Category Archives: Death is the New Pink

Death is the New Pink is Now Available on POD- Oh and a Tasty Character Sheet

II finally got my Death is the New Pink proof from Drivethru post Gen Con and it passed the test, so it is NOW up for sale for both PDF and POD!

Eric from Bloat Games did a great unboxing video of it!

And finally Evlyn M did a fantastic character sheet for your usage pleasure!

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Other Goodies

I’ve begun writing a sequel to DitNP called Death is the New Pink: Going Medieval on Yo’ Ass!, Angie is working on a t-shirt design for DitNP, and I’m jotting down stuff for a supplement for Hubris (more on that in the future.

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Back From Gen Con (flashing some pics)! Hubris Won an ENNIE and Demon City Joins DIY RPG Productions!

This is the first time I’ve had a breather since returning from Gen Con!  What a fucking blast!  I got to meet so many cool peeps while I was there!  It was a hell of a treat!  Snuggling with Jez Gordon was tops (he only cried for 20 minutes or so)!

Two pieces of big pieces of awesome came from Gen Con for DIY RPG Productions!  First- Hubris won a Silver ENNIE for Best Electronic Book!  Thanks to EVERYONE for the support and excitement for Hubris over the years and for voting for it in the ENNIES.

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I guess there was a little stink because I threw my logo up at the Steaming video, but whatever:)

Here’s a link to that for anyone interested.  Should start at the point for best electronic book (if not, it’s time point 49+:47).

The SECOND piece of Awesome is that Zak Sabbath is teaming up with DIY RPG Productions to publish his awesome Demon City setting book!  This is gonna be delicious, sexy, and epic!  I am really excited about this opportunity and it’ll be a great book!  More on this coming soon!

If you haven’t heard of Hubris or need more info- here’s a great review!

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Me getting ready for the ENNIES and practicing my acceptance speech

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Awesome ENNIE pose with Jez, Zak, James, and Patrick!

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Me rocking some delicious Jez Gordon Feral apparel (hey that rhymes!)

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I did way too much of this at the con

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Played in some RPGage a couple times run by Zak

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Ran Hubris at the Con- It Came From… OUTER SPACE!!!  A level zero funnel!

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19 poor souls got themselves perished in the funnel!

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Ran Orcs: A High Octane Adventure (3rd level Hubris module- coming eventually)

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Two pitiful souls died in this adventure- I was too soft 😛


Death is the New Pink Update- Character Sheet- and Quick Reviews!

So the Death is the New Pink POD is still coming.  I got the proof, but for some reason two of the pictures backgrounds were screwy and the color on two other pictures came out red instead of pink… sooooo those need to be fixed.  Angie needs to fiddle with her pieces, but she’s out visiting family back in MT.

Hopefully by the end of July, I’ll have a new POD proof in my hands that’ll be gorgeous and right- then I’ll put it up for sale.

Character Sheet

Death is the New Pink Character SheetsHere is a picture of the character sheet- here’s the PDF- Death is the New Pink Character Sheets.

Feel free to use em for some DitNP action.

Lastly here are two reviews of DitNP!

Based on the Into the Odd rules system, Death is the New Pink is a rules-light RPG that focuses on playing the game and creating the atmosphere rather than complex mechanics and convoluted background fluff. I’m always looking for a game that is good for getting a one-shot to the table that is immediately fun for the players – Death is the New Pink fulfills that desire with fully flavored character creation in minutes and rules that are grokked by everyone just as quickly. The book sites a number of pop culture post-apocalypse influences, but I think the most apt reference is Tank Girl. It paints a wasteland background, but throws out the oppressive/depressing feel and instead opts for a campy fun environment of violent abandon. The artwork and the tone is excellent throughout the book as well. Highly recommended!

 

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A fun and colorful post-apocalyptic game, based on the elegant Into The Odd rules. Character generation is fast and throws you a few curveballs, getting you ready to play within minutes.

I hope to have a printed version some day, as the art really deserves it.

 


Death is the New Pink Out Now!!

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Death is the New Pink was released last week on Drivethru/RPG Now in PDF format (here’s the link)!  The POD version will be coming out soon.  I’m waiting to get approved by OBS for formatting.  Once I get my proof, and if it looks good, I’ll put it up for sale.

Anyone who buys the PDF of DitNP will get an email with a discount to get the POD as if they purchased the bundle.

Here is other things I’ve posted about Death is the New Pink on the blog.

If you’ve purchased DitNP and enjoy it, please feel free to leave a review on Drivethru/RPG Now

Here’s the summary of DitNP

This bizarre, crazed, post-apocalyptic setting uses the fun Into the Odd rules by Chris McDowall and is inspired by Tank Girl, Judge Dredd, the Fallout and Borderlands video game series, and Mad Max.

Players take on the roles of Meat Bags that wander the packed and filthy streets of Scratchtown, or buzz through the wasteland on souped-up hot rods.  Their goal: to find Doodads, obtain materials for trade, or to cause mayhem, death and destruction just for the sake of it.  Meat Bags feel they’ve seen and done it all, so the prospect of death is one of the only exciting “unknown” things left in the world.  Death is the New Pink is brutal, bloody, and chaotic.  Things should be kept fast-paced and it’s more than fine if it doesn’t make sense!  Character death is fairly common and should be embraced; a particularly blood death should be applauded and celebrated!

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Doodads, mutants, bullets, dead bodies, and some booze and pizza are all in a day’s adventure in the Wasted World.

Strap on your ass-kicking boots and grab your big guns, Meat Bag!

It’s time to get your killin’ (or dyin’) on!

Burn rubber and enjoy spreading chaos in the Wasted Worldin this scrappy RPG!

What’s In the Book

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Death is the New Pink is rules-lite and keeping with the rules designed by Chris McDowall, characters can be made in 2-5 minutes!  There are rules for vehicles, new equipment, rules for Doodads (strange and powerful scientific devices), Muscle Ups! (perks that give special abilities to the Meat Bag), bunches of Nefarios (bad enemies that want to hurt your squishy bits!), info on the expansive city called Scratchtown, an adventure called “A Bloody Romp Through the Catacombs,” and a Point Crawl through the the Wasted Earth near Scratchtown (including map). The book comes in at 90 pages!

 


More Death is the New Pink Art (by Kelvin Green)!

Kelvin Green has pulled out all the stops and given me some tasty artwork for Death is the New Pink!

Butcher

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BAD 18, DSS 8, MOXY 8, HP 20, AP 3

DRIVEN TO CUT PEOPLE INTO TINY PIECES.

He is a thing of myth and legend; his booming, eager laugh echoes across the wasteland, causing even the bravest raider to shit their pants.  This behemoth is said to have drunk from a radioactive river which caused him to grow in size and strength.  He carries a huge cleaver (1d10 damage) around, which he uses to rend flesh and meat from bone.  Damage is enhanced against unarmored targets.  If a target takes critical damage from the cleaver they lose a body part: Roll 1d8- 1) left foot; 2) right foot; 3) left leg; 4) right leg; 5) left hand; 6) right hand; 7) left arm; 8) right arm.

Mother Puss Bucket

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BAD 15, DSS 10, MOXY 15, HP 30, AP 3

DRIVEN TO DO WHATEVER THE FUCK IT WANTS! CONVERSE, CORRUPT THINGS, BE AN OVERLORD, WHATEVER.

Some call them gods of the wasteland; others terrifying monstrosities.  Mother Puss Buckets are horrible pulsating mounds of flesh that are found throughout the ruined world.  They are super intelligent (usually) and patient.  They like to snack on humans or mutated cows, but sometimes like to use humans as pawns in grander schemes.  There are always 2d4 Flesh Vines that the Mother Puss Bucket uses in combat as well as their psychic abilities.  Mother Puss Buckets know the following abilities (see page XX for descriptions): Brain Dead, Brain ‘Splode, Mind Control, Mind Bullets, Psi-Shield, Telekinesis.  They can use their powers seven times per day before needing to rest.

 

Strange Mother Puss Bucket Feature- Roll 1d6: 1) Head of a beautiful woman attached to flesh mound; 2) Head that looks exactly like one of the characters attached to flesh mound; 3) Giant brain on a sick-looking stem attached to flesh mound; 4) Mound covered in thousands of eyes; 5) Massive single eye and mouth in center of flesh mound; 6) Bodies of dead humans form mouth, nose, and eyes.

Flesh Vines

BAD 10, DSS 7, MOXY NA, HP 3

DRIVEN TO SNATCH THINGS AND TAKE THEM BACK TO THE MOTHER PUSS BUCKET.

Tendrils of pulpy, pulsating flesh that snag victims and drag them back to the main body, the horrible Mother Puss Bucket.  Targets take 1d6 damage from the tendrils and must succeed on a DSS test to avoid becoming snagged.

 

Robo-killer

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BAD 10, DSS 12, MOXY 14, HP 14, AP 2

DRIVEN TO MAKE FLESHY THINGS SCREAM AND BLEED.

Robo-killers were designed to be assassins and murder machines (duh). A Robo-killer can sneak up on unaware targets. Make a Luck roll; if the result is 1-4 the robot has successfully snuck up on a target and damage with the first attack is enhanced.  Robo-killers have laser beam eyes that deal 1d8 damage and ignores armor).  Targets that take critical damage are vaporized.  Motorized saw-hands deal 1d10 damage.


Death is the New Pink- COMING SOON (April, 2017)

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The Death is the New Pink cover by Jeremy Duncan

Death is the New Pink is a new silly, high energy post-apocalyptic setting I’ve written that uses the fun Into the Odd rules by Chris McDowall.

 

What is Death is the New Pink?

This bizarre, crazed, post-apocalyptic setting uses the fun Into the Odd rules by Chris McDowall and is inspired by Tank Girl, Judge Dredd, the Fallout and Borderlands video game series, and Mad Max.  Players take on the roles of Meat Bags that wander the packed and filthy streets of Scratchtown, or buzz through the wasteland on souped-up hot rods.  Their goal: to find Doodads, obtain materials for trade, or to cause mayhem, death and destruction just for the sake of it.  Meat Bags feel they’ve seen and done it all, so the prospect of death is one of the only exciting “unknown” things left in the world.  Death is the New Pink is brutal, bloody, and chaotic.  Things should be kept fast-paced and it’s more than fine if it doesn’t make sense!  Character death is fairly common and should be embraced; a particularly blood death should be applauded and celebrated!  Enjoy spreading chaos in the Wasted World!

How’d the World Fall?

No one gives a fuck!!  Bombs, disease, aliens, mutants, zombies, killer robot overlords wearing bad toupees: it doesn’t matter.  This craptastic Wasted World is filled with raiders, mutants, scumbags, and giant creatures that want to kill you and lay eggs in your chest cavity; it’s kill or be killed.  Who cares about the little details like how it got this way?!  Just enjoy it!

 

Muscle UP!

A Meat Bag may gain a Muscle UP! at character creation if described in their starter package.  Otherwise a Meat Bag gains a Muscle UP! ability at Quarter Pounder With Cheese and Grand Poobah Meat Bag levels (pg XX).

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A Meat Bag getting Muscled Up! (perk system) for DitNP!- Art by Jeremy Duncan

Here’s some sample Muscle UPs!

I Have a Friend!: You’ve attracted the attention of someone. When you are drop to 5 or fewer HP, make a Luck roll. If it favors you, this friend shows up, fully loaded with a .44 Magnum and a kick-ass attitude, to save your sorry butt.  Roll Friend’s ability scores.  They start at level 2, give them a Muscle UP! (only has one ever), starting package except substitute one weapon for Revolver.  The Friend levels when player’s Meat Bag does.  If your Friend dies, you attract another after one month (they start at level 2).  It’s because you are THAT cool.

One Tough Mother: Once per combat, if an attack drops you to 0 HP there is a 50% chance you remain at 1HP.

Psychic: You can use psychic abilities.  You know three powers (roll randomly, pg XX).  These are all you’ll ever know unless you spend later Muscle UPs! gained later to learn an additional 2 abilities.  You can use your psychic ability three times per day before needing to rest.

Scrounger: You know how to find stuff.  In a room, roll a Luck check, if it favors you, you discover something interesting.  Name what it is, but GM has final decision.

Shotgun Wedding: Increase shotgun damage by 1 die (i.e., a d6 is now a d8, a d10 becomes 1d6+1d4).

Doodads

Meat Bags love Doodads!  They ride on fuel-injected death machines, romping through the wastes to find these things!  They are powerful bits of old technology, or new ones created by mad scientists!

Here’s some Sample Doodads

Christmas Lights and Steel Armor: You bring cheer and happiness as you bring death.  3 Armor.  The lights let you see in the dark, but unfortunately your enemies can see your jolly ass too.

Clean Water-o-Matic: Every morning flip the switch on the side of this metal rectangular box to start the Clean Water-o-Matic to gathering moisture from the air.  After 24 hours, simply hand crank the winch on the back for a mere hour to process the collected water!  Once the cranking is done you have enough clean water for a 32oz jug!  Huzzah!

Energy Rifle: This weapon shoots lasers (1d8 damage)!  This weapon ignores armor.  Targets that take critical damage are vaporized.

Flesh Sack: Sack made of genetically-altered flesh.  Soft as a baby’s bottom and reduces weight of carried items by half.

Four-barreled Shotgun: Four powerful blasts at once (1d12 damage)! Targets that take critical damage are blown apart in an explosion of blood and bone.

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Lot’s of cool Doodads in the Wasted Earth- like the Energy Rifle.

The Bad Guys Who Want to Fuck Your Face With Bullets!  A.K.A. Nefarios

Nefarios: The Wasted World is a terrible, screwed up place filled with terrible, screwed up creatures.  There are normal animals and people that get by out in the wastes, but there are also horrors that can steal the breath out of even the most badass bandit.  Many Nefarios have powers and special abilities that lie outside the scope of their ability scores and rely on these to win battles and carry out their objectives.  Feel free to create awesome and unique powers.  A few examples of Nefarios are on page XX.

Here are some sample Nefarios.

Bomber Slugs

BAD 7, DSS 6, MOXY 6, HP 5

DRIVEN TO BLOW STUFF UP; LIKE A MOTH TO A FLAME.

When agitated, Bomber Slugs will approach a target and explode for 1d12 damage in a 5’ radius.  Raiders like to raise the slugs like herd animals and throw them at enemies.  Raiders also like to play a game where they throw the slugs at each other.  The one who catches the slug when it becomes agitated and goes off is the winner, but somehow they still lose…

Four Armed, Knuckle-Pounding Ape

BAD 12, DSS 12, MOXY 6, HP 7, AP 1

DRIVEN TO CRACK KNUCKLES AND POUND FLESH.

Highly aggressive creature that lurks in abandoned buildings, lush overgrowth, etc.  Attacks with four fists, 1d6 damage each.  If a target takes critical damage from an attack they must succeed a DSS test or be thrown to the ground and struck repeatedly and viciously until they are a bloody pulp.  Careful, this ape throws poo!

Fuck You Worm

BAD 16, DSS 12, MOXY 4, HP 12, AP 2

DRIVEN TO EAT, EAT, EAT!

The Fuck You Worm got its name because this is what is most frequently heard from raiders screaming as they shoot at these big bastards.  These massive worms burrow beneath the earth and sense the vibrations of cars and footfalls.  Treat these creatures as Bundles o’ Meat (pg XX). Worms thrash and bash (1d12 damage). Anyone that takes critical damage is swallowed whole, suffering 1d6 BAD damage per round from stomach acids until they are pulled or cut out.

 

Shade Wolf

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BAD 14, DSS 14, MOXY 10, HP 10

DRIVEN TO HUNT SHADOWS.

Created after being blasted with negative light, the Shade Wolf is stuck as a shadow on the wall.  The creature attacks other creatures’ shadows and deals 1d8 damage with its bite.  A target that takes critical damage must make a BAD save or have their shadow ripped away, reducing the target to a comatose state.  Shade Wolves can only be harmed by bright lights such as flashlights (which deal 1d6 damage) or floodlights (which deal 1d10 damage).  A weak source of light such as a dim flashlight or torch can stun a shade wolf or keep them at bay for a few minutes, but dealing no damage.  A shade wolf exposed to sunlight is killed instantly.


Death is the New Pink Coming Soon- Sample Artwork, Character Starter Packages, and Scratchtown

With Hubris getting closer and closer to release, I have slightly more time to direct at other projects.

Awhile back I was inspired by Tank Girl, Borderlands, Judge Dredd, Mad Max, and other comics and music fitting of that genre and wanted to do something with it.  I decided to write a game called Death is the New Pink that is a zany, tongue-in-cheek post-apocalyptic setting that uses the awesome and fun Into the Odd rules.  I’m hoping to have Death is the New Pink out in by late winter/early spring!

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Meat Bag Mug Shots by Jeremy Duncan

Players take on the roles of Meat Bags, squishy characters who go out into the Wasteslands of the Dead Earth in search of powerful Doodads, gear, or just to kill Nefarios! (bad guys).  Meat Bags live in the last bastion of humanity, Scratchtown.

Scratchtown

You live in Scratchtown. Many say it is the last safe bastion of humanity in the blasted wasteland of earth. You know it’s bullshit; the streets stink and are filled with garbage, blood, excrement, drugs, and people; so many people.  Humans breed like fucking rats.  Filthy beggar brats and ruffian child gangs harass and pester all who wander the alleys of this stinking city.  The breeding farms don’t help either; no one knows what goes on there, but they pump out kids at an alarming rate. The quicker we die, the tighter humanity holds on and fights the inevitable.

Scratchtown is steel girders stretching towards the sky, building resting upon building, perched precariously, leaning, twisting, jagged and ominous. It is canyons of metal, sludge, and grime.  It is racer gangs, petty thugs, addicts, and begging hands. It is oppression, hopelessness, flashing lights, dizzying sounds, distractions of flesh and the bizarre, and the broken. It is a city without a night sky. It is fetid, crazed, and hungry. And it is home.

In Scratchtown

Scratchtown stretches on for miles and reaches up to dizzying heights in the sky. Pollution, chemicals and human waste waft upon the stagnant, humid air.  Grime, scrap, and other hazards lie in piles on the streets. Dilapidated cars and trucks putter streets and byways while the buzzer trains rattle around the city, taking people to their destinations. Drugs, chop shops, slave trade, and other illicit activities are made in back alley dealings. There are no politicians or government; the law of the district is dictated by the strongest, most cunning gang, crime lord or corporation.

Tinkerers and collectors hunger for lost technology, called Doodads, from ancient eras hoping it will make life easier, make them powerful, or nab them a hefty sum of gold bits.

Cults, gangs, ravagers, psychos, Nefarios! and mundane folks make up the population of Scratchtown; all trying to pull one over on someone else, etch out a living, and get some fun in before they say fuck it and sail into the oblivion of a glorious death.

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“Hug Life” by Jeremy Duncan

Starter Package

Here is the Starter Packages in PDF: starter-package

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