Fun in the Old West- Carousing in High Noon

Jeff’s Gameblog still has one of the best carousing tables in all the DIY RPG community.  I wanted to take inspiration from that and create a carousing table for High Noon.  I know players will want to get up to a crazy time when they are in town, blowing off steam.  Here you be.

High Noon Carousing

Saloon 1

Every cowboy needs to blow off some steam.  Carousing starts off “with just a few drinks”, but quickly escalates into a night of blackout debauchery, fun and activity.  Roll 1d6 to see which category of activity you engaged in, then roll 1d6 to see the result of what you did.

 

Carousing isn’t free.  Roll 1d6 x $20 to see how much you blew over the course of the night.  Should you have that amount of money on your character, you gain double the amount of money spent as XP.  If you don’t have that much money, you only gain the amount spent as experience and are now in debt with a less than reputable person who will come collecting in the next 1d3 days.

 

Saloon 2

Carousing: Drinking
 

 

 

 

 

 

 

1

Roll 1d6 Activity
1 You make an ass out of yourself.  You suffer -2 to all Charisma rolls for the next 1d4 weeks while in town.
2 You were the life of the party and impressed everyone around you.  You gain +2 to all Charisma rolls for the next week.
3 You got into disagreement which quickly escalated into a drunken brawl.  You suffer 1d4 damage for your troubles and are now banned from the establishment for 1d12 months.
4 You hit the bottle hard.  You suffer -2 to all Physical rolls (including attack and saving throws) for 24 hours.
5 You accidentally set a building on fire.  Did anyone else see you do it?
6 Roll 1d4: Even) you wake up in your bed; Odd) you wake up in an alley way.  There is a dead body of a rival next to you, a knife in their gut.  What happened?

 

Poker

Carousing: Gambling
 

 

 

 

 

 

 

2

Roll 1d6 Activity
1 You played some poker and won big!  You took a pot of $50x1d6 in cash.
2 You played poker and lost big!  You lost $50x1d6 in cash.  You can go into debt for this.
3 You were playing poker and caught one of the players cheating.  Roll 1d4- You: 1) shot and killed them in anger; 2) beat them senseless and took their money- gain $10x1d10; 3) got them thrown out by the saloon-keep; 4) Attempted to draw on them and got shot first, suffering 1d6 damage.  They were gunned down by another player.
4 You played some poker and broke even.
5 You played some faro and won 1 claim to a possible mine 2d3 days away.  Ground hasn’t been broke there yet.
6 You played some billiards and even) won $2d20; odd) lost $2d20.

 

Whorehouse

Carousing: Whoring
 

 

 

 

 

 

 

3

Roll 1d6 Activity
1 You went to a piss-poor house of ill-repute and had some fun.  Lose $2d6.  Wake up hung over, but strangely refreshed.
2 You went to a piss-poor house of ill-repute and had some fun.  Lose all your money and wake up in an alley way.
3 You went to a common house of ill-repute and went a little crazy.  You owe $40 in wages and damages to the room.  You can go into debt on this.
4 You went to a common house of ill-repute and stopped a hooligan from roughing up one of the girls and instead beat him senseless.  You have the admiration and respect of all the girls.  You never have to pay for services here and they look to you as a protector.
5 You went to a fine house of ill-repute and had fun, a bath, and a meal.  You owe $25.00 for services.
6 You went to a house of ill-repute and after having fun, the prostitute tells you she’s frightened.  She heard two prominent men conspiring to kill the madam (and owner) and take over the business.  She has no where to turn.

 

 

Opium

Carousing: Opium
 

 

 

 

 

 

 

4

Roll 1d6 Activity
1 You chase the dragon and become rather emotional and cause a scene.  You punched the sheriff for telling you to quiet down and keep calm.  You spend the night in jail and have a $25 fine.
2 You hallucinated and ended up stripping buck naked and running through the street, shouting about the end of days.  You were arrested and thrown in a cell.  You suffer -2 to all Charisma rolls for the next 1d4 weeks while in town and have a $10 fine.
3 You hallucinated and had a nice relaxing evening.  Wake up in a dry horse trough the next morning.
4 You passed out in the opium tent.  Someone stole all your money, belongings, and clothes.  No one say anything.
5 You became paranoid and attacked the proprietor of the opium den.  You are banned for 1d3 months!
6 You became paranoid and ran and hid under your bed for the evening and didn’t sleep. You suffer -2 to all rolls for 24 hours due to exhaustion.

 

Rodeo

Carousing: Rodeo
 

 

 

 

 

 

 

5

Roll 1d6 Activity
1 You bulldogged a steer successfully.  People are impressed with your skill.  +2 to Charisma checks in town for 1 week and gain $1d8.
2 You attempted to bulldog a steer and failed.  You were trampled.  You suffered 2d4 points of damage and take -2 to all physical rolls for 24 hours.
3 You rode a bronco and made it for 1d8 seconds!  You gain $1 per second.  If you rolled 8 you gain double the funds and people are impressed with your ability; +2 to Charisma rolls for 1 week.
4 You attempted to ride a bronco and got thrown immediately.  People mock your lack of skill; -2 to Charisma rolls for 1 week.
5 You offered help branding to the local rancher, unfortunately you used the brand of a competing ranch (where’d you find the brand?).  He’s furious with you and seeking punitive damages with the local judge.  You’ve made an enemy.
6 You attempted to ride a bull and were even) successful; odd) unsuccessful.  If you were successful, gain +2 to Charisma for 1 week and you’ve caught the eye of the local rancher’s daughter/son.  If you were unsuccessful, suffer 2d4 damage from being thrown and gored, and the local rancher is accusing you of hurting his prized bull.

 

 

Sheriff

Carousing: Other Activities
 

 

 

 

 

 

 

6

Roll 1d6 Activity
1 You participate in a boxing match.  You won!  Add an additional 1d6x$5 to your pocket.
2 You participate in a boxing match.  You lost!  Subtract 1d6x$2 from your pocket (you can go into debt for this).
3 You were beaten and robbed.  You are at 1 HP and lose all items.
4 You interrupted the wedding of the daughter of a prominent figure in town…  You’ve made a new enemy.
5 You successfully pocketed 1d6 items from the local general store.  Roll 1d12- You took: 1) soap; 2) matches; 3) compass; 4) hammer; 5) flask; 6) hat (common); 7) tobacco, chewing; 8) tobacco, smoking; 9) pocket watch, open-faced; 10) playing cards; 11) pocket watch, closed; 12) prospector’s pan.  You can take multiple of the same item.
6 You attempted to pocket 1d3 items from the local general store.  Roll 1d12- You attempted to take: 1) soap; 2) matches; 3) compass; 4) hammer; 5) flask; 6) hat (common); 7) tobacco, chewing; 8) tobacco, smoking; 9) pocket watch, open-faced; 10) playing cards; 11) pocket watch, closed; 12) prospector’s pan.  You can take multiple of the same item.  You were caught and arrested.  You owe an amount equal to what you stole + $25.  You have to do hard labor until the amount is paid off.
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About wrathofzombie

I am a History major attending a community college until I can get more financial aid and attend a four year school. I am living in NJ with my girlfriend who is currently wrapping up on obtaining her PhD in Toxicology. I love Star Wars, Role-playing, video games, working out, reading, writing, and hanging with my girlfriend, dog (Perfect), and two kittens (Birch and Brambles). My main focus on this site will be my discussion of Role-playing games and ideas and hopefully contribute something worth a damn. View all posts by wrathofzombie

2 responses to “Fun in the Old West- Carousing in High Noon

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