This adventure our group continues their adventure towards the town of Stinky Peat, all believing they are seeking answers on how to defeat the Chimera, but are really traveling to the town so Ashak, who lied to them about what the spirits told him, so he can try the best burger in the swamp.
Liam- Ashak- Death Priest
Omar- “Tip Toe” Tyron Thompson- Scavenger
Fletch- Shaw Shir- Vek
Kane- Vyvyan- Barbarian
Unable to Attend
I’ll I Want is a Stupid Burger
The session begins with the group about to cross the land bridge of Lake Pontchartrain so they can quickly get to Stinky Peat. As the group set foot on the bridge, the sounds of bodies landing on rusted cars, water splashing, and croaking greeted their ears.
The group turned to see 10 frog beastmen had appeared from the waters of the lake, surrounding them. The frogmen had spears and swords made of wood, bone, and stone. Some had weapons fashioned from Ancient Earth rubbish. The heroes drew their weapons, ready to do battle when a deep croaking voice cried out, “Wait… Do you mean us harm?”
Vyvyan, afraid of nothing, said, “No. We are on our way to Stinky Peat and needed to use this bridge. Is it yours?”
“Yes.” Replied the croaking voice. A large brown hand splashed out of the water, followed by another, then the huge squat head and rotund body of a 10‘ tall toad man lifted from the waters. Finally, the creature pulled all of itself from the water and landed with a thud on the crumbling concrete.
“The bridge is part of our village. We are call themselves Gulpmongers.” The toad beastman issued a warbling croak, echoed by the frog beastman. “I am Mog. Chief of my people.”
“You look like you can handle yourselves in a fight. Might yo–”
“Well that’s debatable.” Said Vinsmoke.
Mog cleaned his throat, “Might you listen to our plight?”
Mog explain the Gulpmongers have been hunted by a band of raiders. In the past, the Gulpmongers have always been able to stand toe to toe with the raiders, suffering only minor losses, but since the band moved into an Ancient Earth factory to the southwest of the lake, the Gulpmongers haven’t stood a chance.
“These humans have found new and powerful weaponry and armor. All of it looks like mirrors. All our stone arrows and spears bounce off of them uselessly. Their sharp jagged swords pierce our flesh, and they take my people to be slaughtered or enslaved.”
“If we help you… what’s in it for us?” Asks the barbarian.
“We have something that will very much interest the village of Mardi Grass and its peoples. We have an orb that we believe belongs to the Luminescent Mother, a being I believe you all worship. If you help us, I will give this strange object to you. It will be considered a symbol of friendship with the Gulpmongers.”
“Annnnnddd some coin?”
The chief looked irritated, “And 500 ceramic coins. They are white, minted by sorcery of Tygham the Fearless- ruler of the Swamps.”
The group agreed and Mog sweetened the pot by giving the group two Gulpmonger warriors to accompany them.
With that the group turned around and headed to the base of the raiders.
Best Laid Plans + Impatient Banging on Front Door/Bad Rolls = Pain, Bleeding, and Crying
The group made it to the factory, a rectangular two-story building, without incident and saw three raiders outside, moving around patrolling. All three of the raiders were dispatched quickly, but not exactly quietly. As the band of heroes approached the front door another raider opened it to see what was going on. Seeing the heroes walking up the raider shouted, “Oh shit!” and slammed the door.
Vyvyan walked confidently up and banged on the door. The group then hatched a plan. Vinsmoke would open the door and Vyvyan would toss in an exploding hedgehog (see below) and that would take care of any raiders laying a trap for them.
This part of the plan went of perfectly. Vinsmoke opened the door, revealing the faces of three shocked raiders and Vyvyan tossed in this cute lil soon to be exploded hedgehog and shut the door. An explosion shook the building.
Explosive Hedgehog: These small hedgehogs are flung at a target from a sling. When they strike, they explode, dealing Class damage to the target. The explosion is powerful enough to destroy thin wooden walls.
At this point this is when things started to kinda go downhill. Now COMPLETELY aware of intruders, the raiders fortified their positions and made it harder for them to be killed. The second in charge, Mr. Mustachio, threw an explosive hedgehog at the group. Vinsmoke had held his action and acted by casting a spell enveloping the creature and tried to fling it back at the group… and he rolled a 1… So the hedgehog bounced against the door and landed at their feet… and John rolled a 10 on damage. BOOM.
The group was hurting and barely maintaining from that point on (they also lost their NPC Gulpmongers, attack dogs, and warriors from Mardi Grass). They all hunkered in a room for an hour, rested, and got a few HP back.
The group took some time to look around the group saw some of the mirror armor and weaponry that the Gulpmongers had described. The group took a few pieces and set off downstairs.
The sound of a large squeaky wheel echoing off the walls. The group saw a huge hamster wheel, on it was a rotting undead giant rat (this was Liam’s idea from the collaborative world-building). The wheel was sparking sickly greenish-yellow electric bolts that traveled along transistors. Eventually, when enough energy was built up, a loud hum filled the room and with a whoosh the energy traveled down wiring under the ground.
As the group looked around, the leader of the raiders, a dastardly hillbilly Scavenger, 2nd level, lurked in the shadows while the group descended into a large basement. With him were two undead giant rats and his son, a wet-behind-the-ears-raider.
The fight was hard, but not as hard as it could have been. Ashak used his curse ability and against the leader, causing him to lose several rounds of action.
Curse: The Death Priest must succeed a WIS test to curse a living target. The target is cursed for 1 hour. Each time the character must make a decision roll 1d8: 1-4) do nothing; 5) act normally; 6) attack ally) 7) flee for 1d4 rounds (do not roll during this time); 8) attack self.
When the leader finally acted, he pulled a jagged mirror blade from a scabbard and released a volley of shards of glass at the group, causing heavy damage. The group pelted the leader with arrows, shotgun blasts, magic, and swords- most of which, even when paralyzed, bounced of off him harmlessly.
“Fools! This armor and sword were a gift from Shanton, the Sorcerer of Mirrors, for my loyalty! I cannot be beaten by the likes of you!”
Eventually he was. Vyvyan took the sword and someone else took the armor (can’t remember who though).
With the raiders broken, the group made their way back to the Gulpmonger village, retrieved their reward of 400 ceramic coins and the glowing orb. The group decided, considering how battered and blood they were, to head back to Mardi Grass to recoup.
When the group arrived there was concern at their return and bloodied appearance. Vinsmoke offered an explanation as the group made their way to the shrine of the Luminescent Mother. Vyvyan placed the orb in the statue’s hands. The hands of the statue closed on the orb, then parted. The orb in the statue’s right hand, the left open and empty. The statues left eye will glow yellow like the orb. The right blank stone.
The group heard a voice echo softly on the wind.
“You are close. For I am one- yet two. You have found the Light Orb. It is life, love, and health. Yet I am missing the Dark Orb. It is death, anger, and decay. I am the cycle, the beginning and the end. Find the Dark Orb and I will grant you a gift.”
The group asked if the Luminescent Mother knew where the orb was.
“I sense the Dark Orb lies forgotten in the ruins of a human settlement to the West.”
The group knew of talk of such a village… the ruins of the village Laundr-o-Mat to the west.
This is where we ended for the evening.
Next session the group now has several plot hooks to decide on. Will the group continue to Stinky Peat to find the best damned burger in the swamps? Will they attempt to find the Dark Orb in the rancid haunted ruins of Laundr-o-Mat? Or will they seek information on this Sorcerer of Mirrors?
Find out next time on: