“The Alliance’s greatest warriors are the thrax. A clone race created for conquest by a long-forgotten culture, they still structure their society along martial lines (SS, pg 10).” Here is a post by Trey about the Thrax.
Brute: Thrax have been engineered to be strong. They begin play with a d8 in Strength instead of a d4.
Monomolecular Blade: The most important possession to a thrax is their monomolecular blade, which is a symbol of their stature amongst their own kind. This massive two-handed weapon does str+d10 damage. Each weapon has a battery pack in the hilt, that when activated causes the blade to become monomolecular (though an advanced electrical field). When the blade has been transformed into a monomolecular blade, it deals an additional 4 damage and has 5AP. Treat the blade as a weird science gizmo. The blade has 10 power points and utilizes the Smite spell (SWDX, pg 116). Activating the blade consumes 2 power points and lasts for one round. An additional power point is consumed each round thereafter. Expend more PP for longer duration. Recharge is 1 PP per hour (SWDX, pg 102).
Skilled Fighters: Thrax are trained to fight and begin with a d4 in Fighting.
Battle Armor: Thrax begin with battle armor that grants +4 against ballistic and melee attacks (but no protection against energy weapons). Replacing this armor costs $1,000 credits.
Glory and Honor: Thrax believe in honor and it has been instilled in their culture since its creation. Thrax all have the Code of Honor hindrance (SWDX, pg 28).
Bull-headed: Thrax are stubborn creatures. They have the Stubborn hindrance (SWDX, pg 31).
Cloned Being: Many cultures are not comfortable with what the Thrax represent. When not among their own kind a thrax suffers from the Outsider hindrance (SWDX, pg 30). Should a thrax ever lose their monomolecular blade they are treated as an outsider amongst their own kind as well.