Damn- 600 posts! That makes me happy! I’m also coming up on my 5 year anniversary of my blog- so that’s pretty exciting as well… Ok- enough self-flagellation about my blog- seriously though- I’m fucking AWESOME.
Lately I’ve been pondering easy to use environmental hazards for OSR-style gaming. I looked at various rpg books (IE- Pathfinder) and just to describe a blizzard or avalanche took up half a page… That drives me crazy- so no.
I’m stealing the stunts idea from the Dragon Age rpg. Roll 3d6- two of the same color (if you have that) and one you have designated as the “special” die. Look at the result of the pair of dice and consult the Environmental Hazard Table- Snow.
If there is any doubles between the three dice, look at the number on the special die and consult the Extreme Environmental Hazard Table- Snow for the result.
|Environment Hazard Table- Snow|
|2-3||Light snowfall||Vision obscured slightly-can’t see more than 60’|
|4-5||Medium snowfall||Vision obscured- can’t see more than 30’. Missile attacks past that distance have 25% chance to miss.|
|6||Heavy snowfall||Vision obscured slightly- can’t see more than 15’. Missile attacks past that distance have 75% chance to miss.|
|7||Sink hole||Holes that are covered by snow. Intelligence check to notice. Dexterity check to avoid. Falling into one results in 1d6 damage and a successful climb check to get out.|
|8||Deep snow||Snow is up to waist height on medium creatures. Movement for small creatures is reduced by ¾, medium by ½, and large by ¼.|
|9||Blizzard||Vision obscured- can’t see more than 5’. Missile attacks automatically fail. There is a 50% chance of becoming disorientated and lost. Every hour in a blizzard a Constitution save must be made to resist becoming fatigued.|
|10||Strong wind||Wind makes hearing hard. Can’t hear anything more than 10’away. Missile attacks automatically fail.|
|11||Sub-zero temperature||Every 10 minutes in a sub-zero temperature, a Constitution save must be made to resist becoming fatigued. If in proper winter apparel is worn, the person can roll every hour. Frost-bite threat high.|
|12||Ice-coating||Ice coats everything, making it extremely slippery. Movement reduced by ¾. Sudden movements or combat the target(s) must make a successful Dexterity check or fall prone.|
|Extreme Environment Hazard Table- Template|
|1||Deep sink holes||Holes that are covered by snow. Intelligence check to notice. Dexterity check to avoid. Falling into one results in 2d6 damage and a successful climb check (hard DC) to get out.|
|2||Avalanche||Occupies an area 1d6x100- snow, rocks, and debris move at 250’ per round. Creatures caught in the avalanche take 8d6 damage and are buried in the rubble and debris. GM may call for Intelligence checks for target(s) to figure out which direction they are facing. Each hour target must make a Constitution save or suffer fatigue. Starvation and hypothermia are high risk.|
|3||Fist-sized hail storm||Huge lumps of ice fall from the sky and pelt the earth. Every round roll 1d4 for each character- if a 4 is rolled a hailstone has successfully pelted the target for 1d4 damage.|
|4||Extreme sub-zero temperature||Every minute in a sub-zero temperature, a Constitution save must be made to resist becoming fatigued. If in proper winter apparel is worn, the person can roll every 10 minutes. Frost-bite threat extreme.|
|5||Flash-freezing rain||The rain coats the earth and characters and then freezes. Targets caught in the storm must make a Constitution save or suffer fatigue and take 1 point of damage while encased in ice. Weapons are frozen, stuck in their sheaths, etc. A successful Strength check must be passed to free the weapon.|
|6||White out||Dense and heavy snowfall- Vision obscured- can’t see more than 1’. Missile attacks automatically fail. There is a 75% chance of becoming disorientated and lost. Every hour in a blizzard a Constitution save must be made to resist becoming fatigued.|
I also plan to do: