Space Station Generator for White Star

I am nearly done with my first draft of my White Star source book (yay), and figured I’d throw up another table that will be in the book: the Space Station Generator.

Space Station Generator

Resort Station
Resort Station

Need to roll up a space station, simply roll d4, d6, d8, d10, d10(%), d12, a d20.  This will give you a working space station in a few moments.  Once you have generated the station, you just need to create a name for it.

 

D4- Population

  1. Sparse- 100+1d100 inhabitants (2d20+10 guests at any time)
  2. Decent- 200+1d100 inhabitants (3d20+30 guests at any time)
  3. Lively- 1,000+1d1000 inhabitants (2d100+100 guests at any time)
  4. Dense- 3,000+1d1000 inhabitants (5d100+200 guests at any time)

 

Salvage Outpost
Salvage Outpost

D6- Interesting Feature Near Station

  1. Planet- 1) inhabited; 2) uninhabited; 3) destroyed
  2. Asteroid belt
  3. Remains of ships- space battle from long ago
  4. Strange space creatures
  5. Fleet of ships
  6. Nebula

D8- Station Problems

  1. Power fluctuations
  2. Enemy ships in area
  3. Solar flares
  4. Computers fail
  5. Strange rodent creatures over-breeding
  6. Strange debilitating sickness spreads throughout station
  7. Part of station destroyed
  8. Shortage of needed supplies

D10- Underground Interest

  1. Station is great meeting location for various parties
  2. Guards are on take- allow storage of illegal contraband
  3. Hidden laboratory that makes highly addictive drug
  4. Nobles/aristocrats on station are crime family
  5. Local bar is highly active fencer and connection
  6. Slave trades have arrangements to use an occupied cargo bay for deliveries and transactions
  7. Engineer uses station equipment to fabricate highly valuable faux jewels
  8. Station used as delivery point for pirated/plundered antiquities
  9. Weapon smugglers use station to conduct transactions
  10. Leader of local government uses station to discreetly meet with smugglers

 

D10 (%)- Interesting Shop

  1. Museum of ancient antiquities
  2. Oddity shop
  3. Bar of exotic drinks, food, and sex
  4. Holographic entertainment room
  5. Zoo of creatures from other worlds
  6. Library with actual books from hundreds of worlds
  7. Cybernetics chop shop
  8. Used starship salesman
  9. Robot production plant
  10. Chapel to bizarre religion
Starship Refueling Depot
Starship Refueling Depot

D12- Type of Station

  1. Trader outpost
  2. Science station
  3. Military outpost
  4. Junker/salvage outpost
  5. Mining outpost
  6. Resort station
  7. Trader outpost
  8. Trader outpost
  9. Junker/salvage outpost
  10. Resort station
  11. Starship refueling depot
  12. Hydroponics farm station
Trader Outpost
Trader Outpost

D20- Interesting Leader of Station (if desired)

  1. Carissa Vargass, Aristocrat pirate
  2. Xanax Tylop, Alien Brute
  3. Vincent Razar, Scoundrel
  4. Group of nobles
  5. Devin James, retired Mercenary
  6. Robin Trask, ex-Hover Bike Racer
  7. Massive brain in jar
  8. Collective of psychic aliens
  9. Cosmos, Alien Mystic
  10. Sheena Bryrh, Assassin
  11. Gr’yll Brobath, Alien Brute
  12. Dirty Hobbes, adventurous Pilot
  13. Ren Drake, Scoundrel
  14. Victor Nym, Aristocrat
  15. Baby Girl, Psionic Scoundrel
  16. Tragg, Mercenary
  17. K’yll Hu, Pilot
  18. Jackson Asher, bitter Scout
  19. Mason Biggs, Bionic Soldier
  20. Bibbles, pleasure model robot

 

Author: Mike Evans

I am the dude behind DIY RPG Productions. I have a fuck all punk rock attitude, love meeting new people, doing nature shit, and gaming (tabletop and console) and having a good time. I love craft beer (maybe too much), punk, grunge, and industrial music. I write books. Good for me.

3 thoughts

    1. First draft is nearly done… Then it’ll get shelved for a few weeks while I edit High Noon and get that ready for layout and procure art. Plus I’m working on Hubris after the Kickstarter was funded- so there’s that. I’m HOPING it’ll be out in a few months:)

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