The Vek are highly intelligent anthropomorphic raptors that have obsessions with Stupendous Science and Ancient Earth technology. Their scaly flesh ranges from vibrant red to bile yellow or forest green. They are a stubborn race with a proud heritage, and often consider themselves far more evolved and advanced than any other on the Ruined Earth. Vek live closely together in a hierarchical community called a Collective. Many Vek have been subjugated and enslaved by powerful Sorcerers, so naturally the Vek have become mistrusting of magic and those with the ability to wield it. Vek proudly trace their ancestry to the long-dead Ancient Earth dinosaurs, the Deinonychus.
“Mine is a proud people; descendants of the most powerful and ancient of Earth’s creatures. Our minds are keen, and technology is ours to mold and shape. Our flesh is strong and our teeth and claws are sharp… were it not for the vile powers of Sorcerers, we would be the rulers the Ruined Earth.”
Starting HP: 1d8+4
Hit Points Per Level/Resting: 1d8 HP/lvl
Weapon and Armor: Gambeson, Leather, Small Shields, All bows, Claws and Bite, All technological weapons, Spears, Maces, and Short swords
Weapon Damage: 1d6/1d4 Improvised
Highly Intelligent: Veks have a sharp mind. They have Advantage on Intelligence rolls and saves against mind-altering effects. They are also literate (for normal literacy rules, see pg XX).
Dinosaur!: Veks have thick hides and are treated as having 2 AP (this stacks with armor, but the AP is reduced to 1 while wearing armor). Their claws and teeth are razor sharp and they can attack for class damage. Finally, Veks are agile and able to jump long distances (roughly 15-20ft), effectively launching themselves at a target.
If a Vek launches themselves at a target they can either make a single bite attack at a target with Advantage or attack with both clawed feet and a bite attack, but suffer Disadvantage to all three rolls.
More Juice: If an advanced technology contraption has a Usage Die and finally runs out of “juice” the Vek can coax a little more back into it, returning the Usage Die to a d4. This can be done once per hour.
Roll all Attributes to see if they increase, roll twice for DEX or INT.
WEAPON: Spear and short sword
ARMOR: Leather Armor 4 AP (2 AP/d6 Usage Die)
ADDITIONAL: Rations (d6), waterskin (d6), bedroll, torches x6 (d6), and healing salve (1 Hit Dice of HP restored).
INTERESTING TRINKET (roll 1d6): 1) a book of Ancient Earth history; 2) a laser pistol (d10 Usage Die on battery pack); 3) a headdress of bone, leather, and feather; 4) a city map of the Ancient Earth city, “Los Angeles”; 5) a ruby necklace; 6) an Ancient Earth Sea Captain’s hat and jacket.
LIFE EVENT (roll 1d8): 1) you were a slave and escaped; 2) your father was a brilliant mind and created many helpful Stupendous Science gadgets. Eventually he wronged a Sorcerer and was killed in front of you; 3) your mother is your Collective’s leader and you have served the tribe with distinction; 4) you messed with your Collective’s super computer and broke it. You have been exiled by your people; 5) you banded together with a Barbarian and defended your Collective from Pig Raiders; 6) you traveled with a Scavenger for a few years. You and he discovered many interesting Ancient Earth ruins during your travels; 7) your seven sisters and five brothers were transformed into statues by a Sorcerer after you angered him; 8) you discovered a sentient robot during your travels and are still friends.