Monthly Archives: October 2016

Death is the New Pink Coming Soon- Sample Artwork, Character Starter Packages, and Scratchtown

With Hubris getting closer and closer to release, I have slightly more time to direct at other projects.

Awhile back I was inspired by Tank Girl, Borderlands, Judge Dredd, Mad Max, and other comics and music fitting of that genre and wanted to do something with it.  I decided to write a game called Death is the New Pink that is a zany, tongue-in-cheek post-apocalyptic setting that uses the awesome and fun Into the Odd rules.  I’m hoping to have Death is the New Pink out in by late winter/early spring!

death-is-the-new-pink-head-shots

Meat Bag Mug Shots by Jeremy Duncan

Players take on the roles of Meat Bags, squishy characters who go out into the Wasteslands of the Dead Earth in search of powerful Doodads, gear, or just to kill Nefarios! (bad guys).  Meat Bags live in the last bastion of humanity, Scratchtown.

Scratchtown

You live in Scratchtown. Many say it is the last safe bastion of humanity in the blasted wasteland of earth. You know it’s bullshit; the streets stink and are filled with garbage, blood, excrement, drugs, and people; so many people.  Humans breed like fucking rats.  Filthy beggar brats and ruffian child gangs harass and pester all who wander the alleys of this stinking city.  The breeding farms don’t help either; no one knows what goes on there, but they pump out kids at an alarming rate. The quicker we die, the tighter humanity holds on and fights the inevitable.

Scratchtown is steel girders stretching towards the sky, building resting upon building, perched precariously, leaning, twisting, jagged and ominous. It is canyons of metal, sludge, and grime.  It is racer gangs, petty thugs, addicts, and begging hands. It is oppression, hopelessness, flashing lights, dizzying sounds, distractions of flesh and the bizarre, and the broken. It is a city without a night sky. It is fetid, crazed, and hungry. And it is home.

In Scratchtown

Scratchtown stretches on for miles and reaches up to dizzying heights in the sky. Pollution, chemicals and human waste waft upon the stagnant, humid air.  Grime, scrap, and other hazards lie in piles on the streets. Dilapidated cars and trucks putter streets and byways while the buzzer trains rattle around the city, taking people to their destinations. Drugs, chop shops, slave trade, and other illicit activities are made in back alley dealings. There are no politicians or government; the law of the district is dictated by the strongest, most cunning gang, crime lord or corporation.

Tinkerers and collectors hunger for lost technology, called Doodads, from ancient eras hoping it will make life easier, make them powerful, or nab them a hefty sum of gold bits.

Cults, gangs, ravagers, psychos, Nefarios! and mundane folks make up the population of Scratchtown; all trying to pull one over on someone else, etch out a living, and get some fun in before they say fuck it and sail into the oblivion of a glorious death.

hug-life

“Hug Life” by Jeremy Duncan

Starter Package

Here is the Starter Packages in PDF: starter-package

starter-package


The Dog- Adventure Time Class/Race DCCified

Haven’t done a DCC post in awhile!  I’ve been meaning to write this one up for a bit, but kept pushing it to the back burner.

The Dog

jake-1

You are loyal to your friends, swift to protect them against harm and manipulation.  You are vicious against your enemies, using your abilities to harm and hinder them.  Your ability to manipulate your flesh into new forms gives you many an edge, not only in battle, but in everyday life and adventures.  Your love for food, groovy music, and sleep also makes you hard to motivate and keep moving, but eventually you’ll succumb to the thought of adventure and the possibility of acquiring treasures, power, or perhaps just a tasty looking strawberry donut.

 

Hit Points: Dogs are a stout lot and gain 1d10 HP per level.

 

Weapon Training: Dogs prefer to use their fists, which deal 1d6.  Dogs can transform their hands into other weapons that deal weapon damage (see Stretchy Powers).  Dogs are not fans of using real weapons, but will in a pinch.  They are familiar with short swords, hand axes, and blow guns.  Dogs are proficient with any armor, but can use a shield.

 

Alignment: The Dogs are mischievous and enjoy pranks, fighting, and leading a hedonistic lifestyle.  They are Chaotic by nature.

 

Small size: While in their normal state Dogs stand roughly 3 to 4 feet tall, and weigh roughly 50-75 pounds. This small size allows them to crawl into narrow passages and through tiny holes.

 

Rubbery Skinned: The Dogs skin is rubbery and squishy, allowing them to ignore 2 points of damage from any source.  A Dog can increase their damage reduction to +4 through the use of their Stretchy Powers (see below).  Also a Dog is able to rearrange their internal organs at will, making them immune to Critical Hits.

 

Stretchy Powers: The Stretchy Powers mechanic allows the Dog to transform their body in special and unique ways.  The This could be transforming their hands into claws, a scythe, stretching their body to attempt to constrict and hold an opponent (this would still require an attack roll), grow wings to fly, or whatever creative ideas the player can come up with.  A Dog can grow and shrink in size as well.  A Dog can grow to Large, Huge, and Gargantuan.  Each one increases the damage done with their weapons by one step on the Die Ladder, decreases their AC by 1.  A Dog can also shrink to Small, Tiny, and Diminutive as well.  Each one decreases the damage done with their weapons by one step on the Die Ladder and increases their AC by +1.

jake-2

To use a Stretchy Power, the player describes the desired effect and rolls their Stretchy Die.  If the result is a 3 or higher, it is a success.  The Dog can only have two Stretchy Powers going at the same time (I.E. transforming eyes into Compound Eyes and grow wings out of back to fly).  Many of the creative solutions the player creates may have a mechanical impact, it should be deliberated with the GM on exactly how this functions.  In the end, the GM has final decision.

jake-3

Language: Common and Caninese

 

jake-4

 

 

 

 

 

 

 

 

 

 

 

 

The Dog
Level Attack Stretchy Powers Die Crit Die/Table Action Die Ref Fort Will
1 +0 d3 1d10/II 1d20 +1 +1 +0
2 +1 d4 1d12/II 1d20 +1 +1 +0
3 +2 d4 1d14/II 1d20 +1 +2 +1
4 +2 d5 1d16/II 1d20 +2 +2 +1
5 +3 d6 1d20/II 1d20 +2 +3 +1
6 +4 d6 1d24/II 1d20+1d14 +2 +4 +2
7 +5 d7 1d24+2/III 1d20+1d16 +3 +4 +2
8 +5 d8 1d30+2/III 1d20+1d20 +3 +5 +2
9 +6 d10 1d30+4/III 1d20+1d20 +3 +5 +3
10 +7 d12 1d30+6/III 1d20+1d20 +4 +6 +3