What is Death is the New Pink?
This bizarre, crazed, post-apocalyptic setting uses the fun Into the Odd rules by Chris McDowall and is inspired by Tank Girl, Judge Dredd, the Fallout and Borderlands video game series, and Mad Max. Players take on the roles of Meat Bags that wander the packed and filthy streets of Scratchtown, or buzz through the wasteland on souped-up hot rods. Their goal: to find Doodads, obtain materials for trade, or to cause mayhem, death and destruction just for the sake of it. Meat Bags feel they’ve seen and done it all, so the prospect of death is one of the only exciting “unknown” things left in the world. Death is the New Pink is brutal, bloody, and chaotic. Things should be kept fast-paced and it’s more than fine if it doesn’t make sense! Character death is fairly common and should be embraced; a particularly blood death should be applauded and celebrated! Enjoy spreading chaos in the Wasted World!
How’d the World Fall?
No one gives a fuck!! Bombs, disease, aliens, mutants, zombies, killer robot overlords wearing bad toupees: it doesn’t matter. This craptastic Wasted World is filled with raiders, mutants, scumbags, and giant creatures that want to kill you and lay eggs in your chest cavity; it’s kill or be killed. Who cares about the little details like how it got this way?! Just enjoy it!
A Meat Bag may gain a Muscle UP! at character creation if described in their starter package. Otherwise a Meat Bag gains a Muscle UP! ability at Quarter Pounder With Cheese and Grand Poobah Meat Bag levels (pg XX).
Here’s some sample Muscle UPs!
I Have a Friend!: You’ve attracted the attention of someone. When you are drop to 5 or fewer HP, make a Luck roll. If it favors you, this friend shows up, fully loaded with a .44 Magnum and a kick-ass attitude, to save your sorry butt. Roll Friend’s ability scores. They start at level 2, give them a Muscle UP! (only has one ever), starting package except substitute one weapon for Revolver. The Friend levels when player’s Meat Bag does. If your Friend dies, you attract another after one month (they start at level 2). It’s because you are THAT cool.
One Tough Mother: Once per combat, if an attack drops you to 0 HP there is a 50% chance you remain at 1HP.
Psychic: You can use psychic abilities. You know three powers (roll randomly, pg XX). These are all you’ll ever know unless you spend later Muscle UPs! gained later to learn an additional 2 abilities. You can use your psychic ability three times per day before needing to rest.
Scrounger: You know how to find stuff. In a room, roll a Luck check, if it favors you, you discover something interesting. Name what it is, but GM has final decision.
Shotgun Wedding: Increase shotgun damage by 1 die (i.e., a d6 is now a d8, a d10 becomes 1d6+1d4).
Meat Bags love Doodads! They ride on fuel-injected death machines, romping through the wastes to find these things! They are powerful bits of old technology, or new ones created by mad scientists!
Here’s some Sample Doodads
Christmas Lights and Steel Armor: You bring cheer and happiness as you bring death. 3 Armor. The lights let you see in the dark, but unfortunately your enemies can see your jolly ass too.
Clean Water-o-Matic: Every morning flip the switch on the side of this metal rectangular box to start the Clean Water-o-Matic to gathering moisture from the air. After 24 hours, simply hand crank the winch on the back for a mere hour to process the collected water! Once the cranking is done you have enough clean water for a 32oz jug! Huzzah!
Energy Rifle: This weapon shoots lasers (1d8 damage)! This weapon ignores armor. Targets that take critical damage are vaporized.
Flesh Sack: Sack made of genetically-altered flesh. Soft as a baby’s bottom and reduces weight of carried items by half.
Four-barreled Shotgun: Four powerful blasts at once (1d12 damage)! Targets that take critical damage are blown apart in an explosion of blood and bone.
The Bad Guys Who Want to Fuck Your Face With Bullets! A.K.A. Nefarios
Nefarios: The Wasted World is a terrible, screwed up place filled with terrible, screwed up creatures. There are normal animals and people that get by out in the wastes, but there are also horrors that can steal the breath out of even the most badass bandit. Many Nefarios have powers and special abilities that lie outside the scope of their ability scores and rely on these to win battles and carry out their objectives. Feel free to create awesome and unique powers. A few examples of Nefarios are on page XX.
Here are some sample Nefarios.
BAD 7, DSS 6, MOXY 6, HP 5
DRIVEN TO BLOW STUFF UP; LIKE A MOTH TO A FLAME.
When agitated, Bomber Slugs will approach a target and explode for 1d12 damage in a 5’ radius. Raiders like to raise the slugs like herd animals and throw them at enemies. Raiders also like to play a game where they throw the slugs at each other. The one who catches the slug when it becomes agitated and goes off is the winner, but somehow they still lose…
Four Armed, Knuckle-Pounding Ape
BAD 12, DSS 12, MOXY 6, HP 7, AP 1
DRIVEN TO CRACK KNUCKLES AND POUND FLESH.
Highly aggressive creature that lurks in abandoned buildings, lush overgrowth, etc. Attacks with four fists, 1d6 damage each. If a target takes critical damage from an attack they must succeed a DSS test or be thrown to the ground and struck repeatedly and viciously until they are a bloody pulp. Careful, this ape throws poo!
Fuck You Worm
BAD 16, DSS 12, MOXY 4, HP 12, AP 2
DRIVEN TO EAT, EAT, EAT!
The Fuck You Worm got its name because this is what is most frequently heard from raiders screaming as they shoot at these big bastards. These massive worms burrow beneath the earth and sense the vibrations of cars and footfalls. Treat these creatures as Bundles o’ Meat (pg XX). Worms thrash and bash (1d12 damage). Anyone that takes critical damage is swallowed whole, suffering 1d6 BAD damage per round from stomach acids until they are pulled or cut out.
BAD 14, DSS 14, MOXY 10, HP 10
DRIVEN TO HUNT SHADOWS.
Created after being blasted with negative light, the Shade Wolf is stuck as a shadow on the wall. The creature attacks other creatures’ shadows and deals 1d8 damage with its bite. A target that takes critical damage must make a BAD save or have their shadow ripped away, reducing the target to a comatose state. Shade Wolves can only be harmed by bright lights such as flashlights (which deal 1d6 damage) or floodlights (which deal 1d10 damage). A weak source of light such as a dim flashlight or torch can stun a shade wolf or keep them at bay for a few minutes, but dealing no damage. A shade wolf exposed to sunlight is killed instantly.