I just discovered the joy that is Into the Odd and thought it would be fun to create a few abilities for characters. This allows them to be slightly unique from one another.
First choose one ability from Under What Star Were You Born. Then choose one ability from I’m Good at Stuff… Then you’re ready to play.
Into the Odd- House Rule Abilities
Under What Star Were You Born? <Choose One>
The Hero– Once per session you can roll 2d20 on a Strength check/save and take the better result.
The Rogue– Once per session you can roll 2d20 on a Dexterity check/save and take the better result.
The Philosopher– Once per session you can roll 2d20 on a Will check/save and take the better result.
I’m Good at Stuff… <Choose One>
Kill Stuff– When you successfully kill a creature, you attack the adjacent creature as a free action.
Hurtin’ Stuff– You know how to make an attack hurt. Once per combat you deal max damage with your weapon.
The Deflector– You can wield two light blades (daggers, etc). Once per combat when a creature makes a melee attack on you, make a Luck roll; if the roll favors you, the attack misses (player’s choice when to use this ability in combat).
Succeed on Stuff– Once per session you automatically succeed on a saving throw.
Lucky– Once per session you automatically succeed on a luck roll. Also- once per session you can reroll a failed roll.
Damned Hearty– You start with an additional 2d3 HP at character creation.
Sneaky Bastard– If you succeed a Dexterity save and sneak up on a target unawares, you deal an extra 1d6 damage.
Quick Recovery– Once per session you can rally past the damage and regain 1d6 Strength
Gun Nut– If you are armed with a musket or heavy gun, you are able to make a single brace attack if a creature comes into melee range, even if you have already attacked with the rifle.