Here’s a Pirate and Raider generator.
Roll 1d12 for each of the four columns to generate a band of pirates, their motivations, their leader, and their fleet.
|Pirates and Raiders Generator|
|Roll 1d12||Group Name||Motivation||Leader||Fleet|
|1||Spacers||Conquer trade lanes in area.||Braggy Bart||3d3+3 stunt fighters|
|2||Bone Crunchers||Gather more ships to amass bigger fleet.||Zylon Zyl||2d4+1 stunt fighters, 1 gun ship|
|3||Red Novas||Capture life forms and sell as slaves.||Cold Dekker||2d2+2 stunt fighters, 1 blockade runner|
|4||Rusted Bullets||Smuggle drugs and weapons to underground movements.||Jyon Minx||2d2+2 stunt fighters, 1 gun ship, 1 blockade runner|
|5||Skulls||All one race, hates other species. Commits acts of violence against them.||Aimee Fesk||3d6 stunt fighters, 1 medium transport|
|6||Vapes||Seeks the thrill of attacking others on trade lanes.||Wynn and Bryan Mince||6d6+6 stunt fighters, 1d2 gun ships|
|7||Blood Pirates||Secretly hired by corporation to attack rival company and hinder their profits.||Knack||6d6+8 stunt fighters|
|8||Ironclads||Thrill-seekers that simply enjoy killing.||Iron Jaw McCready||4d4 stunt fighters, 1 light transport|
|9||Black Holes||Smuggle secret weapons for arms dealer.||Y’youll||4d4 stunt fighters, 1 light transport, 1 blockade runner|
|10||Blades||Seeks to acquire medical and technology goods to sell on black markets.||The Machine||6d6 stunt fighters, 1 blockade runner|
|11||Night Terrors||Bio-enhanced soldiers hooked on enhancement drugs. Need money to purchase more drugs.||Grand||6d6 stunt fighters, 1d3 gunships, 1 blockade runner|
|12||Bastards||Sponsored by government to create panic in populace so they will approve military measures.||Bym Tym||6d6 stunt fighters, 1d3 gunships, 1 star cruiser, 1 blockade runner|