Strange Stars Races- Savage Worlds Style, Baby- Ibglibdishpan

Week three in the journey of Savage Worlding the awesomeness of Strange Stars.




The Vokun have a distrust of disembodied minds, so they employ “humanoid computers” in the form of ibglibdishpan savants. Ibglibdishpan neural structure and training make them logical and dispassionate — ideal accountants, administrators, and archivists. Some are trained in interpreting the emotions of other humanoids and are given careers in law or diplomacy. Ibglibdishpan themselves are notoriously difficult to read; their expressions are almost always masks of perfect serenity. Their mental structure is not without problems, however; they are prone to neural deadlocks, crashes, or other forms of madness (SS, pg 17).  Trey’s post.


Genius in the Genes: Ibglibdishpan have been bred by the Vokun to excel in intellect.  Ibglibdishpan start with a d8 in Smarts.  The character may raise it to a d12+2 via normal advancement; the Expert and Master Edges may raise it to a d12+4 (SWDX, pg 42).

Humanoid Computer: The ibglibdishpan have the ability to process mental tasks faster than normal human comprehension.  When attempting to solve a mental task (IE. Complicated math, astrogate navigation, etc.) the time needed to figure it out is reduced by ¾.  Easy mental tasks (IE. mental math, etc.) are done almost instantaneously.

Cybernetics: The Vokun Empire has all ibglibdishpan enhanced with a mental cybernetics package at a young age.  The ibglibdishpan gets to choose one mental cybernetic package at character creation (click here for cyberware package options, pg 17- actual conversion for Strange Stars coming soon)

Weak: Ibglibdishpan are not known for their physical prowess.  An ibglibdishpan cannot raise their strength beyond a d6.

Neural Break: The enhancements given to the ibglibdishpan by the Vokun are not without their downfalls.  Anytime a ibglibdishpan is attempting a complex mental processes they must succeed at a TN 5 Spirit check or have a mental breakdown.  Failure means the ibglibdishpan is shaken and can recover by burning a benny or recover normally (SWDX, pg 68).  Should snake eyes be rolled (no benny can be burned to ignore this) the target develops a phobia (Minor) (SWDX, pg 30).  Should the ibglibdishpan roll snake eyes again the minor phobia becomes a Major hindrance.  This cycle repeats, allowing the ibglibdishpan to develop multiple phobias.  Elderly ibglibdishpan are usually riddled with multiple neurological dysfunctions.

Author: wrathofzombie

I am a History major attending a community college until I can get more financial aid and attend a four year school. I am living in NJ with my girlfriend who is currently wrapping up on obtaining her PhD in Toxicology. I love Star Wars, Role-playing, video games, working out, reading, writing, and hanging with my girlfriend, dog (Perfect), and two kittens (Birch and Brambles). My main focus on this site will be my discussion of Role-playing games and ideas and hopefully contribute something worth a damn.

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