Barbarians of the Ruined Earth- Hybrid Animal Monster

I am nearly done with Barbarians of the Ruined Earth- a Thundarr the Barbarian inspired game for The Black Hack.  I’ll start posting more about this game and Death is the New Pink (another book I’m nearly done with that uses the awesome Into the Odd rules).

Intro:Over two thousand years ago the world was torn asunder when an alien planet crashed into our moon, utterly shattering it.  Destruction rained down from the sky, nearly annihilating all life on Earth.  Humankind persevered, but the Earth was forever changed as alien matter mixed with our own and a new, bizarre world has risen from the ashes of the old; a world of depravity, stupendous science, and nefarious sorcery!

Not content with a life of mundane toil, you have cast off the chains of oppression and travel with companions, brave and bold, pitting your cunning, bravery, and talents against the forces of darkness and tyranny!

Summary

Over two thousand years ago the world as we know it now was forever changed. Humankind was nearly wiped off the face of the Earth when an alien planet hurtled into the moon, shattering it. Chunks of the moon and the alien world fell to the Earth, bringing destruction and chaos. As time passed our world was changed from the contamination of the alien debris. Strange plant-life, creatures and technology dot the landscape. Many of Earth’s own inhabitants were changed and mutated during these dark times.  As ages passed beings born from humans, but not of our kind began appearing, able to wield awesome powers and cast magical spells. In time these beings began using incredible scientific inventions and their spells to subjugate and rule humankind: the Age of Sorcerers had begun.

The world as we know it is no more, although the ruins of once great cities, military bases, science stations, and monuments can still be found. New swamps, mountains, deserts, and foreign, alien landscapes now exist.

Hybrid Animal

Hybrid Animal 4

Hybrid Animals are natural creatures that have been altered through genetic manipulation of Sorcerers or simply as a result of the calamity that destroyed the earth.  These creatures roam the Ruined Earth; some are a terror to settlements, while others flee and shy away from humanoids.  Each Hybrid Animal is unique (although it can have similar offspring).

To generate a creature first roll 1d6: Even) Roll twice; Odd) Roll thrice for its Forms.

Once you have the creature’s forms, roll for its HD: Roll 2d4- this is the creatures HD and determines HP, Armor, and damage.

When done, see below for Fantastic Ability.  For size, describe it at a size that makes sense to you, its forms and HD.

Hybrid Animal 3

Hybrid Animal  
Roll 1d20+1d10 Forms Special Ability
2 Bear Bite and claws
3 Snake Poison bite- CON test or suffer 2d4 CON damage (temporary).
4 Scorpion Pincers and poison tail- CON test or paralyzed for 1d4 rounds.
5 Lizard Chameleon- Disadvantage to spot when hiding.
6 Duck Flight
7 Rabbit Fast- Can move to Not So Nearby as a move action.
8 Wolf Bite
9 Dog Bite
10 Cat Agile- Disadvantage on attacks against target.
11 Lion Claws and bite
12 Bat Flight
13 Raccoon Stealth- Disadvantage to spot when hiding.
14 Zebra Agile- Disadvantage on attacks against target.
15 Swan Flight
16 Spider Climb- Can climb up even sheer surfaces; Web- cast Web spell (pg XX) once per hour.
17 Vulture Flight
18 Hawk Flight
19 Slug Slimy and sticky- Targets must make DEX test or become stuck in its trail.
20 Rhino Horn and Thick Hide- Increase AP by 2.
21 Hippo Thick Hide- Increase AP by 2.
22 Mole Burrow- Can burrow in the ground easily as if it were water.
23 Fox Agile- Disadvantage on attacks against target.
24 Cougar Claws
25 Panther Claws and Stealth- – Disadvantage to spot when hiding.
26 Moth Flight
27 Alligator Bite and Thick Hide- Increase AP by 2.
28 Centipede Poison- CON test or become paralyzed until successful test is made.
29 Millipede Poison- CON test or become paralyzed until successful test is made.
30 Armadillo Thick Hide- Increase AP by 3.

Hybrid Animal 5

Fantastic Ability:

Roll a 1d8- if the result is a 7 or 8 the creature has an additional special ability.

 

Fantastic Ability
Roll 1d8 Result
1 Fire Breath– Spew a cone of fire at Close Targets for 3d8 damage.
2 Magical Immunity– Spells cannot effect this creature.
3 Invisibility– The creature can go invisible at will.
4 Massive– The creature is huge, increase HD by 2 (increase HP, Armor, and Damage accordingly).
5 Intelligent– The creature is highly intelligent and uses this to its advantage.
6 Shape Changer– Can change its shape into other creatures and gain its abilities.
7 Resilient– All damage against the creature is halved.
8 Hypnotic– The creature’s gaze can hold people captive as per Hold Person spell (pg XX)

 

 

Example Creature:

Wolf Rhino Scorpion

HD 7; AP 8 (6); Attack: Bite (3d6); Horn (3d6); Pincers (3d6)

Special: Thick Hide: Increase AP by 2.

Poison Tail: CON test or paralyzed for 1d4 rounds.

Hybrid Animal 2

Cat Lion

HD 3; AP 2 (2); Attack: Claws (1d10); Bite (1d10)

Special: Agile: Disadvantage on attacks against target.

Shape Changer: Can change its shape into other creatures and gain its abilities.

 

Hybrid Animal 1

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About wrathofzombie

I am a History major attending a community college until I can get more financial aid and attend a four year school. I am living in NJ with my girlfriend who is currently wrapping up on obtaining her PhD in Toxicology. I love Star Wars, Role-playing, video games, working out, reading, writing, and hanging with my girlfriend, dog (Perfect), and two kittens (Birch and Brambles). My main focus on this site will be my discussion of Role-playing games and ideas and hopefully contribute something worth a damn. View all posts by wrathofzombie

2 responses to “Barbarians of the Ruined Earth- Hybrid Animal Monster

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