Booglins! Sentient Booger Monsters

I had a dream last night about boogers coming alive and killing people… I think kinda like Attack of the Killer Tomatoes (great movie btw!)… So I’m thinking… hmmm living booger monsters, that’d be a great thing to attach to goblins- so I gave it a stab.

I’ll be adding these guys to my final version of DIY RPG Rules (free playtest version can be found here).

Enjoy and be well everyone!


Booger Art

Description: Goblins got magic in their blood and sometimes magic goes awry.  When a goblin sneezes, there is a chance that sentient boogers, called booglins, will fly from their nose.  Booglins are slimy oddly shaped creatures that take delight in disgust gleefully giggle by sowing chaos and nausea.  Booglins are a 1d3 swarm (see below).


Nauseating: A target that is in the path of a booglin must pass a Body test or become nauseated and begin gagging, suffering Disadvantage to all physical rules.  This lasts for 1d4 rounds after the last booglin has touched them.


Goblins love to eat booglins and will chase them around trying to snatch them up!  When a goblin grabs a handful of booglins, reduce the swarms HD by 1 and roll 1d4 for the special ability now granted to the goblin!

Booger art 2


  • Snot Bubbles: The goblin snorts loudly and blows 2d4 bubbles from their nose. These bubbles float lazily in a Nearby radius.  All non-goblin targets in the radius must pass an Agility test or suffer 1d4 damage and become nauseated (as above). Other goblins can jump on these and float on them, allowing attacks from above!
  • Sharp Shootin’ Looch: The goblin snorts loudly and spews a green soggy looch at a target that is Close. If the goblins succeeds at a Ranged test, the target is struck in the eye and blinded for 1d4 rounds.  A goblin can hawk three loogies.
  • The Great Glup: The goblin snorts loudly and performs a dramatic gulp as they swallow a mouthful of booglins. All non-goblin targets in melee with the goblin must pass a Body test or become nauseated (as above).  On the next round the goblin lets a deafening belch.  Any nearby target must pass a Body test or become deafened for 1d4 rounds. 
  • The Tongue Slide: After chewing on a huge mouthful of booglins, turning them into a nasty paste, the goblin slowly slides the back of their hand down their tongue, plopping a pile of booger mash on the ground. Any target not looking where they are going (meaning half movement in the area) must pass an Agility test or fall prone.  A goblin has enough booger mash stored in their cheeks for four piles.



Big Booglin

Booger Art 3


HD: 2 or 3 Damage: 1d4
HP:   Weapons: Booger Fists
Attributes: B, R Armor: 1 (mucous flesh)
Edges: M    


Description: Sometimes… just sometimes a bunch of booglins crust together, forming a massively huge booglin, becoming about the size of goblins themselves. These burly (for a goblin) are brutes and bossy.  They are the epitome of a schoolyard bully and make even the bravest warrior feel like a measly microbe.


Nauseating: A target that is in the path of a booglin must pass a Body test or become nauseated and begin gagging, suffering Disadvantage to all physical rules.  This lasts for 1d4 rounds after the last booglin has touched them.


Put Down: Once every other round, a Big Booglin can make fun of a target (they’ll make fun of goblins as well).  The target must pass a Rapport test or begin crying.  Crying like a child at a park.  Alone… because they have no friends.  That level of crying.
That’s One Big Boog: Big Booglins are just bigger, heartier boogers… but they can pack a punch.  When a Big Booglin rolls a 4 on their damage, they roll again adding that amount to the damage.  This can keep going so long as they keep rolling 4s!



Small creatures (insects, snakes, lizards, rats, crows, etc.) can form a swarm that can easily overwhelm their opponent through sheer numbers.  Instead of each creating having their own, a swarm has one pool of hit points, initiative, armor (GM’s choice here), and damage.  Swarms are immune to critical hits and any effect that targets only individuals.  Due to the sheer number of creatures in a swarm (anywhere between 100 to 2,000) all attacks against them are made with Disadvantage.  Swarms take half damage from all sources save area affect damage (magic, acid, explosions, etc.) and bludgeoning weapons.  Swarms do not roll damage, instead they deal a set amount of damage per round to all targets in their area (no defense save allowed).


Most swarms occupy a Close radius but massive ones may occupy a Not Close Enough radius.  When large swarms are reduced to half their HP, their radius shrinks to Close.


Some swarms have special abilities in conjunction to their damage (poison, fire damage, disease, webbing, etc.).


HD Damage
1 1
2 2
3 3
4 4
5 5
6 6
7 7
8 8
9 9
10 10


Examples of Swarms: Spiders, rats, beetles, leeches, snakes, centipedes, rabid ferrets, zombie beavers, fire rats, etc.

Author: Mike Evans

I am the dude behind DIY RPG Productions. I have a fuck all punk rock attitude, love meeting new people, doing nature shit, and gaming (tabletop and console) and having a good time. I love craft beer (maybe too much), punk, grunge, and industrial music. I write books. Good for me.

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