Pathfinder Bestiary and MMI Breakdown

So I did a post a few days ago reviewing the Pathfinder Bestiary. Nick commented on wanting a bit more clarification on how the Pathfinder layout is better than MMI. Fair enough.

So I set out to create a look alike for the Bestiary and the MMI to show the difference. I’m sorry if it is crude, but just deal with it ^_^.

Pathfinder Bestiary

Uber Scary Creature

This creature is so scary it makes you wet yourself. This creature is something every DM dreams of coming up with and throwing at their players. They would delight in the glee of seeing their comprehension dawn on their players faces when they realize that their characters, are in fact, doomed.. Doom doom doom…

Uber Scary Creature CR !! (unlimited xp)

CE Huge Creature
Init +20 Senses Darkvision, Smell 80ft, Perception +15

Defense

HP 2,000
AC 40
Fort +20 Ref +20 Will +20
Immune Everything

Offense

Spd 60ft, jump 40 ft
Melee Claws x2 +20 (2d10+10), Bite +20 (2d6+10)
Space 15 Reach 15
Special Attacks Scary scary thing that makes players scared and flee

Statistics

Str 30, Dex 25, Con 18, Int 25, Cha 8
Base Attack 20 CMB +20 (+20 Grapple) CMD 30

Ecology

Environment Somewhere from your worst nightmare
Organization Solitary one is more than enough
Treasure Value You kill this, bitch you gonna be rich

Special Abilities

Scary scary thing that makes players scared and flee This is going to scare you and your party so bad they poopie themselves and run and cry in terror.

End of Pathfinder Bestiary

I will do the same monster with the same stats but now using MMI layout so you can see the difference.

Uber Scary Creature

Hit Dice 2000
Initiative +20
Speed 60
Armor Class 40
Base Attack Bonus 20
Attack Claws x2 +20 (2d10+10)
Full Attack Claws x2 +20 (2d10+10), Bite +20 (2d6+10)
Space/Reach 15/15
Special Qualities Scary scary thing that makes players scared and flee (attacks)
Saves Fort +20 Ref +20 Will +20
Abilities Str 30, Dex 25, Con 18, Int 25, Cha 8
Skills Different things to mess you up and annoy the party
Feats Overpowered abilities that cause lots of damage and make it harder to hit
Environment Somewhere from your worst nightmare
Organization Solitary one is more than enough
Challenge Rating !!
Alignment CE
Advancement You need to ask?
Level Adjustment

End of MMI

I just find that the breaking down of Defensive, Offensive, and then other pertinent info to be helpful to the eye when you are scrolling down to find pieces of the monster.

Another thing I think that is helpful is to have the CR and the Alignment at the top of the creature.

So this is the difference in a nutshell. If anyone has anymore questions, please let me know!

Author: Mike Evans

I am the dude behind DIY RPG Productions. I have a fuck all punk rock attitude, love meeting new people, doing nature shit, and gaming (tabletop and console) and having a good time. I love craft beer (maybe too much), punk, grunge, and industrial music. I write books. Good for me.

3 thoughts

  1. @nick – You can still use your 3.5 monster books. You will have to calculate CMB and CMD, but that’s not a big issue. You may have to modify a few skills or feats, but I’ve never needed to bother with that myself. Of course your mileage my vary.

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