I wanted to keep it rules-lite to be in the same vein as Black Hack, and more loose and systemless so it could be used with other OSR systems (if desired).
These charts will generate weapons on the fly. The GM will need to fill in a few blanks with what makes sense for their setting and world, but the information given is more than enough to help fill in those missing pieces.
First roll for weapon Type, then Style. Roll on appropriate Style generated. Finally roll on damage type. If Bizarre type is rolled, there is a final table to roll on for the strange properties. Three examples are provided on page XX.
* Can be thrown as well.
** Can be used at full auto. Increase damage by +3 and the range of the Usage Die for ammo consumption to 1-4 instead of 1-2.
|20||Bizarre (roll below)|
|Bizarre Weapon Properties|
These charts will generate armor and shields. The GM will need to fill in a few blanks with what makes sense for their setting and world, but the information given is more than enough to help fill in those missing pieces.
First roll for armor construction, then type. Roll on appropriate Style generated. An example is provided on page XX.
|6||Sturdy loin cloth/chainmail bikini|
|Roll||Type||Standard Rules AP||Better Armor Rules AP||Better Armor UD|
Weapon Example 1: Melee- two handed metal staff
Weapon Example 2: Ranged- two handed shotgun (explosive). Anyone in Close range to the target takes half damage from explosion (GM decision).
Weapon Example 3: Ranged- one handed crossbow (bizarre- shoots shrinking bolts). Target struck by these bolts are shrunk to roughly 2d6 inches in height (GM decision).
Armor Example 1: Light- Recycled rubbish (aluminum cans and traffic signs)