I launched the new Starrunner Kit- The Black Hole Edition on Sunday. Thus far, I have received really great feedback and excitement for it!
I’m looking forward to hearing what people do with it!
A POD version will be coming soon. Anyone who purchases the PDF will receive a discount on the POD, should they desire to purchase it.
What’s in the Starrunner Kit?
It’s time to set a course through the stars! The Starrunner Kit- The Black Hole Edition uses the awesome Black Hack rules and is inspired by White Star and the original Starrunner Kit to provide rules and suggestions for sci-fi space adventure!
What’ll you find in this book?
Eleven space-faring classes including rules to generate a wealth of alien cultures.
A bunch of blasters, explosives, advanced technology, black market goods, and cyberware for your players to buy, sell, and use to blow stuff up!
Rules for the Black Hack for vehicles, Mechs, and Starships including rules to modify them to make the faster, stronger, and able to take a beating.
A chapter of thirty one new adversaries/enemies to pit against your group as well as a table to generate new alien culturs and strange and interesting creatures!
And finally twenty awesome charts and tables to help you generate adventures, planets, cargo, NPCs, merchants, etc. all on the fly!
The galaxy is your backyard; It’s time to adventure…
What is Different in This Book From the Original Starrunner Kit?
The GM charts and tables have been reworded to fit the current version and stripped of White Star references. There are also two new tables included.
The classes that were in the original book are included here and fit The Black Hack mechancis and feel.
As does the Advanced Technology and Cyberware included in the original book.
The original book was 78 pages, while the Black Hole Edition is 138 pages (including a character sheet)!