Octopus Cult’s Grand Ceremonial Helmet– This helmet was once the grand helmet of an obscure cult that worshiped the octopus god, and was worn by the leader during the most sacred of ceremonies.
Although the cult has fallen, the powers of the helmet still remain.
Once per day the wearer grows four tentacles out of their back (each receives +3 to attack and does 2d3 damage). The tentacles receive +6 to disarming foes. This lasts for 2d8 turns.
- Twice per day the user can cast Darkness (Wizard, lvl 2) as a 4th level caster.
- Once per day the user can become a chameleon, granting +8 to hide checks for 1d3 hours.
- Once per day (while submerged in water) the user can transform into a dire octopus for 2d5 hours.
These powers are miraculous and blessings of the ancient and uncaring Octopus God… Each time that one of the powers of the user must make a DC 20 Will save. Failure means that the corruption of the Octopus God has touched the user.
First time– User’s skin becomes bluish and rubbery (+2 AC).
Second time– User’s eyes become that of an octopus (granting dark-vision).
Third time– User’s teeth fall out and a beak takes their place (bite attack, 1d4 damage).
Fourth time– User’s arms become elongated and rubbery, increasing reach by 5’.
Fifth time– User’s head becomes squishy and bulbous.
Sixth time– User becomes full servant of the Octopus God and no longer has any sense of self, they are an evil NPC.