Note: All these classes linked on my blog are the old versions and several changes have been made to the final product.
Angie- Isosceles the Sorcerer
Emma- Robbie the Robot
Nate- Pongo the Armadite
Sami- A Death Priest
Kevin- Short Round the Urban Urchin
Jamie- Kermie the Toad Beastman
Katie- Xena the Barbarian
Brian- A Vek
Note: I’m still a jerk because I got busy and never looked up Brian’s and and Sami’s characters names.
Sneaking Around a Dangerous Situation
Note: Previous session here.
We continue our Barbarians of the Ruined Earth adventures with my my group raring to go, so we jumped right into the action this session! The group started on the outskirts of the Snakemen Village; several large sand dunes dotted the landscape, with a central pyramid-shaped one in the middle. Steam could be seen issuing from a fissure in the ground by it.
I placed the map of the Snakmen village in front of the group. Their map just showed “Dunes”, “Violet Cactus Field”, “Animal Pen”, “Carrion Cage”, and “Slave Pen.”
I designed this to be run quickly and generate what the hell was in each area on the fly (cause fuck if I know where my group is gonna go).
Anyways, I slapped the unlabeled map down and tell them that they have done a preliminary scouting around the perimeter of the village and this is what they see.
The Group Makes a Plan… And Skips Most of- well… EVERYTHING
After a quick discussion the group decides to approach the town from the South and approach the animal pen. Inside they saw a hybrid-animal that was the body of a pig with hundreds of earthworms spewing from the beast’s shoulders and surrounding its head. The group decided NOT to open the pen and let the creatures out, as they were too creepy.
The group headed Northeast and slowly approached the slave pen. They used their Charisma to excite the slaves before setting them free, hoping it would provide a distraction. It did.
Capitalizing on the distraction, the group entered one of the active dunes and were attacked by a Sandstriker lying in wait. The group made quick work of the snakeman and discovered a tunnel leading underground.
The group decides they don’t want to explore any more of the upper village and instead wanted to delve into the depths. The group moved slowly, with Nate taking point to sense any vibrations of hidden enemies. Nate felt two snakemen lying in wait, hoping to ambush the party.
The group charged in and perished the snakemen in most expeditious fashion. In the room they noted tapestries of a man with powerful and stern features lining the walls, figuring it was the visage of the Sorcerer, Isotope. They set them on fire and moved down the left tunnel, before making a right and coming upon the base of a gigantic metal pyramid. Standing at attention at a door were two more Sandstriker.
The group had a little more trouble with this fight and both Sandstrikers passed their Die-hard save. Sami was dropped to zero HP twice and two other PCs were dropped to low HP before the Sandstrikers were killed.
The group made their way back to the room with the tapestries, barricaded the doors, and took a rest to heal up and refresh abilities.
We ended the session there for the evening. It was a fun, albeit quick, session. The first combats went by too easily with some great rolls by the players, so I was happy to have one present more of a challenge at the end.
Aside: This session highlights why I like easy, randomly generated dungeons. My group chose a direction and made their way and it bypassed damn near everything. While I admit that is frustrating it some ways, it’s also important (to me, at least) that dungeons have multiple entrances, tunnels, secrets, etc. My group could have made the choice to explore every nook and cranny (and find some fat loot), but they didn’t. But it also doesn’t mean I need to stat up and describe every room either :P.
Next Session: The group makes their way into Isotope’s Devastation Machine!