My online group got together for the first time in nearly two months (damn the busy schedule!) and got to play some more in our Barrowmaze campaign.
- John- Half-demon Paladin (follower of Sylvanus)- level 2
- Liam- Half-orc Cleric/Ranger (follower of Sylvanus)- level 1
- Gene- Dwarf Warrior- level 2
- Fletch- Gnome Druid- level 1
- Omar- Human Paladin (follower of Sylvanus)
- Chad- Halfling Thief- level 2
- Nate- Human Warlock- level 1
We started with the group deciding whether to carouse or not. Liam and Gene decided not to, but Fletch was all for it. He ended up getting a work of art tattoo on his back.
Aside: I was super excited to have the group carouse, as it would let me get to use my new Carousing in Barrowmaze stuff! Alas, only Fletch choose to… Oh well- another time!
Liam got some new chainmail as his armor was destroyed last session and then the group decided to explore the Barrowmounds again.
Mound sealed. Group came across grave robbers (10 of them). Gene attempted to sneak up on them, failed, and was discovered. He smoothed things over and leave. Met up with Fletch and Liam. They decided to watch these grave robbers open the mound, get eaten by whatever was inside, and then attack. Five grave robbers entered the mound and then screaming was heard, “oh god! They are killing us!” One human ran out of the mound and a ghoul leapt out, smashing the fool’s face into the mud and drowning them. The five remaining grave robbers fled. The group rolled really well and killed two ghouls before they even got to act. Decided to go inside. A child ghoul dropped down from the ceiling and petrified Fletch (in boar form). Gene critically failed the attack roll and stabbed the petrified Fletch, killing him.
- Found gold and Assassin’s Dagger- small hole in handle to load vials in so no risk of accidentally poisoning self. Liquid travels down rivets in blade and is released when a target is stabbed.
Mound sealed. Broke through with sledgehammers, did not attract trouble. Broke in and found a sarcophagus. Opened it and was attacked by a zombie. Gene decapitated the fool and then they stole the ring on its finger and some pouches of gold. Fletch’s new character (a survivor of the grave robbers killed in Mound 1) set the corpse and sarcophagus on fire.
Mound sealed. Broke through with sledgehammers. They did attract trouble (five corpses of the grave robbers from Mound 1). Inside was a large sealed stone sarcophagus. Group went to work busting it up with sledgehammers. Set upon by 5 zombies. Fletch and Gene got chomped on a few times before killing everything. Found a wooden sarcophagus inside the stone one. Picture of beautiful woman on the wood. Burned everything.
- Treasure found- four expensive bottles of perfume.
Mound sealed by beautiful brass doors covered in filigree pattern. Liam and John noticed that a skull symbol (they recognized it as the symbol of Negral, God of Death) manifested itself in the center of the doors (no one else could see them). Liam convinced Gene to touch what he couldn’t see (sounds like a bad sex joke). Gene touched it and the skull became visible to all. The filigree pattern wilted away to reveal small pentagrams.
Aside: At this point Gene and Fletch had to leave. John, Liam, and I decided to play a little more.
Mound sealed. Broke through with sledgehammers, did not attract trouble. Large open barrow. Doors to west and east are contained by rusty portcullises. Found a secret door to the north. Found a valuable urn (poisoned trapped- John succeeded save and didn’t die) and a locked chest with treasure! Looked at two passageways and saw they were half or fully submerged with water. Liam said, “I have a problem with water and bloated bodies. Let’s leave.
- Treasure found- Gauntlets of Dexterity (Liam took).
Ebony wood double doors with intricately carved door handles resembling writhing worms. Group didn’t like this. Ventured inside. Found two pools of brackish water. Discovered fading and damaged frescos on the walls of people bathing in two pools. John said, “fuck that!”. Went to doors at north, west, and east. All locked. Marked it as a place of interest to return.
This was a good stopping point. The group went back to town. They got experience and healed up. John gained level 3.
Liam- Elf Wizard (1st level)
Stan Human Torch Boy (Hireling)
Jamie- Halfling Paladin (1st level)
Nate- Human Warlock (1st level)
Chad- Halfling Thief (2nd level)
Samuel DaMule, Torch Boy (Hireling)
Kevin- Human Thief (2nd level)
Fletch- Gnome Druid (1st level)