The ACTUAL Beginning
While last session was a fun time, it was more of an introduction to Barbarians and shit than actually having an impact on the campaign. We began with the group rolling up characters and I introduced them to their village of Craterton. A small ramshackle town of humans (mostly) that was constructed around the chunk of the fallen moon. Craterton is in the Western Wastes, northeast of Nukatomi Plaza and is led by Maloon, an aging Terromancer who hung up her adventurer’s gear for a “quieter” life.
Here’s what we ended up with:
Note: All these classes linked on my blog are the old versions and several changes have been made to the final product.
Angie- Isosceles the Sorcerer
Emma- Robbie the Robot
Nate- Pongo the Armadite
Sami- A Death Priest
Kevin- Short Round the Urban Urchin
Jamie- Kermie the Toad Beastman
Katie- Xena the Barbarian
Brian- A Vek
I’m a stupid jerk because I can’t remember Sami’s and Brian’s character names…
An Explosive Intro
I started off the session with showing the group a map of Craterton and let them talk to a few NPCs. Then I described one of the guards clanging the alarm bell, stating there was a human woman running towards the town.
Once the human female entered the village, she introduced herself as Ella. She had managed to escape from the slave camp of the Sorcerer Isotope! She was in the fields of the Snakemen village, picking the purple flowers of the Violet Cactus. When pressed why she was picking flowers, “They are dried and used to create a compound that makes people have strange visions. The Snakemen priests use them for their ceremonies and the slaves are giving some to keep them docile.”
The group then asked about the more troubling matter, who was Isotpe. Ella explained that Istope was a fiend. He is a powerful Sorcerer that steals the life of people to keep himself young and healthy. Ella knew it was only a matter of time before she was carted off to the holding cells in his Devastation Machine to be zapped of her lifeforce. She planned and schemed and when a guard wasn’t looking, she managed to sneak away through the cactus fields and just ran. Dying in the desert would be better than at the hands of that dastardly Sorcerer!
After Ella finished her story the guard clanged the bell again. A band of motorcycles was making their way to the village! In front was a Pig Raider! Ella panicked, “Zeke! He’s Isotope’s enforcer. He’s found me.”
Marloon commanded the village to close the gate and get ready for a fight.
I enjoy kicking off campaigns with a quick set up and jumping right into combat. It’s a great way to introduce or refresh players to the mechanics as well as setting the tone for the whole campaign.
The battle started off with the Zeke on his monster hog of a motorcycle, two other motorcycles, each with two raiders, and a ramshackle motorcycle with a single twitchy raider. Zeke demanded the human returned to him and tribute be made to Isotope or else they’d burn the village down.
With that we rolled initiative. The group took pot shots at the raiders, but none were successful. Zeke looked at the twitcy raider, “Alright, Duke! You know what to do!”
Duke giggled and slapped his ramshackle motorcycle like a pony and charged the village wall. The group tried to shoot Duke, but all missed. Duke slammed into the wall and a massive explosion ripped through the village, destroying several buildings and killing roughly half the population (11 people total).
Note: Not gonna lie- I love Mad Max: Fury Road and any change I get to put shit form that movie in a game- yeah- I’m gonna do it.
The group all found themselves lying on the ground, kissing dirt from the explosion. The Death Priest was the first to get up. She ran to the gaping hole in the wall and cast the Miracle Terrify (see below).
Terrify: The Death Priest channels the wrath of the dead, using the power of their words to cause unsettling fear in their enemies in a Nearby area. The Death Priest must successfully test their Charisma for each group of creatures they are attempting to rattle, adding the creatures’ HD to the roll. A GM will determine which creatures are in any particular group. Creatures that are Terrified by the Death Priest must spend all their movement (and convert actions to movement) to move away from the Death Priest for 2d4 rounds after being Terrified.
I decided that for simplicity, the enemies were all one group for Sami to test her Charisma against. Aaaaaaannnndddd she rolled a 1. So, the raiders shit their pants and Zeke squealed like a motherfucker, “Isotope won’t forget about this! He’ll punish you! I ain’t dying here!” With that the baddies turned tail and ran, fleeing towards the west, in the direction of the Snakemen village.
With that we ended the session. I then placed a map in front of the group (see below) and said the area they live in is known and caravans have travelled to Craterton and have told stories about what’s around. The notes on the map are to give enough info for the group to choose what they are interested in doing.
Aside: My group and I only get to play once a month and our sessions usually only go for an hour and a half to three hours (sometimes thee and a half if we are extremely lucky), so I try to give as much info as possible to cut through the bullshit and preamble so we can get right to the action and fun.
I asked what the group wanted to do- and they decided they wanted to smash Isotope’s face in- so we ended with the group following Zeke’s motorcycle tracks.
Next Session: Sneaking around the Snakemen village.