Here is what I’ll be using to generate weapons and armor (can be used on the fly) for the upcoming Black Hack project I’m working on inspired by Thundarr the Barbarian.
I wanted to keep it rules-lite to be in the same vein as Black Hack, and more loose and systemless so it could be used with other OSR systems (if desired).
Weapon Generator
These charts will generate weapons on the fly. The GM will need to fill in a few blanks with what makes sense for their setting and world, but the information given is more than enough to help fill in those missing pieces.
First roll for weapon Type, then Style. Roll on appropriate Style generated. Finally roll on damage type. If Bizarre type is rolled, there is a final table to roll on for the strange properties. Three examples are provided on page XX.
Weapon Type | |
Roll 1d6 | Result |
1-3 | Melee |
4-6 | Ranged |
Weapon Style | |
Roll 1d6 | Result |
1-3 | One handed |
4-6 | Two handed |
Melee Style | |
Roll 1d8 | Result |
1 | Hammer |
2 | Sword |
3 | Club |
4 | Knife* |
5 | Axe |
6 | Spear* |
7 | Saw |
8 | Staff |
* Can be thrown as well.
Ranged Style | |
Roll 1d12 | Result |
1 | Crossbow |
2 | Dart |
3 | Short bow |
4 | Long bow |
5 | Whip |
6 | Pistol |
7 | Shotgun |
8 | Machine gun** |
9 | Rifle |
10 | Blow gun |
11 | Sling |
12 | Grenade |
** Can be used at full auto. Increase damage by +3 and the range of the Usage Die for ammo consumption to 1-4 instead of 1-2.
Damage Type | |
Roll 1d20 | Result |
1-5 | Metal |
6-8 | Ceramic |
9-11 | Mechanical |
12-14 | Recycled Rubbish |
15 | Laser |
16 | Stun |
17 | Electrical (energy) |
18 | Explosive |
19 | Heat |
20 | Bizarre (roll below) |
Bizarre Weapon Properties | |
Roll 1d8 | Result |
1 | Alien tech |
2 | Disintegrating |
3 | Mind control |
4 | Poisonous |
5 | Singularity |
6 | Shrinking |
7 | Sonic |
8 | Paralyzing |
Armor Generator
These charts will generate armor and shields. The GM will need to fill in a few blanks with what makes sense for their setting and world, but the information given is more than enough to help fill in those missing pieces.
First roll for armor construction, then type. Roll on appropriate Style generated. An example is provided on page XX.
Armor Construction | |
Roll | Result |
1 | Rock |
2 | Animal hide |
3 | Metallic |
4 | Exoskeleton |
5 | Wood |
6 | Sturdy loin cloth/chainmail bikini |
7 | Padded Cloth |
8 | Recycled Rubbish |
Armor Type | ||||
Roll | Type | Standard Rules AP | Better Armor Rules AP | Better Armor UD |
1-4 | Light | 2 | 1 | d4 |
5-7 | Medium | 4 | 2 | d6 |
8-9 | Heavy | 6 | 3 | d8 |
10 | Dense | 8 | 4 | d10 |
11 | Light Shield | 2 | 1 | d4 |
12 | Heavy Shield | 4 | 2 | d6 |
Weapon Example 1: Melee- two handed metal staff
Weapon Example 2: Ranged- two handed shotgun (explosive). Anyone in Close range to the target takes half damage from explosion (GM decision).
Weapon Example 3: Ranged- one handed crossbow (bizarre- shoots shrinking bolts). Target struck by these bolts are shrunk to roughly 2d6 inches in height (GM decision).
Armor Example 1: Light- Recycled rubbish (aluminum cans and traffic signs)