.  This ability cannot be used again until the exhaustion has passed.

Claws: Wookies have claws that they can use in battle, however it is considered a terrible crime to do so, and that the wookie has given over to their animalistic side.  Their claws do 1d6 damage.

Bowcaster: The bowcaster is a weapon created by wookies that fire superheated slugs.  A wookie begins play with a bowcaster (2d6 damage).

 

Recommended Class: Any

 

Bothan

Bothan

Description

Scent: Bothan have a strong sense of smell.  They start with the scent skill.

Strong-willed: Bothans are not an easily manipulated people.  They roll 2d20 and take the higher of the two on any save against mind-altering effects, attempts to intimidate, etc.

Connection: Bothans have a web of connections and contacts.  A bothan starts with an additional level 2 contact at level 1 (see rules below).

 

Recommended Class: Any

 

Rodian

Rodian

Description

Tracker: Rodians are natural hunters.  They start with the tracking and notice skills.

Violent Upbringing: Rodians tend to revel in violence, hence why many become bounty hunters or thugs.  A rodian is able to use any weapon (except a lightsaber), regardless of class restrictions.

Ignore Pain: Rodians have a thick skin and ignore 1 point of physical damage.

 

Trandoshan

Trandoshan

Description

Stealth: Trandoshan are sneaky and devious.  They being play with the Stealth skill.

Claws: Trandoshan have claws that they can use in combat.  Their claws do 1d6-1 damage.

Strength: Trandoshans are strong creatures.  Change their strength to a 15 if they rolled anything less.

 

Twi’lek

twi'lek

Description

Lekku: All twi’lek have brain tails on their heads that make it difficult for targets to sneak up on them.  The threat range of a creature attempting to surprise a twi’lek is reduced by 1 (IE. a thug that normally would surprise a target on a 1-2 on a d6 is now only able to surprise on a 1).  Twi’lek are able to communicate with one another through the movements of their lekku.

 

Charisma: Twi’lek are renowned for their physical beauty (especially females).  Twi’lek roll 2d20 and take the higher of the two for all Charisma tests.

 

Connection Rules

At character creation a play can create two level 1 contacts or one level 2 contact.  After this initial point, all contacts must be gained through role-playing.  A contact could be a whore, a starship captain, a hacker, a bouncer at a local bar, a fixer, a fencer, etc. It’s up to the player to decide who they are.

 

Level 1 Contacts- Standard contact. You use them sometimes and they may remember you, but then again they might not. They could have information you need, but they also might not know a Hacker from a shoebox. They have no loyalty to you and would rat you out at the first sign of trouble.

 

Level 2 Contacts- You see them on a semi-regular basis. You may have done a few favors for them, or passed enough credits their way that they’ve become more endeared, to you and you’ve become buddies. You receive +1 to Charisma checks when attempting to get a Level 2 contact to do something for you.

 

Level 3 Contacts- These are more than buddies to you. They are stout friends who will stand by you. You may have grown up with this person, or saved their life. You see this person on a regular basis, and really don’t even think of them as a contact anymore. Usually a level 3 contact will do whatever they can to help you- even risk bodily harm.  If a test is needed to convince the contact to help you in some way, you receive +2 to the Charisma check.

This is in conjunction to the Tech Specialists Connections ability.

 

Skills

Skills: Each class, unless stated in their description starts with two skills of their choice.  Rather than creating an extensive list of skills, let the player come up with their own skills.  These can be things like piloting, hacking, security, technology, alien cultures, trade, persuasion, intimidation, etc.

 

By-and-large a player character is able to attempt anything (however a GM is free to decided that certain things do require a skill, especially highly specialized things like hacking locks, etc.).  To do this the GM decides which attribute is appropriate and the player rolls a d20 and must roll equal to or under their attribute.  If they roll over, the attempt fails.  When a player character has a skill, they receive a +2 bonus.  A player may take a skill twice, giving them a +4 bonus.

 

Example: Big Eye James is attempting to pull a card from out of his cuff in a game of poker.  The GM asks if he has an appropriate skill.  James has sleight of hand, which the GM feels is more than appropriate for this situation.  Big Eye James has a Dexterity of 13- adding +2 to that for the Sleight of Hand skill.  Big Eye James rolls a 11 on his d20, thus succeeding on placing a card in his hand. 


Instaplanet Sci-Fi Generator

Instaplanet

Coming up with a planet on the fly can be hard… coming with a few locations on that planet on the fly can be even HARDER.  Instaplanet is so you can generate the interesting things in the surrounding area on the fly.  You can use this in conjunction with the Die Drop Planet Generator (pg XX).  Simply take a piece of paper and various dice (see below) and drop them on the paper.  Consult the chart below and mark down the locations (see pictures below in example).

 

As far as the number of the dice you drop, that is your call.  If you want the planet to be densely populated with Landmarks and Population Centers, then drop numerous d6’s and d8s.  If you only want one or two Interesting Features drop a d4 or a d10 (or both) and one Point of Conflict, just drop 1d10 (%).

If you feel a roll on any of these tables is unique, once it has been rolled simply cross it off and create a new one.

 

Once you have your map, you can quickly link them to what you have created with the Die Drop Planet Generator and just fill in some quick gaps.  The distance between each location is your call.  You can do something like each 1″ on apart is 10, 15, 30 miles, etc.  Or roll 2d6 and that’s the number of hours or days the locations are from one another.  Then just fill in the blanks with random encounters, etc.

I have an example below.

d4- Interesting Feature

  1. Ancient Temple
  2. Recently Unearthed Crashed Ship
  3. Blighted Lands
  4. Massive Sink Hole

 

d6- Landmark 1

  1. Lake/River
  2. Badlands
  3. Swamp
  4. Mud Flats
  5. Forest
  6. Canyon

 

d6- Landmark 2

  1. Mountain
  2. Forest
  3. Hills
  4. River
  5. Rocky Outcropping
  6. Desert

 

d8- Population Center

  1. Industrial
  2. Agricultural
  3. Science
  4. Education
  5. Scrap
  6. Settlement
  7. Religious
  8. Mixed (choose two)

 

d10 (%)- Point of Conflict

  1. Two Groups are in Dispute Over Precious Material
  2. Mining Facility Has Collapsed
  3. Robots at Construction Facility Have Gone AWOL
  4. Hover Bike Race
  5. Smuggler Deal Going Down
  6. Smuggler Deal Getting Busted by Authorities
  7. Land Owners Being Bullied to Sell Their Land
  8. Facility That Uses Slave Labor
  9. Strike at Facility That has Erupted into Riots
  10. Military Combat Exercise

 

d10- Interesting Feature 2

  1. Formation of Large Crystals
  2. Massive Power Source
  3. Lone Arcology
  4. Isolated Religious Temple
  5. Isolated Research Facility
  6. Large Cliff With Expertly Carved Faces into the Rock Wall
  7. Hive of Recently Discovered Insects (or Animals)
  8. Colony of Exiled Aliens
  9. Abandoned Penal Colony
  10. Abandoned Research Facility

 

PLANETARY EXAMPLE

First part was generated off of Die Drop Planet Generator

Name– Rockbalt

Tech level– high

Population Density– Sparse- There are a few colonies on the planet.  Roughly tens of thousands of inhabitants.

Events/Obstacles– An unrecognized configuration of starship has crashed on the planet

Events/Obstacles– Celebration turns into riots when a beloved public figure is assassinated during the ceremonies

Fascinating Structure– An ancient, large black obelisk that rests just outside of the city.

Structures– Prefabricated structures created from metal and fiber-plastic

Planet Type– Lush jungle planet.

Then I dropped some dice on a piece of paper and marked their location.

Instaplanet 1

Then I traced over it all with pen so the picture didn’t look so crappy.

Instaplanet 2

 

Then flushed out these locations with stuff I rolled from the Die Drop chart and what popped into my head.  I left out the assassination and obelisk stuff- figuring those would be good ideas for the jungle area- should the adventures every go there.

Instaplanet Labeled

 

 

All-in-all the process between the two maps took me roughly 20 minutes and I have a baseline for a planet that my players may adventure on, or they may just stop off and kill shit before heading to the stars again.  In the end I have a planet that can be used later- or not- and it only took 30 minutes of my time.


Die Drop Planet Generator for Sci-fi Games

I am currently working on a book for the awesome White Star system that I’ll be using to aid in my Strange Stars game.   I love die drop charts so I figured I’d create one for this.

 

Simply roll a d4, d6, d8, d10, d10 (%), d12, and a d20.  Then roll a d20 and consult the name chart.  Boom.  Done.  I have also provided two examples that are “flushed out” after I consulted the results.

Planet Two

 

d4- Tech Level

  1. Low
  2. Medium
  3. High
  4. Futuristic

 

d6- Population

  1. Abandoned– The society is gone- abandoned for whatever reason. There may be a few survivors here and there.
  2. Sparse– There are a few colonies throughout the planet. Most likely small outposts.  Probably no more than several tens of thousands inhabitants on the planet.
  3. Decent– A few colonies throughout the world, or a few cities, or one large city. Roughly a population of several million inhabitants.
  4. Busy– The planet is teeming with inhabitants. There are several large cities on the planet.   The planet has roughly a population of several hundred million to billions.
  5. Packed– The planet is bustling with inhabitants. There are several massive cities on the planet.  The population has roughly a population of several billion people.
  6. Metropolis– The planet is over-populated and may even be one giant city (GM’s call). The planet has a population of tens of billions of people.

 Planet Three

d8- Events/Obstacles

  1. A sickness ran rampant through the population, killing roughly 20% of the inhabitants.
  2. A long running conflict has just come to an end and the world (or part of it) is celebrating.
  3. An unrecognized configuration of starship has crashed into the planet.
  4. The leader of the government has been assassinated. The world is in morning.
  5. The Mining Consortium desires to land on the planet and begin an invasive drilling process.
  6. A fleet of ships has arrived and formed a blockade around the planet for some unknown reason.
  7. The sun has been eclipsed for 1d6 days- a completely unnatural occurrence and the local populace does not know the cause behind this strange phenomenon.
  8. Tensions are running high amongst two rival factions. Tension and open hostility are high.

 

d10- Events/Obstacles

  1. Electric storms are raging through the area causing electronics to short out and shut down.
  2. A large group of pirates have congregated around the planet and are charging a tax to anyone wishing to set down.
  3. A strange fungus has wiped out many of the planet’s crops. The planet is in a state of famine.
  4. Several grizzly murders have occurred in the main city. People are wary of one another and look at everyone with suspicion.
  5. A group of ferocious aliens has set down on the planet and is engaged in a ritualistic hunting event. They don’t care if they hurt others in the process.
  6. Earthquakes rattle the area, destroying many buildings and damaging shuttleports.
  7. A strange breed of fuzzy rat is breeding at an alarming rate. In a few days the cities will be overrun with these cute, but annoying, rodents.
  8. Celebrations turn into riots when a beloved public figure is assassinated during the ceremonies.
  9. An old enemy of one of the PC’s shows up on the planet, and is looking for revenge.
  10. The planet is currently in a state of martial law- making traveling and gathering information extremely difficult.

Planet Four

d10 (%)- Fascinating Structures

  1. A crashed ship that has been turned into a tavern/inn.
  2. An ancient, large black obelisk that rests just outside of the city.
  3. A government building that is built on massive floating lily pads.
  4. An inverted pyramid built into the ground by ancient hands.
  5. A building made from faintly glowing crystal.
  6. An ancient religious temple intricately carved from limestone.
  7. The penal colony is built on a massive crab walker and moves around the planet.
  8. Building is a spaceship that hovers in the sky.
  9. Structure is sculpted from a comet that crashed on the planet thousands of years ago.
  10. Building of soft angles and several stories is constructed completely out of gold.

 

d12- Structures

  1. Prefabricated structures created of metal and fiber-plastic.
  2. Structures are made of stone and mud.
  3. Many of the structures are created from storage/shipping containers.
  4. The structures are created from non-functioning/redesigned starships.
  5. Structures are created from living plant matter.
  6. All structures have a conch shell-like construction.
  7. Buildings are huge arcologies.
  8. Structures are made of a bronze metal that is warm to the touch.
  9. Structures are round glass buildings.
  10. The inside of the buildings are labyrinthine.
  11. The buildings are covered in solar panels.
  12. The buildings are all built on large metal or stone stilts.

 

d20- Environment

  1. Desert planet.
  2. Ice planet.
  3. Lush jungle.
  4. Planet is covered in massive mushrooms.
  5. Patches of the planet are barren rock.
  6. Toxic and covered in a miasma. All cities are built in protective domes.
  7. Giant crystals grow out of the ground and hum when lifeforms are near.
  8. Planet is a gas cloud. All buildings are on floating rocks.
  9. Entire planet is an ocean. All buildings are in protective domes or built above the sea on floating barges.
  10. Swamp planet.
  11. Volcanic planet.
  12. Planet is toxic and barren. All life lives under the planet crust.
  13. Planet is covered in massive sand storms.
  14. Planet is swampy. It rains 90% of its cycle.
  15. Arid planet.
  16. Tundra planet.
  17. Planet of lush vegetation. The vegetation forms a conscious hive mind.
  18. Artificially built planet. No one knows who constructed this wonder.
  19. Planet is a living being and is covered in fleshy membranes.
  20. Roll twice and combine.

 

 

Planet name (roll 1d20)

  1. Tryklar
  2. Abtoss One
  3. Z-7665H
  4. Hyphron
  5. Haven
  6. Yzrak
  7. Port Myth
  8. Nazpar
  9. D-5517
  10. Poplar
  11. Ghystar
  12. Byztine
  13. Klaxon
  14. Beta
  15. P-4832Z
  16. Rockbalt
  17. Carcass
  18. Victory
  19. Whendon
  20. Lythblat

 

Planet One

Example One: Carcass is a failed colony world that was abandoned after the tensions that ran high between two rival factions exploded into a small but fierce civil war. Many argue that the colony didn’t survive due to the low tech that was provided for settlement.  Carcass is an ocean world where all the structures are built upon floating barges.  The architecture of all the buildings resembles large round glass buildings.  Earthquakes are shaking the ocean floor and causing massive waves to rattle the area, destroying many buildings and damaging the abandoned shuttleports.

 

Example Two: D-5517 is planet covered in massive mushrooms that stand 20’-40’ in height, and is renowned for its advanced technology and its highly dense population of tens of billions of inhabitants.  The capital building of D-5517 is a spaceship that hovers in the sky.  Most of the buildings are constructed of a bronze metal that is warm to the touch.  Recently D-5517 has had its share of troubles: a strange breed of fuzzy rat is breeding at an alarming rate.  In a few days the cities will be overrun with these cute, but annoying, rodents.  Also an unrecognized configuration of starship has crash landed in the capital city.