Barbarians are fierce human warriors who know no fear. Many Barbarians use their battle prowess to fight the oppression of Sorcerers, some are the local settlement hero, happy to guard their kin, while others act as mercenaries, hiring out their talents to the highest bidder, even vile Sorcerers.
“Run? Ha! There are only fifty of them! It is a fair fight!”
Starting HP: 1d10+4
Hit Points Per Level/Resting: 1d10 HP/lvl
Weapon and Armor: Any and All
Weapon Damage: 1d8/1d6 Unarmed or Improvised
Attacker: The Barbarian gains one attack every odd level (max of 5 attacks at 9th level).
Avid Fighter: Once per combat can deflect an attack with their melee weapon, turning it into a failure. If the enemy is using a ranged energy weapon, roll a die and call even or odd- if you called the right result the shot is deflected back at the attacker for full damage.
Stout: Has Advantage on tests against Poisons and Fear Effects.
Loin Cloth Warrior: When wearing just a loincloth and badass bracers or a leather bikini, the barbarian is considered to be wearing Leather armor. Also if they are wearing a helmet, treat it as a light shield. If wearing a metal loincloth or chainmail bikini, this is considered as chainmail.
Roll all Attributes to see if they increase, roll twice for STR and DEX
CHOOSE THREE: Short sword, short bow, spear, dagger, axe, mace, or spiked club
ARMOR: Loincloth or leather bikini- 4 AP (2 AP/d6 Usage Die)
ADDITIONAL: Ammo for ranged weapon if taken, rations (d6), waterskin (d6), bedroll, torches x6 (d6), and healing salve (1 Hit Dice of HP restored).
INTERESTING TRINKET (roll 1d6): 1) memento of lost love who was sold into slavery; 2) dagger of your father, he died defending you from bandits with this; 3) a thick cloak; 4) a piece of old world tech called a “flashlight”- it still works!; 5) a collapsible cooking pot set; 6) a necklace of fangs- the spoils of your first hunt.
LIFE EVENT (roll 1d8): 1) you were a slave and escaped; 2) your mother was killed by croc-men; 3) your village was sacked by a Sorcerer, most of your villagers were taken; 4) you bravely fought off several bandits as a young teenager; 5) while resting under a tree, a spirit appeared and talked to you; 6) you went into ancient ruins on a dare and almost died- a family member saved you; 7) you went on a hunt with your village and landed the killing blow on a great Rhino-lion; 8) the love of your young life died in your arms during a raider attack.