Yesterday I posted the updated character sheet for Barbarians of the Ruined Earth and also discussed how I will organize my campaign notes going forward and once I get it all purdy, I’ll release it on the blog.
I thought it would be fun to release the updated version of some of the classes, specifically the Barbarian, Beastman, and Sorcerer with the full images of the spreads that will appear in the book. Since those are the three main characters in Thundarr the Barbarian, thought it would be appropriate.
Lastly- if this is something you dig and think is cool- stop by the kickstarter page and pledge some support and also spread the word!
Anyways, here’s the images with the full text to follow below. Tomorrow will be the Beastman!
Barbarians are fierce human warriors who know no fear. Many Barbarians use their battle prowess to fight the oppression of Sorcerers. Some are the local settlement hero, happy to guard their kin, while others act as mercenaries, hiring out their talents to the highest bidder, even vile Sorcerers.
“Run? Ha! There are only fifty of them! It is a fair fight!”
Starting HP: 1d10+4
Hit Points Per Level/Resting: 1d10 HP/lvl
Weapon and Armor: Any and All
Weapon Damage: 1d8/1d6 Unarmed or Improvised
Attacker: The Barbarian gains one attack every odd level (max of 5 attacks at 9th level). Additionally, Barbarians damage explodes, meaning if they roll the highest number possible on their damage die, they roll it again and add the numbers together.
Avid Fighter: Once per combat the Barbarian can deflect an attack with their melee weapon, turning it into a failure. If the enemy is using a ranged energy weapon, call even or odd and roll a die – if you called the right result the shot is deflected back at the attacker for full damage.
Battle Shout: Once per combat a Barbarian can let out a mighty shout that fills their heart with confidence. Their next Strength or Dexterity test is considered an automatic success.
Stout: The Barbarian has Advantage on tests against Poisons and Fear Effects.
Loin Cloth Warrior: When wearing just a loincloth and badass bracers or a leather bikini, the barbarian is considered to be wearing Medium armor. Also, if they are wearing a helmet, treat it as a light shield (for purposes of armor ticks). If wearing a metal loincloth or chainmail bikini, this is considered Heavy armor.
Roll all Attributes to see if they increase, roll twice for STR and DEX
CHOOSE THREE*: Short sword, short bow, spear, dagger, axe, mace, or spiked club
ARMOR: Loincloth or leather bikini (2 RP)
ADDITIONAL ITEMS: Ammo for ranged weapon if taken, rations (d6), waterskin (d6), bedroll, torches x6 (d6), and healing salve (1 HD of HP restored).
*All starting weapons are made of wood, bone, or stone. For each weapon, there is a 15% chance it is made of metal (i.e., the arrowheads, the sword blade, etc.).
INTERESTING TRINKET (roll 1d6): 1) A memento from a lost love who was sold into slavery; 2) A dagger that once belonged to your father, he died defending you from bandits with this; 3) A thick cloak; 4) A piece of old world tech called a “flashlight” – it still works!; 5) A collapsible cooking pot set; 6) A necklace of fangs – the spoils of your first hunt.
LIFE EVENT (roll 1d8): 1) You were a slave and escaped; 2) Your mother was killed by croc-men; 3) Your village was sacked by a Sorcerer and most of the villagers were taken; 4) You bravely fought off several bandits as a young teenager; 5) While resting under a tree, a spirit appeared and talked to you; 6) You went into ancient ruins on a dare and almost died – a family member saved you; 7) You went on a hunt with your village and landed the killing blow on a great rhino-lion; 8) The love of your young life died in your arms during a raider attack.