Yesterday I posted my space station generator that will be in my upcoming White Star supplement book. I figured I’d post one more thing before it goes to first draft editing.
Here’s a Pirate and Raider generator.
Roll 1d12 for each of the four columns to generate a band of pirates, their motivations, their leader, and their fleet.
Pirates and Raiders Generator | ||||
Roll 1d12 | Group Name | Motivation | Leader | Fleet |
1 | Spacers | Conquer trade lanes in area. | Braggy Bart | 3d3+3 stunt fighters |
2 | Bone Crunchers | Gather more ships to amass bigger fleet. | Zylon Zyl | 2d4+1 stunt fighters, 1 gun ship |
3 | Red Novas | Capture life forms and sell as slaves. | Cold Dekker | 2d2+2 stunt fighters, 1 blockade runner |
4 | Rusted Bullets | Smuggle drugs and weapons to underground movements. | Jyon Minx | 2d2+2 stunt fighters, 1 gun ship, 1 blockade runner |
5 | Skulls | All one race, hates other species. Commits acts of violence against them. | Aimee Fesk | 3d6 stunt fighters, 1 medium transport |
6 | Vapes | Seeks the thrill of attacking others on trade lanes. | Wynn and Bryan Mince | 6d6+6 stunt fighters, 1d2 gun ships |
7 | Blood Pirates | Secretly hired by corporation to attack rival company and hinder their profits. | Knack | 6d6+8 stunt fighters |
8 | Ironclads | Thrill-seekers that simply enjoy killing. | Iron Jaw McCready | 4d4 stunt fighters, 1 light transport |
9 | Black Holes | Smuggle secret weapons for arms dealer. | Y’youll | 4d4 stunt fighters, 1 light transport, 1 blockade runner |
10 | Blades | Seeks to acquire medical and technology goods to sell on black markets. | The Machine | 6d6 stunt fighters, 1 blockade runner |
11 | Night Terrors | Bio-enhanced soldiers hooked on enhancement drugs. Need money to purchase more drugs. | Grand | 6d6 stunt fighters, 1d3 gunships, 1 blockade runner |
12 | Bastards | Sponsored by government to create panic in populace so they will approve military measures. | Bym Tym | 6d6 stunt fighters, 1d3 gunships, 1 star cruiser, 1 blockade runner |