I’ve been running urban campaigns for quite awhile now. I started back in my days of 2e when I was running a homebrew setting and continued with Eberron and Sharn: The City of Towers (3.5 of course) and eventually moving into other settings and now I’m running a campaign using the Vornheim Complete City Kit.
I’ve become used to running city adventures and attempting to make them feel “alive.” Most of the time I can do this pretty successfully, other times I acknowledge I fall flat. Running city adventures can be difficult in giving the miniscule details of “what’s happening street level.” It’s important to not bog thing down by giving too many unimportant details, but giving enough can enrich the city and make it feel like a living part of the campaign.
I’ve heard many people state that they have a heard time with this. Jim over at Lamentations of the Flame Princess has stated in his books as well on multiple podcasts that he doesn’t run city adventures for the very reason I’m mentioning.
In his book, Zak gives tons of tables and charts to help a city active and alive, but he leaves the minor details up to the GM. These, to quote him, “less intrusive encounters” can sometimes be a pain to come up with on the fly or, perhaps, the GM isn’t feeling inspired enough to do so.
To aid myself, and anyone who wants to use it, here is a chart of activities that are happening “street level” around the characters. Can these turn into full encounters should the players choose to interact with “it”? Absolutely! These are just to make the city feel more alive and active.
I would probably roll up two or three of these at a time and describe them when the players are walking through the city and then sprinkle in some actual encounters that will directly affect the characters and the story.
I tried to keep these pretty neutral so they could fit into many different campaigns and setting styles.
Here it is: City Hustle and Bustle Chart (PDF form).
1 |
Man preaching/ranting about religion/doomsday |
2 |
Pro-human group defiling another race |
3 |
Baazar opens to ruckus trade |
4 |
Woman crying about her missing child |
5 |
Authorities chasing someone down the street |
6 |
Vehicle accident of some kind |
7 |
Town crier yelling out news of the hour |
8 |
Honorable duel in a field |
9 |
Bar fight spills out into street |
10 |
Children playing |
11 |
Street performer(s) on corner |
12 |
Prophet sees the future |
13 |
Shop is having a sale |
14 |
People haggling over price |
15 |
Pimp beating whore in street |
16 |
Couple kissing under a lamp |
17 |
Workers bring supplies from vehicle |
18 |
Bank robbery in progress |
19 |
Wedding going on |
20 |
Music Festival |
21 |
Play about to start |
22 |
Street fight happening, caller taking bets |
23 |
Building on fire |
24 |
New bar just opened |
25 |
New restaurant just opened |
26 |
Spousal fight |
27 |
Vehicle breaks down |
28 |
Person gets sick in front of characters |
29 |
Street vender takes notice of characters |
30 |
Little child throwing temper tantrum |
31 |
Woman cooing over dress in window |
32 |
Men bragging about last nights conquest |
33 |
Purse snatcher attempt to take from a woman |
34 |
A drunk gets tossed onto the street |
35 |
Pan handlers beg from the characters |
36 |
Whores ply their trade |
37 |
Show of magic and bizarre about to begin |
38 |
Animal loose on streets |
39 |
Bird flying by defecates on character |
40 |
Street water splashes on passerby |
41 |
Shady deal in alley |
42 |
Guards arresting someone |
43 |
Rabble bullying someone |
44 |
Major NPC walks down street |
45 |
Characters run into old friend |
46 |
Pick pocket snags from character |
47 |
Fireworks going on in distance |
48 |
Construction on new building |
49 |
Repairs on city wall |
50 |
Workers strike |
51 |
Section of town closed- Royalty eating |
52 |
Animal festival |
53 |
Religious ceremony in front of chapel |
54 |
Homeless shelter opens for day |
55 |
Gang turf fight explodes |
56 |
Potion maker demonstrating wares |
57 |
Butcher hanging meat on store front hooks |
58 |
Herder bringing livestock through city |
59 |
Traffic Jam |
60 |
Street thick with insects |
61 |
Garbage piled in streets |
62 |
Sewage in streets |
63 |
Section of street closed- murder scene |
64 |
Someone threatening suicide |
65 |
Soldiers march through street |
66 |
Decorated soldier parades by |
67 |
Paint falls on character from overhead |
68 |
Condemned building is demolished |
69 |
Baker selling strange pies |
70 |
Funeral procession |
71 |
Person on street crying |
72 |
Jewelry maker showing wares |
73 |
Mercenaries stating they are for hire |
74 |
Thug attempts to rob players |
75 |
Public urination/defecation |
76 |
Eating contest |
77 |
Festival |
78 |
Parade |
79 |
Casino opens |
80 |
Streetside games of chance |
81 |
Person running screaming down street |
82 |
Large gathering of people for unkown reason |
83 |
Person drops crate they were carrying |
84 |
City representative touring area |
85 |
Reporter asks character their thoughts |
86 |
Meteor shower can be seen over head |
87 |
A filthy man blocks characters path |
88 |
Person arguing with themselves walks past |
89 |
A dog begs for food and follows character |
90 |
Man brandishing a weapon screams of injustice |
91 |
Old man wandering down street looks lost |
92 |
Feral cats scamper across street |
93 |
Woman begins to give birth |
94 |
Person screaming looking for a doctor |
95 |
Person screams their friend is possessed |
96 |
Children run by singing creepy song |
97 |
Person asks if character wants fortune told |
98 |
Character sees a rival across the street |
99 |
Flower girl approaches a character |
00 |
Characters run into royalty |
One of my monthly campaigns is set in a large city. I often create two to four NPCs that the party will see or hear during the session, giving them the option to interact or not. These mini-encounters are usually just social, but can prompt entanglements for PCs if the players seem inclined. When PCs travel through these neighborhoods again, they’re likely to meet these folks again, which helps establish a sense of the city, and can provide hooks for later adventures depending on how much time the players invest in the encounters.
I like your table, and I’ll use it to add action to the NPCs I’ve created.
Thank you good sir 🙂 I do that too. I’ll introduce an NPC as a passing fancy and then bring them up over and over again in random areas that way they become familiar..
If the characters have been in the city for a long time I may introduce new NPCs with a history, “There goes Old Man Peabody again chasing the neighborhood kids as usual!”
Excellent chart. I’m squireling that away in my folder of “useful charts”. Thanks for sharing!
Thanks! Glad you find it to have some use 🙂 Hope it works well for ya. Keep me posted if it does 🙂