Aside: I’ve been rewatching Thundarr the Barbarian recently, analyzing the episode structure- this is for a future BotRE book- and jotting down notes on the various locations, monsters, goals, etc. So many episodes will have enemies that are flying robots, molten magma men, mutant overseers, sorcerers, etc… In an episode I just watched called Wizard Wars (awesome episode) cracked me up, because one of the enemies… midgets- yep there is no getting around that these are the rejects from the lollipop guild…
Oh sure they call them “Sand People”… but you know… You know who and what they are.
Anyways- enough of that…
Last session the group finished the creative world building and we decided we would start in the town called Mardi Grass close to the ruins of New Orleans.
Here’s the town map:
And here’s a map of the surrounding area:
Session 1- There’s Trouble Brewing
Note: I will put all creature stats at the end of the recap. If the monster has a “*” in front of its name, then it will be in the BotRE book, otherwise I created it specifically for the session.
Liam- Ashak- Death Priest
Omar- “Tip Toe” Tyron Thompson- Scavenger
Unable to Attend
Fletch- Shaw Shir- Vek
The session started with the group slogging through the swamp with Mama Cleo. Several days ago hunters from Mardi Grass spotted a large chunk of the moon, that had crashed nearby during the calamity, was glowing red. Mama Cleo took the group, especially the Sorcerer Vinsmoke and her disciple, Ashak, to investigate. She was worried about this strange omen- the moon rock only glows prior to the arrival of the Chimera, once every 30 years. It’s not supposed to glow fir another 10 years.
Mama Cleo explained the situation, “the last time the Chimera showed up, I was a young woman- just understanding my gifts… the Chimera is a fearsome beast; we believe it was once a man, but now corrupted and ferocious. It has the head of a man, with long mandibles like a beetle, large leathery bat wings, the body of a bear, with the legs of a massive boar, snakes for arms, and a tail that shoots flames from Hell. Every 30 years it descends from the sky and snags some of our kin and then leaves to feast and slumber. We are powerless to stop it. Of course the brave, and ultimately foolish, warriors have left to track it to its lair. None have returned.”
Eventually the group came through the clearing and found the huge chunk of rock glowing vibrantly red. As the group got closer, the moon rock hummed and pulsed for a brief second before red lightning arced out, a bolt struck a rusted bicycle and another a VW Bug and two washing machines (because you know it makes PERFECT sense for two washing machines and a VW Bug to be near each other in a dilapidated post-apocalyptic setting- don’t dispute me!). A third bolt shot off through the trees.
All the rubbish struck became suffused with red light and transformed into monstrous automatons!
This fight was fun. Both enemies resembled humanoid shapes. The bicycle had a wheel for a head capable of disarming any who attempted to attack it (sadly no one attacked the creature with a melee weapon!- oh well, best laid plans and all that), while the car/washing machine creature was the heavy hitter. Belching smog and its washing machine arms chugging, filled with soapy swamp water. Once per combat it could open a washing machine and release a spout of water at a target, knocking them prone.
After two rounds a scream issued somewhere beyond the trees. Vinsmoke looked around and saw Fiona, the daughter of his friend Cobb, pressed against a tree, recoiled in terror from a similar monster to the ones they faced- a bunch of garbage joined together, resembling a hideous inchworm-like creature, towards her. The head of the monster a large old oak trunk, snapping hungrily. Vinsmoke immediately left the group to fight the bike and car monsters so he could go to Fiona’s aid. He used his magic to summon spikes up from the muddy ground, attempting to impale the beast. Sadly, the spikes did not pierce the creatures armor, but it lifted the trash inchworm up, causing it to lose its balance and fall prone on the ground. Vinsmoke got a free attack with his Sorcerer’s staff.
The fight lasted a few more rounds, but eventually the heroes were victorious. Panting from the fight, they began to bandage their wounds, but their rest was cut short when an explosion echoed in the distance and a terrible, spine-tingling roar met their ears. Mama Cleo stiffened, “No… The Chimera has arrived.”
The group rushed back to Mardi Grass and found it under siege of the Chimera. Several buildings were on fire, bodies lay on the ground, unmoving. The beast stood in the center of town, two unconscious humans limp in its snake arms.
High overhead disgusting birdlike humanoid creatures circled the scene.
Several villagers, including Nomi, leader of the small town guard, were pointing spears at the Chimera. It lazily flapped its wings, sending a huge gust of wind out, knocking everyone over. The Chimera opened its wings, let out another roar, and took to the skies with its freshly caught prey.
As the Chimera left the buzzard creatures sped to the ground, looking for easy prey. The heroes gathered themselves to protect their friends and village.
This fight was a little tough. “Tip Toe” Tyrone Thompson had to leave at this point, so it was only Vinsmoke and Ashak. Each had used their spells for the day. I was nice and said they had regained their Luck abilities to cast one more spell each (I am SUCH a nice person!).
Eventually the group killed all three of the vulturefolk and the villagers started taking care of the damage inflicted by the Chimera’s attack. Mama Cleo looked at one of the vulturefolk corpses and recognized it to be the previous town mayor. He and his wife were ones that were taken years ago!
Ashak cast Talk With Spirits and asked the deceased mayor three questions.
Question One: What happened to you?
Answer: The Chimera put me in a hideous stinking sack and I was slowly transformed into a cruel bloodthirsty monster.
Question Two: How do we stop the Chimera?
Answer: Only magic and powerful items of Sorcery or Stupendous Science will wound the creature.
Question Three: Where can I find the best burger in the area?
Answer: There was a place in the village of Stinky Peat called Ol’ Smokey’s BBQ. The burgers there were delicious.
After the third answer the spirit of the mayor disappeared, finally allowed to rest.
Askak turned to the village at large, “The spirit of this mayor told me how to defeat the Chimera! The answer lies to the north in the village of Stinky Peat!
We all chuckled at his complete BS of the situation.
The current mayor, Kane, came into the scene and told the group he would send two warriors and attack dogs with them- as the terror of the Chimera must end.
Kane: Kane is known for his rambunctious spirit and ability to fight (Barbarian, 2nd level). He has defended Mardi Grass many times. He always carries his prized spear, The Man-Splitter- a remarkable piece of Stupendous Science with an electrified, motorized blade. Kane constantly rubs himself with baby lotion to keep his skin moist and shiny. He has a collection of Ancient Earth action movies and a working entertainment center. He is obsessed with Chuck Norris and John McClain.
We ended there for the night!
HD 2; RP 1; Fists (2d4)
Description: This massive creature was constructed from Stupendous Science and sorcery. Several cars have been melded together to form a 12’ monstrosity. The engines sputter and belch exhaust.
Special: Washer Fists: Once per combat, can open the washer lid and send a deluge of water at a target, knocking them prone (no save) and they suffer damage.
Smog: Once per hour can release a cloud of exhaust that blinds all in Nearby radius for 2d4 rounds.
HD 1; RP 2; Fists (1d6)
Description: Bike in a humanoid form, with a wheel as a head.
Special: Spokes: When attacked with a slashing or piercing weapon, there is a chance that the weapon gets stuck in the head spokes (PC makes a Luck roll). If it favors the monster, it’s caught in the spokes and the PC must succeed a STR save or have the weapon ripped from the grasp and flung into the swampy water. They must spend 1d3 rounds finding it.
HD 1; RP 2; Head Bash (1d6)
Description: Large trash caterpillar
Special: Swallow Whole: An attack means the target is scooped into the trunk and begins to be compressed, taking 1d6 damage per round. When target is killed the body is spit out.
HD 1-3; RP 0-1; Claws (1d6-1d10)
Description: These fetid creatures live off the putrid meat of the dead, and prefer areas of decay to cleaner, drier climates. While many tribes of Vulturefolk will attack humanoid settlements outright, looking for a meal, some will attempt to barter or form an uneasy alliance. However, it doesn’t take much for a Vulturefolk to rescind their promise and still attack the settlement.
Special: Fly: Vulturefolk can fly quite fast. While flying, ranged attacks against them are made with Disadvantage.