I am nearly done with Barbarians of the Ruined Earth- a Thundarr the Barbarian inspired game for The Black Hack. I’ll start posting more about this game and Death is the New Pink (another book I’m nearly done with that uses the awesome Into the Odd rules).
Intro:Over two thousand years ago the world was torn asunder when an alien planet crashed into our moon, utterly shattering it. Destruction rained down from the sky, nearly annihilating all life on Earth. Humankind persevered, but the Earth was forever changed as alien matter mixed with our own and a new, bizarre world has risen from the ashes of the old; a world of depravity, stupendous science, and nefarious sorcery!
Not content with a life of mundane toil, you have cast off the chains of oppression and travel with companions, brave and bold, pitting your cunning, bravery, and talents against the forces of darkness and tyranny!
Over two thousand years ago the world as we know it now was forever changed. Humankind was nearly wiped off the face of the Earth when an alien planet hurtled into the moon, shattering it. Chunks of the moon and the alien world fell to the Earth, bringing destruction and chaos. As time passed our world was changed from the contamination of the alien debris. Strange plant-life, creatures and technology dot the landscape. Many of Earth’s own inhabitants were changed and mutated during these dark times. As ages passed beings born from humans, but not of our kind began appearing, able to wield awesome powers and cast magical spells. In time these beings began using incredible scientific inventions and their spells to subjugate and rule humankind: the Age of Sorcerers had begun.
The world as we know it is no more, although the ruins of once great cities, military bases, science stations, and monuments can still be found. New swamps, mountains, deserts, and foreign, alien landscapes now exist.
Hybrid Animals are natural creatures that have been altered through genetic manipulation of Sorcerers or simply as a result of the calamity that destroyed the earth. These creatures roam the Ruined Earth; some are a terror to settlements, while others flee and shy away from humanoids. Each Hybrid Animal is unique (although it can have similar offspring).
To generate a creature first roll 1d6: Even) Roll twice; Odd) Roll thrice for its Forms.
Once you have the creature’s forms, roll for its HD: Roll 2d4- this is the creatures HD and determines HP, Armor, and damage.
When done, see below for Fantastic Ability. For size, describe it at a size that makes sense to you, its forms and HD.
|Roll 1d20+1d10||Forms||Special Ability|
|2||Bear||Bite and claws|
|3||Snake||Poison bite- CON test or suffer 2d4 CON damage (temporary).|
|4||Scorpion||Pincers and poison tail- CON test or paralyzed for 1d4 rounds.|
|5||Lizard||Chameleon- Disadvantage to spot when hiding.|
|7||Rabbit||Fast- Can move to Not So Nearby as a move action.|
|10||Cat||Agile- Disadvantage on attacks against target.|
|11||Lion||Claws and bite|
|13||Raccoon||Stealth- Disadvantage to spot when hiding.|
|14||Zebra||Agile- Disadvantage on attacks against target.|
|16||Spider||Climb- Can climb up even sheer surfaces; Web- cast Web spell (pg XX) once per hour.|
|19||Slug||Slimy and sticky- Targets must make DEX test or become stuck in its trail.|
|20||Rhino||Horn and Thick Hide- Increase AP by 2.|
|21||Hippo||Thick Hide- Increase AP by 2.|
|22||Mole||Burrow- Can burrow in the ground easily as if it were water.|
|23||Fox||Agile- Disadvantage on attacks against target.|
|25||Panther||Claws and Stealth- – Disadvantage to spot when hiding.|
|27||Alligator||Bite and Thick Hide- Increase AP by 2.|
|28||Centipede||Poison- CON test or become paralyzed until successful test is made.|
|29||Millipede||Poison- CON test or become paralyzed until successful test is made.|
|30||Armadillo||Thick Hide- Increase AP by 3.|
Roll a 1d8- if the result is a 7 or 8 the creature has an additional special ability.
|1||Fire Breath– Spew a cone of fire at Close Targets for 3d8 damage.|
|2||Magical Immunity– Spells cannot effect this creature.|
|3||Invisibility– The creature can go invisible at will.|
|4||Massive– The creature is huge, increase HD by 2 (increase HP, Armor, and Damage accordingly).|
|5||Intelligent– The creature is highly intelligent and uses this to its advantage.|
|6||Shape Changer– Can change its shape into other creatures and gain its abilities.|
|7||Resilient– All damage against the creature is halved.|
|8||Hypnotic– The creature’s gaze can hold people captive as per Hold Person spell (pg XX)|
Wolf Rhino Scorpion
HD 7; AP 8 (6); Attack: Bite (3d6); Horn (3d6); Pincers (3d6)
Special: Thick Hide: Increase AP by 2.
Poison Tail: CON test or paralyzed for 1d4 rounds.
HD 3; AP 2 (2); Attack: Claws (1d10); Bite (1d10)
Special: Agile: Disadvantage on attacks against target.
Shape Changer: Can change its shape into other creatures and gain its abilities.