I wanted to create strange (and horrific) animal weapons inspired by the sword and sorcery genre and would be right at home in Barbarians of the Ruined Earth. Oftentimes there are weapons that appear in these types of stories (especially Pirates of Dark Water) that are cool and crazy and are animals/creatures that have been bred to be awesome weapons. I think having raiders come over a sandy dune fling explosive hedgehogs will really set the mood, don’t you?
Strange Weaponized Animals
These animals have been bred to be weapons. Many of these animals perish when releasing their abilities, others can be used several times. This is not an exhaustive list. Feel free to create your own! Description are below.
|Strange Weaponized Animals|
|Sleeping Iguana Gun||$400|
|Sonic Crab Bombs||$400|
Strange Weaponized Animals Descriptions
Acid Squids: The squid is flung from a sling. When it strikes a target, the squid releases an acidic secretion that eats through wood and metal. The acid does 1d8 damage for 10 minutes or it is washed off with oil and flour. Pirates favor using these on the masts of enemy ships.
Crossbow Slug: The slug is strapped to a board with a pressure handle and worn on the forearm of the user. When the user squeezes the handle the straps tighten around the slug, causing them to release a jet of stinking mucous from its eyes. The mucous can hit a Nearby target. The target is stunned for one round from the vial substance and suffers Class damage as the toxic substance seeps into their skin. The Crossbow Slug has a d6 Usage Die. Once the Usage Die has been depleted the slug has been dehydrated and is dead.
Explosive Hedgehog: These small hedgehogs are flung at a target from a sling. When they strike, they explode dealing Class damage to the target. The explosion is powerful enough to destroy thin wooden walls.
Explosive Robin: These robins have been trained to fly at a commanded target, land on their shoulder and explode in a red puff of smoke. Human-sized targets suffer class damage and are knocked prone from the explosion.
Flaming Lizard: These tiny red lizards are fired from a slingshot at a target. As they travel to their target they burst into flame. A target hit by the lizard suffers 1d6 damage and has a 1-in-6 chance of catching on fire. An ignited target suffers 1d6 fire damage until the flames are extinguished.
Ink Bat: This oily-looking bat flutters haphazardly through the air until it gets near its designated target, where it swells and pops, releasing a cloud of black smoke. Targets in the cloud cannot see outside the area and begin coughing as the putrid-smelling smoke fills their lungs. The smoke lasts for 1 minute before dissipating. A strong wind will cancel the effect almost instantly.
Mutated Hamster: Mutants and raiders love using these on unsuspecting targets, either by firing them from slings, slingshots, or running up to a target and slapping it on them. These hamsters have long corkscrew-like fangs that bite into a target. The target must succeed a Constitution test (if a player character) or gain one mutation (pg XX).
Pint-Sized Spiders: These tiny spiders have been bred to have a hard metallic-like carapace. They all live in a hive-like state in a leather bag. A person can grab a handful of them and throw them onto the floor. The spiders, shocked by what is happening, curl up into a ball, effectively becoming small marbles. Targets in the area must make a Dexterity check (if a player character) or fall prone in the area. Movement is reduced to a quarter in the affected area (roughly 10’ radius), so as not to fall. This has a d6 Usage Die. Once it has run out, there are no more spiders in the pouch.
Regurgitating Rabbit: This tubby rabbit is loaded into a scoop attached to a 4’ long pole and flung at a target. In the air, the rabbit begins dry heaving, eventually vomiting its innards (and more), which expands into a large fleshy net, which will land on the target, entangling them in a sticky web. Entangled targets can cut their way out of the net (attacks made with Disadvantage), dealing 5 points of damage to it.
Sleeping Iguana Gun: This iguana rests on a stick that is encased in a bottle-shaped glass that is strapped to a gun-like object. The iguana’s tail is tied to a string that connects to the gun’s trigger. When the trigger is squeezed, the iguana opens its mouth and belches a small puff of smoke that fills a 5’ radius. Targets in the area must make a Constitution save (if player characters) or fall unconscious for 1d2 hours. The Sleeping Iguana Gun has a d4 Usage Die. After the Usage Die runs out, the iguana’s tail falls off and it will no longer belch its sleeping gas.
Sonic Crab Bombs: These crabs are slapped onto structures like vehicles, boats, and structures. Their legs dig into the material, making them very difficult to dislodge. Once the desired number of Sonic Crab Bombs have been placed, the user blows on a whistle that causes ultra-high sonic vibrations, causing the crabs to explode violently. Targets near a crab when it explodes suffers Class damage (rolled with Advantage) plus an additional 2d6. Pirates and saboteurs love using these weapons to spring an attack.
Thorny Crow: These crows have small bony protrusions growing from their flesh. An attacker will snap the crows neck and throw the carcass into an area. The dead body swells alarmingly fast and then pops, spraying a Nearby radius with sharp boney needles. Targets in a 15’ radius suffer class damage (Dexterity check for half damage if a player character).