Yesterday we kicked off our Land of the Spirits game. I went over the races and classes with my players yesterday.
First the races
Tribe of Fang
Claws: Class damage.
Scent: treat as background ability
Keen Eyes: Can see in the dark 30ft and lowlight 60ft.
Agile: Change Dex to 16 if anything less was rolled.
Language: Can speak with other Tribe of Fang or animal lynx is a series of growls and yowls.
Tribe of Tusk
Tusks: Class damage.
Hearty: Increase HP by 2d3 at level 1.
Rage: For 1 minute the character gains Advantage to Strength, +2 to attack and damage and Advantage on saves against mild-altering and fear effects but suffers +2 [-2] to AC. The character also has resistance to bludgeoning, piercing, and slashing damage. After combat the character is exhausted and suffers Disadvantage to all rolls and +2 [-2] to AC until they rest fully for one hour. This ability can be used once per day.
Language: Can speak with other Tribe of Tusk or animal boars in a series of squeals, grunts, and snorts.
Barnlig (means “Childlike” in Norwegian)
Strong Mind: Have Advantage on any Savings Throw against Illusions.
Connection to Spirits: Can cast communicate with spirits twice per day.
Iron Will: Change Wisdom to 16 if anything less was rolled.
Here’s what we ended up with:
Angie: Clan of the Fang- Fighter- Vagabond Specialization
Amelia: Barnlig- Magic User- Druid Specialization
Chad: Barnlig- Fighter- Ravager Specialization
Emma (1st time role-playing): Clan of the Fang- Fighter- Warrior Specialization
Nate: Human- Toad Animal Spirit- Fighter- Ranger Specialization
Tyler: Clan of Tusk- Fighter- Shielded Warrior Specialization
Kevin: Clan of the Tusk- Fighter- Duelist Specialization
The session started with the characters running through the mist-shrouded Riverlands, the ground squishing underfoot, the chilly morning air filling their lungs. Accompanying them was an old friend, and mentor to Tyler, Hurgen- a shielded warrior- and their friend Yssil- a bald cowardly page who the group has known for awhile.
The group stops in a clearing, water rushing around them, when a large portion of the ground rips open and 20ft long centipede emerges from a sodden hole.
The fight was fast and furious, only Ameila took any damage from the giant insect. Tyler and Chad bashed into the creature with their weapons, and Kevin scored two hits with his short swords, finishing it off.
The group began tearing the creature apart. Hurgen congratulated them on a job well done. “This beast will make a fine meal at the Festival of the Sun!” Angie cut off one of the beasts poisoned mandibles with the desire to make a shiv out of it.
After a few hours of butchering and cooking some breakfast the group began to hear a croaking noise. Looking around they saw savage frogmen emerging from one of the nearby streams. “I smell meeeeeeeaaaaat.” One of them croaked.
The group debated for a moment on whether to fuck some more shit up, let the frogmen have a slice, or tell them to piss off. In the end Amelia shouted at them, “Get out of here unless you want to end up like the beast! You can scavenge the leftovers when we are done!” The frogmen croaked threateningly, but disappeared back into the water, “we won’t forget this, Barnlig…”
With the butchering done the group headed back to the only human city on Náttúraheim (meaing home of the spirits), Ny Berjastad (meaning New Fighting Place). They saw the longhouses in the distance on the rolling hills. In the center of the city, on the Mudflats, is a massive colosseum type structure and the only keep in the city, where High Chieftainess Vynn and the Council of the Wyrm reside.
The group saw others from the Clan of the Tusk and Clan of the Fang milling about, excited for the festivities. When sun fell, the Festival of the Sun was well underway. Spirits could be seen appearing out of thin air, some translucent, others fully solid. These creatures hail from their home plane- able to manifest when they so choose. Some are a whole race of people, while others are unique; a single, solitary creature.
Tyler, Emma, and Kevin competed in gladiatorial events- with Kevin coming in second- being defeated by the reigning champion, a Clan of the Tusk Ravager named Hogmaster 3000.
Angie performed and hula hooped around the crowd, pick pocketing those she could. Chad went to a bar and picked up some plot hooks, and Nate shot apples off of people’s heads, but accidentally killed a man- but no one paid any mind- so he looted the body- finding a few gold, silver, and copper bits and a dagger.
The Next Morning
In the early hours there the Warning Horn was blown, sounding the alarm. The group made their way to the center of town and saw Chieftainness Vynn standing on platform. “My son has been switched out of his bed by a changeling! I have slain the beast, but he confessed under torture of cold iron, that he serves a dark master named Meolgh, who is seeking a human to become his proper heir.
One of the queen’s guards tossed the changeling’s severed head onto the muddy ground. The queen stiffened, “all we were able to get out of the changeling is that my child was taken to west into the Twilight Forest. You know what is at stake! We have a week to find my child, return him to his bed, and break the curse of the changeling. If we fail, my child will be transformed into whatever the Meolgh desires… Gather what you need. Find my son!”
And with that we ended for the evening.
When we play next time the group will dive into the enchanted woods of the Twilight Forest and attempt to find the son of Vynn.