Cthulhu- Invoke the Name Mechanics for Hubris and DCC

The other day I did a blog post about Illithids and how I would run them in my Hubris campaign (or DCC in general).

I wanted to create Invoke the Name rules (found in Hubris: A Visceral World of Adventure).  The basic jist is once per day a cleric can speak the name of their god, channeling immense power with just that one word.  The cleric rolls 1d20+Personality Modifier+level and consults the table.


Behold the Great Cthulhu


Here’s the PDF version: cthulhu-invoke-the-name




A person loses their mind from the terrible corrupting power of Cthulhu




The holy symbol for a Cleric of Cthulhu


About wrathofzombie

I am a History major attending a community college until I can get more financial aid and attend a four year school. I am living in NJ with my girlfriend who is currently wrapping up on obtaining her PhD in Toxicology. I love Star Wars, Role-playing, video games, working out, reading, writing, and hanging with my girlfriend, dog (Perfect), and two kittens (Birch and Brambles). My main focus on this site will be my discussion of Role-playing games and ideas and hopefully contribute something worth a damn. View all posts by wrathofzombie

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