Aside: If you’re interested in DIY RPG Productions apparel, you can find that here!
Hubris has been out for a couple months now, both PDF and POD and a few more reviews have come out in that time. If you’re still on the fence about nabbing Hubris, these may answer some of your questions about the setting. Here are a few questions answered here.
Edit: I’m a total jerk and forgot to include Christopher Helton’s great review of Hubris! I am a bad person.
Erik Tenkar has done a piece on the book. Here’s a snippet, “I’ve reviewed part of this book and it is simply amazing. Solid 5 star reviews on RPGNow”.
Sophia Brandt did a great review of the book not too long ago.
Noism did a mini review of the book over at Monsters and Manuals.
And finally two new reviews have popped up on Drivethru/RPG Now.
One be a Derek H
In addition to all the previous reviews there is one high point for Hubris- it may have the best section on gods found within all Dungeon Crawl Classics supplements. Other sources provide plenty of wizard patrons and few have paid any attention to clerics and their gods. Hubris not only provides some new examples of the divine, it adds a new spell-like mechanic for calling directly upon them for a miracle. Another high point is the few pages devoted to wizard spell books and how they reflect their master and their master’s patron, if any.
This setting skeleton is just about perfect for a DIY Judge who wants ideas and generators rather than concrete examples. It isn’t a six star product, but it does deserve a five.
And here is another review by an anonymous reviewer:
I suck at writing reviews. I keep trying to start and other than saying “This book is amazing” I struggle to put the words together to express my opinions. Usually because I don’t think I’m critical enough of a product. There’s no way, for example, that a book can be this good…no offense intended to Mike Evans, but nothing is perfect, there are always areas to improve…especially when you’re talking about a monster tome the size of Hubris, and also a company’s first product release? Come on. I’m sure there was tons that could have been done better with Santa is Dead, but I have the luxury of that product not getting scrutinized year round and being viewed through the lens of a christmas farce (although it’s truly anything but, thanks to the amazing talents of Evey Lockhart and team).
But there is nothing bad I can say about Hubris, other than maybe I want more out of it, but I’ve no time to play it. That’s not Mike’s fault though, that’s my own…so even that isn’t a problem with the product in any way, shape, or form.
This is a hefty book that you need to physically have at the table. Not because you need to flip back and forth and reference it constantly, but because you’ll want to. You’ll want to turn to a random page and pull out a detail and use it. You’ll want to throw your players into the middle of this world and set them loose upon a place that yearns to destroy them…no, to change them, to warp them until they are as twisted and infected by the cruelty that permeates this massive landscape.
There are terrible things here, wonderful in their awfulness, and this place begs to be explored in its entirety. Which may be an impossible task; but you’ll find yourself coming back to it again and again, as I have, looking for inspiration.
I just wish I had something critical to say. Maybe when I’ve finally run it, and finished it, and can say “There wasn’t enough in this book”, but I honestly doubt that will happen.
Which is a shame, because if the bar is set this high by Mike Evans, what hope do I have of putting out something better?