Category Archives: DIY RPG Productions

Upcoming DIY RPG Productions Projects and Some Tasty Art!

I figured this is a great time to talk about several upcoming DIY RPG Productions that are in the works!  2018-2019 are looking exciting with some awesome work by some kick ass individuals.  For all currently released DIY RPG Productions, click here.

I decided to list all the projects alphabetically.

Barbarians of the Ruined Earth (BotRE)– is a game written by me and inspired by Saturday morning cartoons, specifically Thundarr the Barbarian (with dashes of Pirates of Dark Water thrown in).  The games uses the fun and simple The Black Hack rules.  Here’s the stuff I’ve posted on the blog.

 

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Death is the New Pink Projects (DitNP)

Note: Here’s the free character sheet for DitNP

DitNP: Fist Full of Circuits (or Rust Bucket Rampage) by Ian Hagan (art by Ian).  This will be a supplement for adding robots (called Rust Buckets) to a DitNP game.  They’ll have their own capital city (similar to Scratchtown).

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DitNP: Going Medieval on Yo’ Ass- This book is the follow up to the original Death is the New Pink and written by me.  It is a fantasy version of DitNP and inspired by punk rock music, Tank Girl, and comics like Skullkickers.  Here’s info from the blog.  While the original DitNP uses the kick ass Into the Odd rules, GMoYA uses a blend of those and The Black Hack (linked above).

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This is the cover- art by Kelvin Green

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DitNP: Megarise Mayhem– This awesome adventure is being written by Kane!  This module is action packed, full of humor, and will surely put Meat Bags in zany situations and then kill their asses.

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Kane did this mock up for Pax Unplugged

 

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DitNP: Scenarios and Nefarios- I am planning to release a DitNP zine every quarter or so.  Each issue with have a few scenarios to run your group through, new Doodads, an interesting location, some NPCs, a faction or two, and very importantly- new Nefarios!

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The Forever Dungeon– While this will be a supplement for Going Medieval on Yo’ Ass, the product will mostly be rules neutral, so really it could be used with any system.  The concept and words by me- the awesome dungeon art by Kelvin Green!  Here’s the info posted on the blog.

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Demon City– a modern day horror rpg by Zak Sabbath.  Here is a link to his blog with all the stuff he’s posted thus far.  Zak gives awesome advice on how to run horror games, new and unique mechanics, fun and exciting classes, and of course- killer fucking art!

More news on our kickstarter coming in the near future!

 

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Gathox: Quake Alley MayhemDavid Lewis Johnson has written the first module for his awesome Gathox Vertical Slum setting.  This module is exciting, contains easy rules to use in a tournament setting or as a regular adventure.  It is currently in layout and art development!

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The Ghoul Prince– by Zzarchov Kowolski!  This nifty lil module uses the kick ass DCC rules and has the tools needed to fit it into any campaign and environment the group might be in!  Alex Mayo has done art for it and this will be released as PDF and POD VERY soon!

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High Noon: A Gritty Whitebox Western- This OSR-style western book is written by myself.  The book has several classes, advice on keeping it bloody and deadly, bunches of enemies and tables (because I love those) and even a chapter on the Weird West (with classes!) Here is info on the blog.

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Hubris Projects

Hubris: Downpour– will be the first supplement for Hubris (written by me) and will still embody the usable at the table/hack what the fuck you want attitude.  The new supplement will have new races as class, organizations, territories, at least one new patron, new monsters, magic items, spells, etc. and will be heavily inspired by Evil Dead, The Mist, Exorcist, The Thing, Marilyn Manson music videos (mostly from Antichrist Superstar), and the like.  I’m also taking a little inspiration from Warhammer and a taste of Ravenloft.  Here is info from the blog.

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Art by David Lewis Johnson

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Hubris: Orcs! A High Octane Adventure- is written by me and is inspired by the Mad Max: Fury Road and Snowpiercer movies and the Gears of War video games.  The adventure is designed for four to six 3rd-level characters and set in the Hubris: A World of Visceral Adventure campaign setting, but can be used with other DCC settings (or OSR campaigns) as well with some tweaking of the locations and names.  The adventure is fast paced, with deadly combat encounters with orcs and their alchemically altered abominations.  A new class will be included in this as well!  The Gunslinger!

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Gathox Vertical Slum Gonzo Awesome Campaign Setting Book is Now Available!

David Lewis Johnson‘s kick ass setting, Gathox Vertical Slum (for cool blog info on the setting go here), is now available for purchase on Drivethru PRG.  Dave teamed up with me (DIY RPG Productions) to do layout and get the book out.   Dave’s setting is awesome and cram packed with his art and personality!

Currently only the PDF is available for purchase.  I am waiting for my proof copy of the POD from Drivethru.  If it passes inspection, the POD should be on sale shortly!  If you purchase the PDF, you’ll receive an email from DIY RPG Productions via Drivethru with a discount to purchase the POD as if you nabbed the bundle!

What is Gathox

Welcome to Gathox Vertical Slum, a far out, gonzo science fantasy campaign setting for Swords & Wizardry White Box Edition and other classic tabletop role playing games.

Aliens, mutants, spellslingers, and hardened criminals struggle for dominance in a lawless city built upon the back of a wandering, world-hopping godling. Inside this tome you’ll find:

* A fully mapped and fleshed out Vertical Slum, stuffed to the gills with greedy factions, hook-laden NPCs, and seedy locations.

* A new gangland system for running domain-level games at level 1.

* 43 fully illustrated strange and inimical monsters to spring on unsuspecting players.

* New classes, skills, ability checks, hirelings, and gear for players to work their will across the mean streets of the Great Spire.

* A vertical dungeon introductory adventure to test the skills and resourcefulness of new and seasoned players alike.

* Over a hundred lavish interior illustrations by D.L. Johnson.

* Five pieces of interconnected chapter fiction contributed by Josh Wagner.

Sample Pages

Gathox Sample Page 1

Sample Chapter Fiction

Gathox Sample Page 2

Summary of Gathox

Gathox Sample Page 3

How the maps for each neighborhood looks like.  There are three neighborhoods in all

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Each neighborhood has important NPCs (all with pictures) and important locations

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Over 40 fully illustrated monsters!  


Death is the New Pink Update- Character Sheet- and Quick Reviews!

So the Death is the New Pink POD is still coming.  I got the proof, but for some reason two of the pictures backgrounds were screwy and the color on two other pictures came out red instead of pink… sooooo those need to be fixed.  Angie needs to fiddle with her pieces, but she’s out visiting family back in MT.

Hopefully by the end of July, I’ll have a new POD proof in my hands that’ll be gorgeous and right- then I’ll put it up for sale.

Character Sheet

Death is the New Pink Character SheetsHere is a picture of the character sheet- here’s the PDF- Death is the New Pink Character Sheets.

Feel free to use em for some DitNP action.

Lastly here are two reviews of DitNP!

Based on the Into the Odd rules system, Death is the New Pink is a rules-light RPG that focuses on playing the game and creating the atmosphere rather than complex mechanics and convoluted background fluff. I’m always looking for a game that is good for getting a one-shot to the table that is immediately fun for the players – Death is the New Pink fulfills that desire with fully flavored character creation in minutes and rules that are grokked by everyone just as quickly. The book sites a number of pop culture post-apocalypse influences, but I think the most apt reference is Tank Girl. It paints a wasteland background, but throws out the oppressive/depressing feel and instead opts for a campy fun environment of violent abandon. The artwork and the tone is excellent throughout the book as well. Highly recommended!

 

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A fun and colorful post-apocalyptic game, based on the elegant Into The Odd rules. Character generation is fast and throws you a few curveballs, getting you ready to play within minutes.

I hope to have a printed version some day, as the art really deserves it.

 


Hubris Review Round Up!

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Entrails Reader and Conspiracy Theorist Occupations by David Lewis Johnson

For older review click here, here, and here.

Aside: If you’re interested in DIY RPG Productions apparel, you can find that here!

Hubris has been out for a couple months now, both PDF and POD and a few more reviews have come out in that time.  If you’re still on the fence about nabbing Hubris, these may answer some of your questions about the setting.  Here are a few questions answered here.

Edit: I’m a total jerk and forgot to include Christopher Helton’s great review of Hubris!  I am a bad person.

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Murder Machine Action shot by Jeremy Duncan

Erik Tenkar has done a piece on the book.  Here’s a snippet, “I’ve reviewed part of this book and it is simply amazing. Solid 5 star reviews on RPGNow”.

Sophia Brandt did a great review of the book not too long ago.

Noism did a mini review of the book over at Monsters and Manuals.

Canyons of the Howling Red Rock

Canyons of the Howling Red Rock with a Red Colossus by Angie Groves

And finally two new reviews have popped up on Drivethru/RPG Now.

One be a Derek H

In addition to all the previous reviews there is one high point for Hubris- it may have the best section on gods found within all Dungeon Crawl Classics supplements. Other sources provide plenty of wizard patrons and few have paid any attention to clerics and their gods. Hubris not only provides some new examples of the divine, it adds a new spell-like mechanic for calling directly upon them for a miracle. Another high point is the few pages devoted to wizard spell books and how they reflect their master and their master’s patron, if any.

This setting skeleton is just about perfect for a DIY Judge who wants ideas and generators rather than concrete examples. It isn’t a six star product, but it does deserve a five.

And here is another review by an anonymous reviewer:

I suck at writing reviews. I keep trying to start and other than saying “This book is amazing” I struggle to put the words together to express my opinions. Usually because I don’t think I’m critical enough of a product. There’s no way, for example, that a book can be this good…no offense intended to Mike Evans, but nothing is perfect, there are always areas to improve…especially when you’re talking about a monster tome the size of Hubris, and also a company’s first product release? Come on. I’m sure there was tons that could have been done better with Santa is Dead, but I have the luxury of that product not getting scrutinized year round and being viewed through the lens of a christmas farce (although it’s truly anything but, thanks to the amazing talents of Evey Lockhart and team).

But there is nothing bad I can say about Hubris, other than maybe I want more out of it, but I’ve no time to play it. That’s not Mike’s fault though, that’s my own…so even that isn’t a problem with the product in any way, shape, or form.

This is a hefty book that you need to physically have at the table. Not because you need to flip back and forth and reference it constantly, but because you’ll want to. You’ll want to turn to a random page and pull out a detail and use it. You’ll want to throw your players into the middle of this world and set them loose upon a place that yearns to destroy them…no, to change them, to warp them until they are as twisted and infected by the cruelty that permeates this massive landscape.

There are terrible things here, wonderful in their awfulness, and this place begs to be explored in its entirety. Which may be an impossible task; but you’ll find yourself coming back to it again and again, as I have, looking for inspiration.

I just wish I had something critical to say. Maybe when I’ve finally run it, and finished it, and can say “There wasn’t enough in this book”, but I honestly doubt that will happen.

Which is a shame, because if the bar is set this high by Mike Evans, what hope do I have of putting out something better?

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Even the demon imps that kill your character and eat eyeballs have a good time in Hubris!  Art by Wayne Snyder


Hubris Print on Demand is Now Available! As is New DIY RPG Productions Apparel Page

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HUUUUBRRIIIIISSSSSS!

Hubris is FINALLY out on POD on both Drivethru and Lulu (although Lulu is softcover only)!  I am thrilled the Hubris is finally out and done!

I want to thank everyone for their excitement, support, and interest in my book!  This project has taken six years of my life to write, but it was a fun challenge and I’ve learned quite a large amount about creating RPG books, project managing, etc.

This isn’t the end for Hubris by any means.  I currently have a 3rd level adventure in playtesting that will be released this year (hopefully) as well as a supplement in the future.  Also, there are other DIY RPG Productions works coming out this year and next.

I’ve also created a DIY RPG Productions Apparel page if anyone wants to buy a t-shirt, coffee mug, etc.!