A bit a go Jez over at Giblet Blizzard wrote a post about the DCC funnel and how the different races didn’t fit into the philosophy that well. His post is awesome and worth a read.
For me I find that it is the case that there is too high a chance to get a demi-human race in the funnel and that having a town with 3 of X race, 2 of another and then 1 lowly human throws off the whole feel of “these villagers should be freaking the fuck out when they are in a dungeon and see a skeleton with snake eyes.” Especially when my setting, Hubris, has five races.
I took the original Occupation List and instead of having each race listed 5 times, I reduced them to one each (so there is still a chance to play a different race other than human in the funnel). If you roll a race, go to the bottom of the page, find that races listing and then roll a d6 for career and starting goods.
For the race as classes- here you be: Murder Machine, Ekrask, Kenku, Half Demon, and Mutant
Occupations |
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Roll | Occupation | Trained Weapon† | Trade Goods |
1 | Actor | Staff | Two masks |
2 | Academic | Bust of historical figure (as club) | Book of history |
3 | Alien abductee | Bizarre Metal pike (as polearm) | Strange small beeping metallic box |
4 | Anarchist | Shortsword | Torch and book of propaganda |
5 | Apothecary Test Subject | Large ladle (as club) | Vial of liquid* |
6 | Asylum guard | Blackjack | Rope, 5ft |
7 | Atilliator | Crossbow | Target dummy |
8 | Bailiff | Short sword | Book of law |
9 | Baker | Rolling pin (as club) | Half a dozen cookies |
10 | Bartender | Crossbow | 3 pints of mead |
11 | Boatman | Oar (as club) | Nautical compass |
12 | Bottler | Broken bottle (as dagger) | Large sack |
13 | Bowyer | Short bow | Thick string, 5ft |
14 | Brain worm breeder/trainer | Dart | Brain worm larva |
15 | Brewer | Club | Bottle of beer or mead |
16 | Butler | Staff | Bottle of Wine |
17 | Caravan driver | Crossbow | Carriage driver whip |
18 | Carpenter | Handaxe | Wooden stool |
19 | Cartographer | Drafting compass (as dagger) | Map of random town |
20 | Chimney Sweep Child | Broom (as club) | Rope 100ft |
21 | Clockmaker | File as dagger | Pouch of gears and sprockets |
22 | Conspiracy theorist | Knife (as dagger) | Aluminum (tinfoil) hat |
23 | Constable | Short sword | Leather armor |
24 | Cook | Cleaver (as short sword) | Blood-stained apron. |
25 | Corpse gatherer | Shovel (as club) | Cart |
26 | Crystal farmer | Hammer (as club) | Bag of crystals worth 1d100 sp |
27 | Cultist | Jagged blade (as dagger) | Black leather cloak |
28 | Dancer | Staff | Fancy dancing shoes |
29 | Deputy | Short sword | Padded armor |
30 | Dog breeder and trainer | Paddle (as club) | Attack dog and whistle |
31 | Ekrask (1) | See below | See below |
32 | Entrail reader | Curved blade (as dagger) | Ornate silver bowl (worth 10sp) |
33 | Eunuch servant | Club | Nice servant clothes |
34 | Executioner | Battleaxe | Executioner’s hood |
35 | Ex-Slaver | Short sword | 5 gp and 30 sp |
36 | False Prophet | Dagger | Book of misguided prohpecies |
37-40 | Farmer* | Scythe | Pig** |
41 | Fisherman | Cutting knife (as dagger) | Fishing pole, block and tackle. |
42 | Flimflam | Blackjack | 1d3 gold, 1d10 silver, 1d6 copper |
43 | Food taster | Thick iron mug (as club) | Bottle of anti-toxin |
44 | Gardener | Pruning Shears (as dagger) | Bundle of flowers and herbs |
45 | Gem Cutter | Small hammer (as club) | Loupe and fine brush |
46 | Gladiator | Warhammer | Shield |
47 | Guard | Short Sword | Shield |
48 | Half Demon (2) | See below | See below |
49 | Heathen | Bone with rotten meat on it (as club) | Bucket of dung |
50 | Herald | Staff | Speaking Trumpet |
51 | Herder** | Staff | Llama |
52 | Hunter | Longbow | Hunting dog |
53 | Informant | Hand crossbow | Cup |
54 | Insect Breeder‡ | Dagger | Jar of insects |
55 | Kenku (3) | See below | See below |
56 | Lamplighter | Crossbow | Lantern on 10ft pole |
57 | Lignite Farmer | Pitchfork (as spear) | Net |
58 | Magistrate | Gavel (as club) | Writ/stay of execution |
59 | Messenger | Crossbow | Pony |
60-63 | Miner*** | Pickaxe (as club) | Helmet with candle |
64 | Monk | Staff | Candle and incense |
65 | Muckracker | Club | Journal and quill |
66 | Murder Machine (4) | See below | See below |
67 | Mutant (5) | See below | See below |
68 | Mystic | Ceremonial blade (as dagger) | The bones |
69 | Night watchman | Spear | Lantern |
70 | Nosey Neighbor | Rake (as club) | Rooster |
71 | Page | Dagger | Steel polish and rag |
72 | Painter | Dart | Paint brush and paint |
73 | Physician | Scalpel (as dagger) | Leeches |
74 | Pig Wrestler | Dagger | 25ft rope |
75 | Plague Doctor | Blowgun | Plague mask and potpourri |
76 | Poet | Sling | Book of soppy poems |
77 | Porter | Bedpan (as club) | Broom and urine stained rag |
78 | Potter | Turning Tool (as sickle) | Clay jug |
79 | Prostitute | Dagger | Bag with 1 gp, 20 sp |
80 | Pus diviner | Giant needed (as dagger) | wooden bowl |
81 | Rabid Raven Fanatic | Raven feather (as dart) | Black cloak of raven beaks |
82 | Racketeer | Blackjack | 5 gp, 40 sp, 150 cp |
83 | Raving Lunatic | Board with nail in it (as club) | Mason jar full of fingernails |
84 | Scat scooper | Shovel (as club) | Sodden bag of scat |
85 | Sculptor | Chisel (as dagger) | Wooden mallet |
86 | Sheriff | Crossbow | Leather armor |
87 | Slaver | Crossbow | Net |
88 | Smuggler | Shortsword | Illicit drugs |
89 | Snake Handler | Tongs (as club) | Snake |
90 | Spy | Short sword | Drinking glass |
91 | Street performer | Dagger | Five Juggling balls |
92 | Street rat | Rusty knife (as dagger) | Loaf of stale bread |
93 | Taxidermist | Bone saw (as handaxe) | Stuffed Racoon |
94 | Teacher | Heavy book (as club) | Five apples |
95 | Town drunk | Steel jug of liquor (as club) | Necklace don’t remember owning |
96 | Undertaker | Scissors (as dagger) | Embalming fluid and herbs |
97 | Vicar of deity | Staff | Holy water, 1 pint of holy water and holy symbol |
98 | Wet Nurse | Piece of firewood (as club) | Thick wool blanket |
99 | Wheellock gunsmith | Wheellock pistol | Pouch with clamp and gears |
0 | Wrangler | Club | Horse with saddle |
Roll 1d6- if the die lands on an odd number roll on the Occupation table found in the Dungeon Crawl Classics book (pg 22-23). If the die indicates a race (Dwarf, Elf, or Halfling) then ignore the race and simply use the class. If the die lands on an even number roll on the table above.
1 Ekrask: 1) Escaped slave (chains, as flail, and head of slaver); 2) Pit fighter (pole arm and shield); 3) Swamp farmer (pitchfork, as spear, and stilts); 4) Tracker (short sword and hawk); 5) Wildling (tree branch, as club, and five animal skulls); 6) Witch doctor (staff and bag of herbs)
2 Half Demon: 1) Advisor (dagger and book of local lore); 2) Alchemist (staff and flask of acid, 1d6 dmg); 3) Assassin (dagger and poison- ooze toxic, pg 450); 4) Exile (staff and three torches); 5) Hunter (longbow and hide armor); 6) Scholar (staff and book on politics)
3 Kenku: 1) Gypsy (hand crossbow and crystal ball); 2) Pack rat (club and bag of junk worth 5 cp); 3) Record keeper (quill, as dart, and journal of deeds); 4) Seed farmer (dibble, as dagger, and bag of seeds); 5) Spy (short sword and spyglass); 6) Worm harvester (shovel, as club, and tongs)
4 Murder Machine: 1) Bounty hunter (wheellock rifle and sleeping potion); 2) Enforcer (crossbow and 2d6 gold); 3) Guard (polearm and lantern), 4) Mercenary (longsword and shield); 5) Tinkerer (wheellock pistol and repair kit), 6) Torturer (dagger and disgusting torturers kit)
5 Mutant: 1) Bounty hunter (bow and mancatcher); 2) Corruptor (crossbow and vial of tainted blood); 3) Cutthroat (saber, as short sword, and bag with 20 sp); 4) Gladiator (two-handed sword and net); 5) Sailor (wheellock pistol and bottle of grog); 6) Sideshow freak (whip and circus megaphone)
† If a missile weapon, roll 1d6 for number of ammunition.
* Roll 1d8 for type of farmer: (1) hemp; (2) rye; (3) flax; (4) lentils; (5) barley; (6) peas; (7) oats; (8) cabbage.
** If there is more than one farmer in group, roll randomly (1d6) for animal with each duplicate profession: (1) ox; (2) turkey; (3) yak; (4) llama; (5) chicken; (6) herd dog.
*** Roll 1d# to see what you are mining: (1) iron; (2) steel; (3) coal; (4) gold; (5) sapphire; (6) crystal.
‡ Roll 1d# to see breed of insect: (1) flies; (2) beetles; (3) ants; (4) spiders; (5) centipedes; (6) ticks; (7) bees; (8) leeches.
These are great! I particularly like the brain worm breeder and apothecary test subject.
Thanks man. I dig those too. I also was proud of pus diviner and alien abductee.