The Card Warrior
Starting HP: d8 + 4HP
Per Level/Resting: 1d8
Weapons & Armor: Small and Large Shields, All Polearms, All Bows, and All Axes
Attack Damage: 1d8 / 1d6 Improvising
Shuffle the Deck: The Card Warrior is able to stack the deck of fate in their favor. A Card Warrior can either “shuffle” themselves into a new Suit (see below), or they can turn a failed test into an automatic success. A Card Warrior can do this three times per day.
Suit Ability: Each morning roll 1d4, this is the suit the Card Warrior is when they wake up.
- Hearts: The Card Warrior that dons the hearts suit has Advantage on saves against poisons and diseases. Also once per day they can heal themselves or another person for 2 HD of hit points. Heart suit is treated as though wearing Gambeson armor.
- Spades: The Card Warrior that dons the spade suit can make an attack per level as part of their action. Spade suit is treated as though wearing Leather armor.
- Diamonds: The Card Warrior that dons the diamonds suit knows how to fight defensively. Once per hour, whilst in combat, they can reenergize themselves, regaining half their Armor Points. Also, if a Card Warrior fails a STR or DEX test and would be dealt damage from an attack, they can opt to sunder (destroy) their shield, if they have one equipped, and ignore the damage. Diamond suit is treated as though wearing Chain armor.
- Clubs: The Card Warrior that dons the club suit is lithe and agile. They are able to squeeze under doors that are just a mere crack, have Advantage on checks to Move Silently, Hide, Hear Sounds, Climb, Jump, etc., and Roll Advantage when attacking from behind and deals 2d6 damage. Clubs suit is treated as though wearing Leather armor.
Painting the Roses Red: Card Warriors know how to disguise things and how to bullshit others. A Card Warrior has Advantage when lying to people and once per day can “paint” someone or something to look different, giving them Advantage on tests to fool others.
Roll to see if attributes increase, roll twice for STR or CHR