Dungeon Crawl Classics Occupations for Hubris

This is the rough draft of the occupations (as well as including those from the DCC book) that are in my Hubris setting (for other posts on my DCCification of Hubris, click here).

Hubris Occupations

Roll 1d6- if the die lands on an odd number roll on the Occupation table found in the Dungeon Crawl Classics book (pg 22-23).  If the die indicates a race (Dwarf, Elf, or Halfling) then ignore the race and simply use the class.  If the die lands on an even number roll on the table above.

Occupations

Roll Occupation Trained Weapon Trade Goods
1 Actor Staff Two masks
2 Apothecary Test Subject Large ladle (as club) Vial of liquid*
3 Asylum guard Blackjack Rope, 5ft
4 Atilliator Crossbow Target dummy
5 Bailiff Short sword Book of law
6 Baker Rolling pin (as club) Half a dozen cookies
7 Boatman Oar (as club) Nautical compass
8 Bottler Broken bottle (as dagger) Large sack
9 Bowyer Short bow Thick string, 5ft
10 Brain worm trainer Dart Brain worm larva
11 Brewer Club Bottle of beer or mead
12 Butler Staff Bottle of Wine
13 Caravan driver Crossbow Carriage driver whip
14 Carpenter Handaxe Wooden stool
15 Cartographer Drafting compass (as dagger) Map of random town
59 Chimney Sweep Child Broom (as club) Rope 100ft
16 Clockmaker File as dagger Pouch of gears and sprockets
17 Conspiracy theorist Knife (as dagger) Aluminum (tinfoil) hat
18 Constable Short sword Leather armor
19 Cook Cleaver (as short sword) Blood-stained apron.
20 Corpse gatherer Shovel (as club) Cart
21 Crystal farmer Hammer (as club) Bag of crystals worth 1d100 sp
22 Dancer Staff Fancy dancing shoes
23 Deputy Short sword Padded armor
24 Dog breeder and trainer Paddle (as club) Attack dog and whistle
25 Ekrask escaped slave Chains (as flail) Head of slaver
26 Ekrask pit fighter Polearm Shield
27 Ekrask swamp farmer Pitchfork (as spear) Stilts
28 Ekrask tracker Short sword Hawk
29 Ekrask wildling Tree branch (as club) Five animal skulls
30 Ekrask witch doctor Staff Bag of herbs
31 Entrail reader Curved blade (as dagger) Ornate silver bowl (worth 10sp)
32 Eunuch servant Club Nice servant clothes
33 Executioner Battleaxe Executioner’s hood
34 Ex-Slaver Short sword 5 gp and 30 sp
35-38 Farmer* Scythe Pig**
39 Fisherman Cutting knife (as dagger) Fishing pole, block and tackle.
40 Food taster Thick iron mug (as club) Bottle of anti-toxin
41 Gardener Pruning Shears (as dagger) Bundle of flowers and herbs
42 Gladiator Warhammer Shield
43 Half Demon advisor Dagger Book of local lore
44 Half Demon alchemist Staff Flask of acid (1d6 dmg)
45 Half Demon assassin Dagger Poison- ooze toxic, pg 450
46 Half Demon exile Staff Three torches
47 Half Demon hunter Longbow Hide armor
48 Half Demon scholar Staff Book on politics
49 Herald Staff Speaking Trumpet
58 Insect Breeder‡ Dagger Jar of insects
50 Kenku gypsy Hand crossbow Crystal ball
51 Kenku pack rat Club Bag of junk worth 5 cp
52 Kenku record keeper Quill (as dart) Journal of deeds
53 Kenku seed farmer Dibble (as dagger) Bag of seeds
54 Kenku spy Short sword Spyglass
55 Kenku worm harvester Shovel (as club) Tongs
62 Lamplighter Crossbow Lantern on 10ft pole
63 Magistrate Gavel (as club) Writ/stay of execution
64 Messenger Crossbow Pony
65-68 Miner*** Pickaxe (as club) Helmet with candle
69 Monk Staff Candle and incense
70 Muckracker Club Journal and quill
71 Mutant bounty hunter Bow Mancatcher
72 Mutant corruptor Crossbow Vial of tainted blood
73 Mutant cutthroat Saber (as short sword) Bag with 20 sp
74 Mutant gladiator Two-handed sword Net
75 Mutant sailor Wheellock pistol Bottle of grog
76 Mutant smuggler Longbow Illicit drug
60 Mystic Ceremonial blade (as dagger) The bones
77 Night watchman Spear Lantern
78 Nosey Neighbor Rake (as club) Rooster
79 Page Dagger Steel polish and rag
80 Painter Dart Paint brush and paint
56 Peat Farmer Pitchfork (as spear) Net
81 Physician Scalpel (as dagger) Leeches
82 Plague Doctor Blowgun Plague mask and potpourri
83 Poet Sling Book of soppy poems
84 Porter Bedpan (as club) Broom and urine stained rag
85 Potter Turning Tool (as sickle) Clay jug
86 Prostitute Dagger Bag with 1 gp, 20 sp
87 Racketeer Blackjack 5 gp, 40 sp, 150 cp
88 Raving Lunatic Board with nail in it (as club) Mason jar full of fingernails
89 Scat scooper Shovel (as club) Sodden bag of scat
90 Sculptor Chisel (as dagger) Wooden mallet
91 Sheriff Crossbow Leather armor
92 Slaver Crossbow Net
57 Snake Handler Tongs (as club) Snake
93 Spy Short sword Drinking glass
94 Street performer Dagger Five Juggling balls
95 Street rat Rusty knife (as dagger) Loaf of stale bread
96 Taxidermist Bone saw (as handaxe) Stuffed Racoon
61 Teacher Heavy book (as club) Five apples
97 Town drunk Steel jug of liquor (as club) Necklace don’t remember owning
98 Undertaker Scissors (as dagger) Embalming fluid and herbs
99 Vicar of deity Staff Holy water, 1 pint of holy water and holy symbol
100 Wheellock gunsmith Wheellock pistol Pouch with clamp and gears

† If a missile weapon, roll 1d6 for number of ammunition.

* Roll 1d8 for type of farmer: (1) hemp; (2) rye; (3) flax; (4) lentils; (5) barley; (6) peas; (7) oats; (8) cabbage.

 

** If there is more than one farmer in group, roll randomly (1d6) for animal with each duplicate profession: (1) ox; (2) turkey; (3) yak; (4) llama; (5) chicken; (6) herd dog.

 

*** Roll 1d# to see what you are mining: (1) iron; (2) steel; (3) coal; (4) gold; (5) sapphire; (6) crystal.

Roll 1d# to see breed of insect: (1) flies; (2) beetles; (3) ants; (4) spiders; (5) centipedes; (6) ticks; (7) bees; (8) leeches.

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About wrathofzombie

I am a History major attending a community college until I can get more financial aid and attend a four year school. I am living in NJ with my girlfriend who is currently wrapping up on obtaining her PhD in Toxicology. I love Star Wars, Role-playing, video games, working out, reading, writing, and hanging with my girlfriend, dog (Perfect), and two kittens (Birch and Brambles). My main focus on this site will be my discussion of Role-playing games and ideas and hopefully contribute something worth a damn. View all posts by wrathofzombie

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