For first part, click here.
Last session I talked about the layout of my game, how I set it up and the method I chose to use to go after the Five Blades.
At the start of last post I also mentioned that it was a campaign that could have been torn asunder…. We shall address that now.
A Rift in Player Motivations
The characters are reading the book on the Five Blades. These villains are described as bringers of chaos and death. Suddenly Alberic says, “I wanna join the Five Blades.”
ME: You’re kidding right?
Alberic: “No! That’s what my character would want to do. He loves chaos and they can help him explore it AND he can gain power.”
ME: That’s assuming they don’t kill you outright.
Suddenly Mo’Lock chimes in, “I think that’s a good idea. We aren’t saving the world from the Blight anymore. Why not join them?”
I honestly, no offense to my players or any players, HATE when this happens. Character motivations are such a bitch sometimes. While most of the time I am all about character motivations and exploring what your character would and wouldn’t do, there comes a point when, for the betterment of the story and everyone else, you suck up your motivations for that of the game.
So now I have to address this rift.
A Long story short
There was the belief by Drew and Liam that they would retain control of their characters when they joined the Five Blades. When I informed them that I would NPC them and they would become background character- maybe to be fought by the players at some point- Drew quickly withdrew his idea of joining the Five Blades.
Liam still held out, “Fine.. I won’t join for now.”
I had to make a decision, and be a forceful tyrant about it.
ME: “No. You make your decision no. Either you lose control of this character, make a new one that goes along with the campaign and we move on, or you keep control of your current character and drop this, and we move on. Your choice.”
Liam chose to remain as Alberic.
I know some people may scream that this is unfair and kills role-playing, and while I understand and agree in some respect, the other end of the spectrum is that it is a group activity (unless solo sessions) and you have to put the needs of the group, and the story, above everything else.
May role-players cry when a DM/GM hinders their activity, but what about all the hard work a DM/GM has put into a campaign? That deserves to be preserved.
Whenever a rift like this happens, I become leery. In the past I have had such rifts occur and it, literally, ended the campaign. Thankfully Liam and Drew, although wanting to explore a more villainous aspect of their characters and campaign, were willing to back down from their individual motivations for the good of the group.
So thanks be to them.
Tomorrow– The actual game that turned EPIC!