Category Archives: Black Hack

New Art and a New Session Recap for Barbarians of the Ruined Earth- Nastiest Session Ever!

Good day peeps! Hope everyone is doing well and kicking ass!

First I have two new tasty Barbarians of the Ruined Art pieces for your viewing pleasure. These two pieces are by James Hanson!

Rhatu the Sorcerer battles against a Blessed Cultist!

Cultist (Blessed)
HD 2; RP 1; Dagger (2d4) or Mace (2d4) or Bow (2d4)
Description: Cultists are deranged individuals who worship and follow the creed of some sinister being. They care not for the people they harm or lives they take in the service of their dark master. Blessed Cultists have been impregnated with an alien creature; when they die, their heads explode and a barbed spinal cord holds up a blue, pulsating brain and soggy, red eyes. The creature is restored to full health to fight on.
Special: Blessed Cultists are immune to mind-altering effects.
Hideous: When the creature inside a Blessed Cultist is exposed, its visage is so horrible that attackers must succeed a WIS test to resist running away in fear. Even those that are successful suffer Disadvantage on attack rolls against the creature.

The band of heroes are ambushed by a trio of Giant Lizards!

Giant Lizard
HD 2; RP 0; Claws (2d4) or Spiked Tail (2d4)
Description: This giant lizard can be found nearly anywhere on the Ruined Earth. It is a keen hunter that is highly patient and will even wait hours before striking.
Special: Can climb almost sheer surfaces. Targets attempting to spot a Giant Lizard that is lying in wait suffer Disadvantage to their roll.


The book is looking FANTASTIC! I’m really thrilled with how each artist is adding their voice to the looks and actions of the three heroes! Matt Hildebrand’s layout (and art) is killer and I couldn’t be happier (or more excited) for this fucking book to release.

Session Recap

Quick Summary First

It’s been awhile since I’ve done a session recap! I’ve been focusing on working on my upcoming rules (more on this in a deluge of blog posts, first one will be on Monday) and doing proofs/tweaks to the Slave Mines of Vindicus the Terrible (a level zero adventure for Barbarians of the Ruined Earth), but I figured it was a good time to do one.

The group was wandering the Western Sands and came across a female Strange One who was badly injured. Before she died she said a different tribe of Strange Ones kidnapped her baby to use in a ritual to summon their god.

Kinda like this guy, but with four compound eyes and hairless.

The group left the body to the desert and went looking for the ritual. After they stumbled across it, they fought valiantly, but were unable to stop the completion. The baby was murdered and the dark god rose from the earth, a 20ft tall Bob’s Big Boy!

My group looked at me like I was crazy when I described what was going on and then showed them this picture… It’s like they don’t know me at all.

The group went to the Strange One’s hidden village in an Ruined Earth Subway station and found out about the war going on between the two tribes. They agreed to help, so the Matriarch snorted some hallucinogens and had a vision of a similar being that could help destroy the Bob’s Big Boy! The heart of the creature was in a strange temple located in the very tunnels they were in. The body was cast aside in a place filled with the refuse and rubbish of the Ruined Earth (a junk yard).

The group spent the next three sessions in a crystalline dungeon fighting their way through shit to get to the heart.

After passing all the trials the group met the Cosmic Being, The Luminescent Mother. She was interested in them, gave them each a power, either from light or dark as she is both, everything and nothing, life and death. She then presented them with the heart! A souped-up motor engine!

Last Night’s Session

The Players

Angie- Isosceles the Sorcerer

Emma- Robbie the Robot

Nate- Pongo the Armadite

Sami- Zoom the Death Priest

Kevin- Short Round the Urban Urchin

Not Present

Jamie- Kermie the Toad Beastman

Katie- Xena the Barbarian

We only get to play once a month and there have been more than a few times that we’ve had to cancel, so it’s be a VERY long build to this point. I’m very happy that last night’s session went so well!

In true Saturday Morning Cartoon (and Thundarr) fashion, I nixed the “traveling” portion of the session and the group found themselves standing at the entrance of the Los Angeles Junk Yard. Instead of scouting or investigating the group walked right in and were immediately attacked by a group of gross living booger people (roughly 3 1/2″ tall).

These creatures surrendered quickly after Isosceles the Sorcerer stunned two of them. After a quick conversation the group realized these creatures, who introduced themselves as Gooblins, were just trying to protect their home.

Gooblins are so cute.

The group was taken to Gooblinville and introduced to the chieftain, The Big Booger. The heroes were told that fearsome beasts barred the way from that which they seek. The Big Booger offered the group room and board and they would talk more about the dangers in the morning.

Aside: The group had a blast in Gooblinville. I treated the beings like Smurfs. There was Warrior Gooblin, Angry Gooblin, Sleepy Goolin, Diarrhea Gooblin, you know the normal tropes. The only one that was different was the general store, who I portrayed as Vince Clortho from Ghostbusters- this about broke my players and I had to do the impression several times through the night.

Angie- Isosceles the Sorcerer, Zoom the Death Priest, and Short Round the Urban Urchin decided to go to the tavern, The Spitoon, and drink some Gooblin brew, which ended up being post-apocalyptic Nyquil. Before drinking their brews, Zoom and Short Round snorted some booger crystles they had found in a previous session (the group dubbed these as Sugar Boogers) and gained the ability to permanently speak Gooblin (which is a complicated series of snorts, throat clears, and sniffs). The two also gained the ability to see in the dark for five days and were covered in large painful pustules for the same amount of time.

After snorting the Sugar Boogers, the group drank their Nyquil; Isoceles and Zoom got drowsy, but stayed conscious (and gained 6 temporary hit points), but were very drowsy. Short Round passed out on the bar (and gained 4 temporary hit points). They were all in a stupor, but dammit they could breathe again!

The next morning the group set out to fight some evil, save Gooblinville, and get the body of the godling they needed!

Isosceles the Sorcerer used her magic to transform into a mist and scout ahead. She discovered two hideous creatures in a clearing, the earth charred around them.

She thought, “Demon Dogs!”


Isosceles the Sorcerer returned and explained the peril the group was in.  Short Round the Urban Urchin fished through his pack and found his Immun-o-Flame Ointment and smeared it all over his body, pulled out his motorized chainsaw bat, “Let’s rock.”

The group then, forming no plan what-so-ever walked into the clearing to do battle.  Initiative was rolled and, appropriately, Short Round went first.  

Short Round: I hit the Demon Dog with my chainsaw bat.

Me: Roll for damage.

Short Round: I deal 6 damage.

Me: Ok!  You bring your chainsaw bat down on the Demon Dog, there’s a small flash and now there two dogs instead of one.

Short Round: I– wait, what?

Me: Yup.

This fight was beautiful.  The group were pouring over their character sheets, Angie and Sami were frantically reading their spells and miracles, they were asking questions, they were engaged, and more importantly… they were afraid.  Exactly what I wanted with the Demon Dog.

Demon Dogs
HD 3; RP 1; Bite (1d10)
Description: Demon Dogs are vicious creatures with ragged fur, bulging red eyes, and long yellowed fangs. These creatures are said to be spawned from the depths of Hell and wander the Ruined Earth looking for hapless prey. A keen adventurer can always tell when they are close to the den of a Demon Dog, for the smell of sulfur is thick upon the air.
Special: Flame Breath: Once per day a Demon Dog can spew a ball of flame at a target, dealing 1d8 damage. There is a 1-in-6 chance the target catches fire, taking 1d6 fire damage per round until extinguished.
Water Sensitivity: Demon Dogs take an additional 1d6 damage from water/cold magic. Dousing a Demon Dog in a large amount of water also deals 1d6 damage and stuns the creature for 1 round. Submerging a Demon Dog in a river, lake, etc. instantly kills the creature.
Split: One reason the Demon Dog is such a terrifying adversary is that any
physical damage to the creature causes it to split into two. Both copies have the same HP, which is equal to the remaining HP of the attacked Demon Dog. Magical damage does not cause a Demon Dog to split.

And Then The Fight Got… Gross

So you know you’re doomed when you start the session off with booger people and it’s only a matter of time before that manifests again.

The group tried various attacks from weapons, spells, etc. and were up to six Demon Dogs, finally realizing that water and magic were the only things that harmed the beasts… They were down to two Demon Dogs and ran out of water, so they did what any logical party would do, they began popping the Zoom’s and Short Round’s giant pustules on the Demon Dogs. Finally Angie said Isosceles grew nauseous from this shit going on and threw up on the head of the last Demon Dog. She hit and killed it… Yup, death from vomit on the head. A very epic end to an epic fight!

The Aftermath

The group made their way through the rubbish piles and found their prize. Lying in a rubbish head, with molted, matted grey faux-fur, lay the goddling, a 20ft tall animatronic Chuck E Cheese!

Then the ground started rumbling and bags of garbage, junks of cars, and several old washer/dryers coalesced into a 15′ tall Animated Trash Man! The monster let out a roar and the group of heroes drew their weapons.

And that’s where we ended for the night!

We probably have one more session remaining before this arc concludes and we retire from playing Barbarians for awhile. We’ve been playing for over a year now and it’s been a blast, but I need to start playtesting my new rules to see if they work and/or are fun!


Barbarians Kickstarter Funded- New Sexy Art

The Barbarians of the Ruined Earth kickstarter concluded 12 days ago and we managed to hit three stretch goals along the way!

Here’s the update I posted right after.

As I stated on the KS, thank you to everyone for spreading the word, support, excitement, etc.! Thanks to everyone who’s been tuning in to this blog for the nearly three years I’ve been posting about this shit.

Post-kickstarter art commissions have gone out while I’ve been tweaking the Slave Mines of Vindicus the Terrible so that can go to proofing. Matt and I have been discussing various layout options as the adventure has been written in a non-traditional manner for RPGs, so we’ll see where that takes us.

Anyways- let’s get to the good stuff… NEW ART!

Here is the variant cover (exclusive to backers until Gen Con 2020), sans title, by JV West.

Here are two new pieces by the awesome Sam Mameli!

Beware the stealthy attacks of the Fungal Assassins!

Behold the damage wrought by a Giant Praying Mantis

Here are four new pieces by JV West!

Zora the Barbarian yawns as Rhatu explain the how exactly a talon is not a cellphone… mean while Atook the Beastman spots something delicious that needs investigating.

Rhatu the Sorcerer observes a golden ceramic coin from the realm of Skullator the Deathless.

Earth… over 2,000 years from now.

The Ant Queen holds audience over her kingdom, her loyal Ant Warriors stand at attention by her side.


Layout Samples for Orcs! A High-Octane Adventure!

With only three days left in the Barbarians of the Ruined Earth Kickstarter, I wanted to take a moment to show off some samples of the sexy layout of Orcs! A High-Octane Adventure! A third level adventure for Hubris: A Visceral World of Adventure! The layout has been done by none other than the amazing and talented Jez Gordon. Hubris uses Dungeon Crawl Classics as its ruleset.

Orcs is the fourth stretch goal ($4k away from it as of writing this) for the Barbarians of the Ruined Earth Kickstarter (I talked about the second and third stretch goal in a post the other day)! I’ve ran this adventure at Gen Con for three years now and every time, everyone has a deadly, but fun time.:)

Orcs does not use a map and instead took inspiration from Zzarchov’s Scenic Dunnsmouth (published by Lamentations of the Flame Princess) and uses a deck of playing cards to generate the map. Many of the rooms have random events that occur after the group enters it, keeping the players on their toes because the unexpected could always happen 🙂

The adventure also features a new class for Hubris and DCC: The Gunslinger! The last two sample spreads have all the class information, for those who are interested.

Here is a snippet from the intro of the book:

Introduction

Orc! A High Octane Adventure! is inspired by Mad Max: Fury Road and Snowpiercer movies and the Gears of War video games.  The adventure is designed for four to six 3rd-level characters set in the Hubris: A World of Visceral Adventure campaign setting but can be used with other DCC settings (or OSR campaigns) as well with some tweaking of the locations and names.  The adventure is fast paced, with deadly combat encounters with orcs and their alchemically altered abominations. 

There is no set map.  Instead the Judge will draw a set number of playing cards and consult the card description contained in the adventure to determine the order of cars and events (and create their map). 

Background

The Black Queen rests upon her throne of bones in her fortress on the Floating Island of Terror.  As she satiates herself on the nightmares of her subjects, her desire for power grows.  As the Hubris becomes increasingly reliant on her marvelous technology, her ability to weave herself deeper into a kingdom’s local politics, extending her network of spies, assassins, manipulating pawns, and demanding higher prices for her goods. 

Over time a railway between the kingdoms of Hubris and the Kelisk in the Land of Perpetual Stone and Mire has been constructed, allowing for goods to quickly reach their destinations and people to travel between kingdoms easily and with less danger (usually).  This adventure begins with the train traveling from Fairweather (Hubris, pg 102) in the Great Plains of Unbidden Sorrow to Kelisk (Hubris, pg 120) in the Land of Perpetual Stone and Mire.  The promise of efficiency and safety which is constantly touted as a sure thing due to this technological wonder is quickly shattered when a large orc raiding band attacks the train, turning the leisurely ride into a savage blood bath.  This is not an adventure where the party can hunker down, create a defensive position, and wait it out.  Attempting to do that will surely result in their capture or death.  There is no rest.  There is no reprieve.  There is only the surety of battle, the onslaught of the enemy, and the taste of blood. 

Winning the Adventure

Are there really any winners in Hubris…?  Well, that’s for each Judge to decide!  However, the goal of completing this adventure is to get to the front of the train, take over the engine car and defeat the Big Bad Monster. 

Other Bits and Bauble

At the end of the adventure there is a small section to generate random events throughout the adventure, a table to generate events should the group decide to clamber onto the roof of the cars, and suggestions on what to do should the group abandon the train (and the adventure) and attempt to escape on foot.

There is a list of special new bullets for wheellock weaponry that can be created by an Alchemist through Alchemical Tinkering (Hubris, pg 15) and finally a new class for DCC and Hubris: The Gunslinger! 

And Now the Spreads!

Hope you all enjoy!


Five Days Left on the Barbarians of the Ruined Earth Kickstarter! Oh and some other bits!

We only have five more days for the Barbarians of the Ruined Earth Kickstarter! First- JV West has sent me a sketch of the alternate cover and I wanted to share it:D

Second- We are currently hovering near the $9k mark- only $500 away from the next stretch goal!

SECOND STRETCH GOAL $9,500: The Slaves Mines of Vindicus the Terrible! A level zero adventure by Mike Evans for Barbarians of the Ruined Earth.  More info will be forthcoming about the adventure, its release date will be forthcoming should stretch goal be reached.Note that all backers of “A Death Priest’s Whisper” and above will receive the PDF if unlocked. 

I ran this a couple times at Gen Con this year as well as my home group(s) and everyone seems to have a great time. The premise is simple and easy (from the intro):

The Slave Mines of Vindicus the Terrible takes its inspiration from the 1980s and early 1990s Saturday morning cartoons with a splash of the mine scenes in Indiana Jones and the Temple of Doom.  It is meant to be over the top cheesy, action-packed, and fun (well hopefully).  In this adventure, the players each take on the roles of four children that have been captured by the agents of Vindicus, a cruel Sorcerer, and have been forced to toil tirelessly in the mines below his fortress.

The adventure begins when heroes unknown raid Vindicus’ fortress and inadvertently set the captives held in the mines free.  Chaos ensues and the players must use their cunning to survive and make it out of the mines to freedom.  As the player characters (PCs) are inexperienced children (or young teens), they will most likely not win in a straight on fight against the robots that guard the corridors of the mines.  Maybe they’ll get lucky against one or two, but possibly take heavy casualties in the process.  The group will need hide, plan, scheme, run, climb, and use the environment to sneak past the guards and get out of the dungeon. 

This adventure, mechanically and thematically, is inspired by the character funnel from Dungeon Crawl Classics by Goodman Games.  If you are familiar with DCC, you’ll feel right at home here.  If not, totally ok!  It’s super easy and fun!  The players each control the actions of four level zero PCs with most of the rules outlined in Barbarians of the Ruined Earth (pg XX-XX) functioning normally with only a few exceptions which will be explained below.  During combat, on their initiative, the player can choose to have any number of their PCs act, taking a movement and action each.  When a PC is reduced to zero HP, there is no rolling on the Out of Action Table (Barbarians, pg XX).  They are immediately removed from play (see Zero HP, pg XX). 

Aside: Seriously, I highly recommend scoping out Dungeon Crawl Classics (it’s fun as hell) and the level zero funnel.  Sailors of the Starless Sea by Harley Stroh is a perfect place to start.  Here’s some links to where you can find these tasty books:

Dungeon Crawl Classics

Sailors of the Starless Sea

Rather than making characters or even rolling four level zero characters as per DCC rules, each player controls four humans (with a small chance of being a race), and has 4 HP. There are no stats to roll- instead there is a very simple mechanic called “Kid’s Luck.”

Kid’s Luck When performing an action or making a test, the player rolls 1d20.  A result of 1-10 is a success whereas 11-20 is a failure.  When a character is attacking creatures that are larger than them (which is pretty much everything- each monster indicates if it’s larger than the child for ease), they suffer Disadvantage to their rolls.  Characters do not suffer Disadvantage when defending against attacks.  Since the characters are small (they are children after all) they make tests to hide from opponents with Advantage. 

The third stretch goal isn’t far off either at $10,500! A gorgeous map by none other than Kelvin “the sexy man” Green!

THIRD STRETCH GOAL $10,500: Poster map (18″ x 24″) of the United States by Kelvin Green highlighting the territories of the eight power Sorcerer’s who rule this broken and twisted land.  Kelvin will make the map in similar fashion as the Western Sands illustration (see below).

  • Tygham the Fearless – Ruler of the Swamps
  • The Ice Emperor – Ruler of the Frozen North
  • Vyconia the Rapturous – Ruler of the South
  • Technodabbler the Artificial
  • Mazmogar the Ignominious – Ruler of the Blighted Lands
  • Skullator the Deathless – Ruler of the East
  • Helenoythious the Powerful – Ruler of the West
  • Octagon the Calculating – Ruler of the Lands Below

The backside will have some charts and tables for the GM to use as the players adventure across the destroyed ruins of the United States.

Note: All backers will receive a high resolution jpeg/pdf of the map.  Details about physical copies will be forthcoming if this stretch goal is reached.  

The Western Sands Map

I’ll be sharing more info on the Orcs! A High-octane Adventure over the next day or so!

A Video

A few weeks ago I did a small video showing the current proofs of the book, highlighting the colors, layout, art, etc. so please free to take a gander!:)


Barbarians of the Ruined Earth Kickstarter Has Funded!

Oh man! I’m thrilled this motherfucker has funded! Barbarians of the Ruined Earth is a go!

We still have 26 days to go on the Kickstarter and as of writing this blog post we are only $700 away from the first stretch goal- a fully illustrated bestiary!

If you know someone who would enjoy a zany, weird science-fantasy game inspired by Thundarr the Barbarian, Mad Max: Fury Road, and Pirates of Dark Water- by all means spread the word as it is greatly appreciated.

What ARE the Stretch Goals? 

  • $7,000- Fully illustrated bestiary!
  • $9,500- Slave Mines of Vindicus the Terrible- a level zero module for Barbarians of the Ruined Earth by Mike Evans!
  • $10,500- A poster-sized map of the Ruined Earth United States by Kelvin Green!
  • $13,000- Orcs! A High-octane Adventure! A 3rd level module for Hubris: A World of Visceral Adventure by Mike Evans
  • $40,500- A Saturday morning cartoon-style animated intro to Barbarians of the Ruined Earth to show new players to get them into the game right away! 

I want to thank everyone who has supported me, DIY RPG Productions, and this Kickstarter!

A HUGE thank you to the people who are working with me on this project! Thanks to Matt Hildebrand for doing amazing layout and always being excited about the project. Thanks to Kelvin Green, Fred Dailey, JV West, David Lewis Johnson, Matt Hildebrand, and Matt Adams for lending their artistic talents for some truly awesome illustrations! Thanks to Ian Richmond for doing proofing. Thanks to Jacob Hurst and Kane Cathain for always talking shop.

Other Fun Positives

I woke up this AM to see this wonderful comment from one of my backers:

” You had me intrigued with the name of the game, sold with the premise and genre, and then you purchased my soul with mention of randomization charts. This is my 20th Kickstarter game backed and I am so happy it is this game!”

If you are still wondering about what Barbarians of the Ruined Earth will look like, here are some layout sample from three of the classes.

Barbarian

Beastman

Sorcerer

For the full array of Barbarians posts, click here.


The Barbarians of the Ruined Earth Kickstarter Has Launched (again)!

That’s right! It’s time for another go! So here it is- Barbarians of the Ruined Earth Kickstarter (part 2)!

The last kickstarter didn’t fund- as I explained in my last post, the funding goal was so high ($24k) because I really wanted to do a full on print run. To reduce the needed capital to make this book a reality, I’ve decided go print-on-demand via Drivethrurpg.

So the important question- what’s different between the old kickstarter and the new one?

Note: this is an update I posted on the old kickstarter the other day. It gives the info of the differences:)

What’s Changed

I have adjusted the numbers to run the KS as lean as possible.  I’m happy to say that initial funding will occur at $6,000!  The book will be POD through Drivethrurpg.  

Additionally, JV West has agreed to do a variant cover of the book and Kelvin Green has signed on to do a new stretch goal- a map of the Ruined Earth version of the United States (more info below)!

Pledge levels will be the following: $15 for PDF; $30 for at cost POD for the regular cover; and $50 for at cost POD of both the regular and variant cover

This is just a summary of the pledge levels for the KS and once it’s live, you’ll get greater detail on each.  

Now let’s talk adjusted Stretch Goals, because I know some people will have questions about those. 

FIRST STRETCH GOAL $7,000: Fully Illustrated Bestiary- Every monster entry will get an illustration!

SECOND STRETCH GOAL $9,500: The Slaves Mines of Vindicus the Terrible! A level zero adventure by Mike Evans for Barbarians of the Ruined Earth.  More info will be forthcoming about the adventure, its release date will be forthcoming should stretch goal be reached.Note that all backers of “A Death Priest’s Whisper” and above will receive the PDF if unlocked.

THIRD STRETCH GOAL $10,500: Poster map (18″ x 24″) of the United States by Kelvin Green highlighting the territories of the eight power Sorcerer’s who rule this broken and twisted land.  Kelvin will make the map in similar fashion as the Western Sands illustration (see below).

Note: All backers will receive a high resolution jpeg/pdf of the map.  Details about physical copies will be forthcoming if this stretch goal is reached.  

The Western Sands
  • Tygham the Fearless – Ruler of the Swamps
  • The Ice Emperor – Ruler of the Frozen North
  • Vyconia the Rapturous – Ruler of the South
  • Technodabbler the Artificial
  • Mazmogar the Ignominious – Ruler of the Blighted Lands
  • Skullator the Deathless – Ruler of the East
  • Helenoythious the Powerful – Ruler of the West
  • Octagon the Calculating – Ruler of the Lands Below

The backside will have some charts and tables for the GM to use as the players adventure across the destroyed ruins of the United States.

FOURTH STRETCH GOAL $13,000: Orcs!  A High-Octane Adventure!  A 3rd level module for Hubris: A World of Visceral Adventure!  More info will be forthcoming about the adventure, its release date will be forthcoming should stretch goal be reached. Note that all backers of “A Death Priest’s Whisper” and above will receive the PDF if unlocked.

FIFTH STRETCH GOAL: $40,500- An Animated Intro- Rather than a bunch of exposition explaining the setting to new players, just show them the Saturday Morning-like cartoon intro!  This animated intro will be on Youtube for all to see!

DIY RPG Productions will be partnering with Hieronymus to deliver this awesome animated intro!

Here’s more information about them: Hieronymus is a multi-disciplinary design studio located in Soho, NYC. We craft sound brand strategies, create compelling storylines, and put our clients’ stories into motion. And we have fun doing it.

I’ll post another update when the project goes live!  Here’s hoping for a successful (revised) Kickstarter!

NOTE: Please not that these figures are not final and may change before the KS officially launches if I catch an error in there somewhere, but thus far everything looks great:) .


You Gotta Shoot for the Moon

This is an update on my Barbarians of the Ruined Earth Kickstarter, but I wanted to share it here as well.

Hey everyone! I hope you are all well and kicking ass.

By now it it fairly evident that the Barbarians of the Ruined Earth KS will not be funded at the current level. While I am bummed that the KS hasn’t funded, I am NOT unhappy. 336 people believed in my book and pledged $12,237 (at the time of my writing this)! That, to me, is a win and is fantastic. Thank you so much for the support on Barbarians, it has meant the world to me. Thanks to everyone who was at Gen Con who stopped by to express their excitement on the project as well!

So What Happened

As the title said, I shot for the moon. I wanted to use Friesens to print the book- their production values are top notch and with that level of production comes a cost- hence the high funding goal for this project. I knew it was a lofty goal, but dammit I wanted to try.

When I design my Kickstarters, I’m a firm believer in keeping shit simple, which makes my life easier, but presents unique challenges for a project: I’m not a fan of tons of bling, fling, wild high-level pledges, or cumbersome stretch goals. I’ve seen/heard the horror stories of people going bankrupt, stretched too thin, dropping the ball on shit, etc. on their projects due to everything becoming overly complicated and burnout and that just is not enticing to me. I want to deliver a cool, kick-ass product without a bunch of craziness swirling on around me.

I knew that having my highest pledge level at $60 (minus the retail level), would add a layer of difficulty, but again- I wanted to shoot for the moon… Unfortunately, the moon was just a little too far away this time.

What Next?

Barbarians is still coming. I worked too hard on it to just throw my hands in the air and bury my head in the sand in an epic pity party. Everyone who is doing art, etc. is still keen keeping plugging away, so I will relaunch the Kickstarter, but will be going full POD for the project. There may be a limited print run pledge level option, but I need to research some of the smaller printers who aren’t ass-expensive. One of the challenges for that is the size of the book vs what the printers can handle/willing to do.

Obviously the funding goal will be MUCH smaller and with your support (which I’m hoping you will give me this second chance), it will fund no problem hopefully. The stretch goals, by and large, will be the same, but I may add some other stuff:).

This weekend I will be crunching the numbers and probably relaunch in two weeks or so. I just need to do my research and make sure everything is set with the new figures.

Thank you all so much for the support. Thank you for the excitement. Never stop shooting for the moon, peeps- no matter how many times you miss. Much love and a middle finger 😛

Mike Evans