Monthly Archives: September 2019

Layout Samples for Orcs! A High-Octane Adventure!

With only three days left in the Barbarians of the Ruined Earth Kickstarter, I wanted to take a moment to show off some samples of the sexy layout of Orcs! A High-Octane Adventure! A third level adventure for Hubris: A Visceral World of Adventure! The layout has been done by none other than the amazing and talented Jez Gordon. Hubris uses Dungeon Crawl Classics as its ruleset.

Orcs is the fourth stretch goal ($4k away from it as of writing this) for the Barbarians of the Ruined Earth Kickstarter (I talked about the second and third stretch goal in a post the other day)! I’ve ran this adventure at Gen Con for three years now and every time, everyone has a deadly, but fun time.:)

Orcs does not use a map and instead took inspiration from Zzarchov’s Scenic Dunnsmouth (published by Lamentations of the Flame Princess) and uses a deck of playing cards to generate the map. Many of the rooms have random events that occur after the group enters it, keeping the players on their toes because the unexpected could always happen 🙂

The adventure also features a new class for Hubris and DCC: The Gunslinger! The last two sample spreads have all the class information, for those who are interested.

Here is a snippet from the intro of the book:

Introduction

Orc! A High Octane Adventure! is inspired by Mad Max: Fury Road and Snowpiercer movies and the Gears of War video games.  The adventure is designed for four to six 3rd-level characters set in the Hubris: A World of Visceral Adventure campaign setting but can be used with other DCC settings (or OSR campaigns) as well with some tweaking of the locations and names.  The adventure is fast paced, with deadly combat encounters with orcs and their alchemically altered abominations. 

There is no set map.  Instead the Judge will draw a set number of playing cards and consult the card description contained in the adventure to determine the order of cars and events (and create their map). 

Background

The Black Queen rests upon her throne of bones in her fortress on the Floating Island of Terror.  As she satiates herself on the nightmares of her subjects, her desire for power grows.  As the Hubris becomes increasingly reliant on her marvelous technology, her ability to weave herself deeper into a kingdom’s local politics, extending her network of spies, assassins, manipulating pawns, and demanding higher prices for her goods. 

Over time a railway between the kingdoms of Hubris and the Kelisk in the Land of Perpetual Stone and Mire has been constructed, allowing for goods to quickly reach their destinations and people to travel between kingdoms easily and with less danger (usually).  This adventure begins with the train traveling from Fairweather (Hubris, pg 102) in the Great Plains of Unbidden Sorrow to Kelisk (Hubris, pg 120) in the Land of Perpetual Stone and Mire.  The promise of efficiency and safety which is constantly touted as a sure thing due to this technological wonder is quickly shattered when a large orc raiding band attacks the train, turning the leisurely ride into a savage blood bath.  This is not an adventure where the party can hunker down, create a defensive position, and wait it out.  Attempting to do that will surely result in their capture or death.  There is no rest.  There is no reprieve.  There is only the surety of battle, the onslaught of the enemy, and the taste of blood. 

Winning the Adventure

Are there really any winners in Hubris…?  Well, that’s for each Judge to decide!  However, the goal of completing this adventure is to get to the front of the train, take over the engine car and defeat the Big Bad Monster. 

Other Bits and Bauble

At the end of the adventure there is a small section to generate random events throughout the adventure, a table to generate events should the group decide to clamber onto the roof of the cars, and suggestions on what to do should the group abandon the train (and the adventure) and attempt to escape on foot.

There is a list of special new bullets for wheellock weaponry that can be created by an Alchemist through Alchemical Tinkering (Hubris, pg 15) and finally a new class for DCC and Hubris: The Gunslinger! 

And Now the Spreads!

Hope you all enjoy!


Five Days Left on the Barbarians of the Ruined Earth Kickstarter! Oh and some other bits!

We only have five more days for the Barbarians of the Ruined Earth Kickstarter! First- JV West has sent me a sketch of the alternate cover and I wanted to share it:D

Second- We are currently hovering near the $9k mark- only $500 away from the next stretch goal!

SECOND STRETCH GOAL $9,500: The Slaves Mines of Vindicus the Terrible! A level zero adventure by Mike Evans for Barbarians of the Ruined Earth.  More info will be forthcoming about the adventure, its release date will be forthcoming should stretch goal be reached.Note that all backers of “A Death Priest’s Whisper” and above will receive the PDF if unlocked. 

I ran this a couple times at Gen Con this year as well as my home group(s) and everyone seems to have a great time. The premise is simple and easy (from the intro):

The Slave Mines of Vindicus the Terrible takes its inspiration from the 1980s and early 1990s Saturday morning cartoons with a splash of the mine scenes in Indiana Jones and the Temple of Doom.  It is meant to be over the top cheesy, action-packed, and fun (well hopefully).  In this adventure, the players each take on the roles of four children that have been captured by the agents of Vindicus, a cruel Sorcerer, and have been forced to toil tirelessly in the mines below his fortress.

The adventure begins when heroes unknown raid Vindicus’ fortress and inadvertently set the captives held in the mines free.  Chaos ensues and the players must use their cunning to survive and make it out of the mines to freedom.  As the player characters (PCs) are inexperienced children (or young teens), they will most likely not win in a straight on fight against the robots that guard the corridors of the mines.  Maybe they’ll get lucky against one or two, but possibly take heavy casualties in the process.  The group will need hide, plan, scheme, run, climb, and use the environment to sneak past the guards and get out of the dungeon. 

This adventure, mechanically and thematically, is inspired by the character funnel from Dungeon Crawl Classics by Goodman Games.  If you are familiar with DCC, you’ll feel right at home here.  If not, totally ok!  It’s super easy and fun!  The players each control the actions of four level zero PCs with most of the rules outlined in Barbarians of the Ruined Earth (pg XX-XX) functioning normally with only a few exceptions which will be explained below.  During combat, on their initiative, the player can choose to have any number of their PCs act, taking a movement and action each.  When a PC is reduced to zero HP, there is no rolling on the Out of Action Table (Barbarians, pg XX).  They are immediately removed from play (see Zero HP, pg XX). 

Aside: Seriously, I highly recommend scoping out Dungeon Crawl Classics (it’s fun as hell) and the level zero funnel.  Sailors of the Starless Sea by Harley Stroh is a perfect place to start.  Here’s some links to where you can find these tasty books:

Dungeon Crawl Classics

Sailors of the Starless Sea

Rather than making characters or even rolling four level zero characters as per DCC rules, each player controls four humans (with a small chance of being a race), and has 4 HP. There are no stats to roll- instead there is a very simple mechanic called “Kid’s Luck.”

Kid’s Luck When performing an action or making a test, the player rolls 1d20.  A result of 1-10 is a success whereas 11-20 is a failure.  When a character is attacking creatures that are larger than them (which is pretty much everything- each monster indicates if it’s larger than the child for ease), they suffer Disadvantage to their rolls.  Characters do not suffer Disadvantage when defending against attacks.  Since the characters are small (they are children after all) they make tests to hide from opponents with Advantage. 

The third stretch goal isn’t far off either at $10,500! A gorgeous map by none other than Kelvin “the sexy man” Green!

THIRD STRETCH GOAL $10,500: Poster map (18″ x 24″) of the United States by Kelvin Green highlighting the territories of the eight power Sorcerer’s who rule this broken and twisted land.  Kelvin will make the map in similar fashion as the Western Sands illustration (see below).

  • Tygham the Fearless – Ruler of the Swamps
  • The Ice Emperor – Ruler of the Frozen North
  • Vyconia the Rapturous – Ruler of the South
  • Technodabbler the Artificial
  • Mazmogar the Ignominious – Ruler of the Blighted Lands
  • Skullator the Deathless – Ruler of the East
  • Helenoythious the Powerful – Ruler of the West
  • Octagon the Calculating – Ruler of the Lands Below

The backside will have some charts and tables for the GM to use as the players adventure across the destroyed ruins of the United States.

Note: All backers will receive a high resolution jpeg/pdf of the map.  Details about physical copies will be forthcoming if this stretch goal is reached.  

The Western Sands Map

I’ll be sharing more info on the Orcs! A High-octane Adventure over the next day or so!

A Video

A few weeks ago I did a small video showing the current proofs of the book, highlighting the colors, layout, art, etc. so please free to take a gander!:)


Barbarians of the Ruined Earth Kickstarter Has Funded!

Oh man! I’m thrilled this motherfucker has funded! Barbarians of the Ruined Earth is a go!

We still have 26 days to go on the Kickstarter and as of writing this blog post we are only $700 away from the first stretch goal- a fully illustrated bestiary!

If you know someone who would enjoy a zany, weird science-fantasy game inspired by Thundarr the Barbarian, Mad Max: Fury Road, and Pirates of Dark Water- by all means spread the word as it is greatly appreciated.

What ARE the Stretch Goals? 

  • $7,000- Fully illustrated bestiary!
  • $9,500- Slave Mines of Vindicus the Terrible- a level zero module for Barbarians of the Ruined Earth by Mike Evans!
  • $10,500- A poster-sized map of the Ruined Earth United States by Kelvin Green!
  • $13,000- Orcs! A High-octane Adventure! A 3rd level module for Hubris: A World of Visceral Adventure by Mike Evans
  • $40,500- A Saturday morning cartoon-style animated intro to Barbarians of the Ruined Earth to show new players to get them into the game right away! 

I want to thank everyone who has supported me, DIY RPG Productions, and this Kickstarter!

A HUGE thank you to the people who are working with me on this project! Thanks to Matt Hildebrand for doing amazing layout and always being excited about the project. Thanks to Kelvin Green, Fred Dailey, JV West, David Lewis Johnson, Matt Hildebrand, and Matt Adams for lending their artistic talents for some truly awesome illustrations! Thanks to Ian Richmond for doing proofing. Thanks to Jacob Hurst and Kane Cathain for always talking shop.

Other Fun Positives

I woke up this AM to see this wonderful comment from one of my backers:

” You had me intrigued with the name of the game, sold with the premise and genre, and then you purchased my soul with mention of randomization charts. This is my 20th Kickstarter game backed and I am so happy it is this game!”

If you are still wondering about what Barbarians of the Ruined Earth will look like, here are some layout sample from three of the classes.

Barbarian

Beastman

Sorcerer

For the full array of Barbarians posts, click here.


The Barbarians of the Ruined Earth Kickstarter Has Launched (again)!

That’s right! It’s time for another go! So here it is- Barbarians of the Ruined Earth Kickstarter (part 2)!

The last kickstarter didn’t fund- as I explained in my last post, the funding goal was so high ($24k) because I really wanted to do a full on print run. To reduce the needed capital to make this book a reality, I’ve decided go print-on-demand via Drivethrurpg.

So the important question- what’s different between the old kickstarter and the new one?

Note: this is an update I posted on the old kickstarter the other day. It gives the info of the differences:)

What’s Changed

I have adjusted the numbers to run the KS as lean as possible.  I’m happy to say that initial funding will occur at $6,000!  The book will be POD through Drivethrurpg.  

Additionally, JV West has agreed to do a variant cover of the book and Kelvin Green has signed on to do a new stretch goal- a map of the Ruined Earth version of the United States (more info below)!

Pledge levels will be the following: $15 for PDF; $30 for at cost POD for the regular cover; and $50 for at cost POD of both the regular and variant cover

This is just a summary of the pledge levels for the KS and once it’s live, you’ll get greater detail on each.  

Now let’s talk adjusted Stretch Goals, because I know some people will have questions about those. 

FIRST STRETCH GOAL $7,000: Fully Illustrated Bestiary- Every monster entry will get an illustration!

SECOND STRETCH GOAL $9,500: The Slaves Mines of Vindicus the Terrible! A level zero adventure by Mike Evans for Barbarians of the Ruined Earth.  More info will be forthcoming about the adventure, its release date will be forthcoming should stretch goal be reached.Note that all backers of “A Death Priest’s Whisper” and above will receive the PDF if unlocked.

THIRD STRETCH GOAL $10,500: Poster map (18″ x 24″) of the United States by Kelvin Green highlighting the territories of the eight power Sorcerer’s who rule this broken and twisted land.  Kelvin will make the map in similar fashion as the Western Sands illustration (see below).

Note: All backers will receive a high resolution jpeg/pdf of the map.  Details about physical copies will be forthcoming if this stretch goal is reached.  

The Western Sands
  • Tygham the Fearless – Ruler of the Swamps
  • The Ice Emperor – Ruler of the Frozen North
  • Vyconia the Rapturous – Ruler of the South
  • Technodabbler the Artificial
  • Mazmogar the Ignominious – Ruler of the Blighted Lands
  • Skullator the Deathless – Ruler of the East
  • Helenoythious the Powerful – Ruler of the West
  • Octagon the Calculating – Ruler of the Lands Below

The backside will have some charts and tables for the GM to use as the players adventure across the destroyed ruins of the United States.

FOURTH STRETCH GOAL $13,000: Orcs!  A High-Octane Adventure!  A 3rd level module for Hubris: A World of Visceral Adventure!  More info will be forthcoming about the adventure, its release date will be forthcoming should stretch goal be reached. Note that all backers of “A Death Priest’s Whisper” and above will receive the PDF if unlocked.

FIFTH STRETCH GOAL: $40,500- An Animated Intro- Rather than a bunch of exposition explaining the setting to new players, just show them the Saturday Morning-like cartoon intro!  This animated intro will be on Youtube for all to see!

DIY RPG Productions will be partnering with Hieronymus to deliver this awesome animated intro!

Here’s more information about them: Hieronymus is a multi-disciplinary design studio located in Soho, NYC. We craft sound brand strategies, create compelling storylines, and put our clients’ stories into motion. And we have fun doing it.

I’ll post another update when the project goes live!  Here’s hoping for a successful (revised) Kickstarter!

NOTE: Please not that these figures are not final and may change before the KS officially launches if I catch an error in there somewhere, but thus far everything looks great:) .