On Wednesday I released Hubris upon the world. You can buy this baby right here on Drivethru RPG. The POD version is coming very soon! Alex Mayo is formatting it and I’ll have to wait for proofs to be delivered to me for a look through. Anyone who purchases the PDF now will receive a small discount on the POD version.
I have been really floored by the support for Hubris over the past few years by many in the RPG community (and my friends and family). So very heartfelt thank you to everyone who was interested and pushed me to make Hubris. Also, I was really overwhelmed on Wednesday at the amount of support, likes, shares, and passing along the message that Hubris had released! Thanks to all of you for the support!
I also want to give a huge thank you to those who worked on Hubris or volunteered their insight and time: Alex Mayo (layout and art- he’s bad ass. Seriously, hire this dude), David Lewis Johnson (did amazing art for the book), Jeremy Duncan (talented motherfucking artist), Jason Sholtis (did a couple pieces for Hubris and grats on his MAJORLY successful Kickstarter for Operation Unfathomable!), Doug Kovacs (did some art and the map for the Hubris adventure: It came… FROM OUTER SPACE!) Jez Gordon (did font design for the title and motivation and suggestions), Harley Stroh (input, advice and support), Donn Stroud (good conversations and support), Adam Muszkiewicz (one sexy man and great conversations and support), Kelvin Green (what a swell dude! He contributed much advice and support), James Raggi (great conversations about the industry, being a freelance designer, and how to do a successful KS), Bryan Mullins (always positive and excited! Great conversations and support), Wayne Snyder (Wayne pulled me into the amazing DCC fold (not that it was hard), did art for Hubris, and was amazingly supportive), Chuck Thorin (one of my first playtesters for Hubris, was supportive, and great conversations), Ian Richmond (he volunteered his time to edit Hubris and has been majorly supportive of the book!), Joseph Goodman (for being supportive and letting me use his awesome DCC rules and his general enthusiasm over the project), and my wife Angie (she kicked my ass into gear if it was slacking, listens to my prattling about RPGs for HOURS, spent countless hours proofing and editing, logistics, etc. generally was the most AMAZING PERSON ON THE WHOLE PLANET, and did so many awesome and amazing pieces for Hubris- seriously, I’m a lucky man!)
What is Hubris?
Hubris is a weird fantasy setting that uses the Dungeon Crawl Classics rules. In Hubris you’ll find 10 territories filled with tables and charts to generate interesting locations and encounters, new occupations, 4 new classes, 5 new playable races, 3 new spells, 4 new patrons, including 3 patrons spells for each, 11 new and terrible gods, 14 tables and charts for a GM to use to aid them in their game or create interesting/fun situations, two new adventures to kick off a campaign, and 51 new enemies (including enemies that are unique thanks to random generation). Hubris is hackable! Each territory can be used as the GM wills! Need a desert, swamp, or frozen tundra for your game? Use what’s in Hubris!
Legend states that Hubris was created from the fetid corpse of a long-dead god. Hubris is a land of terrible creatures, grand inequality, strange and cruel gods, dangerous magic, opulent nobility, destitute commoners, people that have become corrupted and turned to savage beasts, constant wars, and worse.
The kingdoms are not kind or benevolent: In the Blighted Sands the Klind are slavers and openly practice sorcery, offering sacrifices to their depraved serpentine god, Set. Across the continent the Fairweather kingdom is governed by a corrupt and inbred royal family with the nobility following suit. Esenbar is ruled by a staunch xenophobic theocracy that tolerates little outside of their strict doctrine. The barbaric Ingvar of the Frozen Wastes wage vicious battles against the savage frost giants of The Crag, and care little about the goings on of the world; their life is cut from battle with an axe or sword. The Black Queen rules the citizens of the Floating Island of Terror from her throne of bones and dreams terrible machinations for Hubris. Shadowfall, built in the remains of the burrow of a gigantic worm, is ran by vampires and their thralls, and they welcome all who are devious, vicious and cunning.
There are no easily recognizable heroes in the world. You wander the wilderness or delve into ancient ruins: out of desperation, some crazed need for adventure, or for some bizarre belief that the world can actually be made a better place. Though civilization offers you security and comfort, you shirk those in the hopes of gaining riches and power. But when you die, no one will sing songs of your deeds. You will die a horribly bloody death at the hands of some twisted abomination or by the knife of an assassin sent by some fat, scheming noble.
Your epic tale will be forgotten in days as the dangerous world continues on without you and the apathetic masses stay complacent to dogmatic control of their government.
This is not a fairy tale or an epic ballad. This is a savage world. This is Hubris.
This is by far the best value out of any DCC product that I have ever bought. The setting is great, and very dark. There are TONS of charts in here that can be used to populate the settings or even just drop into your own campaign. The bestiary even includes a ton of charts so you can make all your monsters uniquie. Very highly recomended book. I’ve never reviewed anything on DriveThru before because I’ve never found anything this good.
Buy it, you won’t regret it!
(As soon as POD comes out I’ll be buying that too!)