And yet more fun with Savage Worlding Strange Stars!
The Engineers (mnadnzat; mnaat sing.) are responsible for much of the Empire’s technology. Though humanoid, they have characteristics like Paleo-Earth crustaceans, including eight limbs and a metallic carapace. All the engineers have cybernetic enhancements and symbiotic nanites. They can back up their minds for download into new bodies should their old ones be damaged beyond repair. Engineers make poor fighters, but their aptitude for technology makes them excellent technicians and (of course) engineers. Though they are essential to the Empire’s function, the Vokun keep them under close control due to a fear of artificial intelligence (SS, pg 17). Here’s Trey’s post on the Engineers.
Adept Skills: The engineers begin play with a d8 in Repair (Smarts) and a d4 in a specific knowledge (Smarts) skill (IE- FLT drive, computer programming, life-support systems, etc.)
Engineering Genius: The engineers have been designed to be the fixers of the Empire. Start with the McGuyver edge (SWDX, pg 40) even if the character doesn’t meet all the prerequisites.
Metal Carapace: The thick plating of an engineer grants them +2 armor (this can be negated with AP weaponry).
Multiple Arms: The engineers have 8 arms. This grants the engineer one extra non-movement action per limb and they do not incur the multi-action penalty (SWDX, pg 22).
Curiosity: Engineers are curious about what makes things work and go. This tends to get them into trouble quite often. You have the Curiosity (Major) hindrance (SWDX, pg 29).
Exiled: You ran away, were stolen, etc. from the Empire. As such you do not have a backup clone waiting for you. Should you die, that’s it. You’re space dust.
Wanted: The Empire wants you back and has put out a bounty on your head. Maybe you hold design or military secrets. Maybe you’re a new breed of Engineer. Who knows? You have the Wanted (Major) hindrance (SWDX, pg 31).
Not a Fighter: Engineers detest violence and are terrified of coming to harm. Choose one: gain the Pacifist (Minor) hindrance (SWDX, pg 30) AND the Yellow (minor) hindrance (SWDX, pg 31) or the Pacifist (Major) hindrance (SWDX, pg 30).