Quick and Easy Psionic Abilities for White Star

I’ve seen people comment that they would like to see some simple rules for psionics for White Star…  Figured I’d write that up this AM.

PSIONICS

Psionic 1

For some unknown reason, maybe cosmic radiation, maybe alien experiments, or simply part of human evolution, but over the past several decades, many humans have begun displaying strange mental powers that are close to what many alien mystics are capable of utilizing.  Scientists and scholars have been calling these strange powers “psionics.”  During character creation, a human character with a high enough intelligence, wisdom, and/or charisma gets to roll to see if they possess the ability to use psionics. Consult the table below:

The percentages from each attribute are cumulative.

Int, Wis, Chr Score- %

15– 1%; 16– 2 %; 17– 3%; 18– 4%

A Psionicist can use any of the 10 powers they choose, however only up to a limited

number of times per day safely.

Level- x/day

1st-2nd– 1; 3rd-4th– 2; 5th-6th– 3; 7th-8th– 4; 9th+– 5

 

PSIONIC POWERS:

Detect Thoughts: The psionicist is able to use the Star Knight meditation Detect Thoughts (WS, pg 63).

Clairvoyance: The psionicist is able to see another location up to 300 feet away for up to 1 hour.

Confusion: The psionicist is able to use the Star Knight meditation Confusion (WS, pg 65).

Mental Blast: This attack of pure mental energy causes 1d6/3 lvls damage. Other creatures that posses psionic powers can make Saving Throw to avoid the damage.

Mind Control: This functions like Charm Person (SW, pg 60), except the psionicist must concentrate for duration.  Interruption allows for a new saving throw.

Shield: The psionicist is able to produce a shield of pure force as a reaction and negates the damage of one attack.

Telekinesis: The psionicist is able to use the Star Knight meditation Telekinesis (WS, pg 67).

Telepathy: The psionicist is able to use direct mind-to-mind communication with another target, regardless of language.  The psionicist is able to speak to a number of targets equal to 1 every three levels.

Binding: The psionicist is able to use the Alien Mystic gift Hold Person (WS, pg 69).

Precognition: The psionicist is able to see an event that will affect them in the near future (no more than 24 hours) and are able to alter the event.  Mechanically this means what when a psionicist fails a Saving Throw, they can declare this is the one they “knew” about and automatically succeed.

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About wrathofzombie

I am a History major attending a community college until I can get more financial aid and attend a four year school. I am living in NJ with my girlfriend who is currently wrapping up on obtaining her PhD in Toxicology. I love Star Wars, Role-playing, video games, working out, reading, writing, and hanging with my girlfriend, dog (Perfect), and two kittens (Birch and Brambles). My main focus on this site will be my discussion of Role-playing games and ideas and hopefully contribute something worth a damn. View all posts by wrathofzombie

2 responses to “Quick and Easy Psionic Abilities for White Star

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