Hubris Session Recap Group 1, Session 2

Here is the recap for events for group 1, session 1 and group 2, session 1 and 2.

 Players:

Fletch- Human cleric of Drallic the Flayer

Omar- Human alchemist

Reece– Human warrior

This session started with group 1 getting out of the sewers after escaping the fire that was ravaging the Skye district (see the above link for last session recap).  The group climbed out of the sewer grate and found themselves in the Craftsmen District.

I used my City District Generator and my Tavern and Inn generator to get a base idea of this district.

Here’s what was generated for the district:

 

The magistrate of the district has been filching from the coffers for years.

People in the district are starting to get sick with the Metalphage and the district constabulary is unable to deal with it.  Several plague doctors of the scarlet veil are in the area.  All the buildings lean together to form an “A” in the district.

When I asked what they wanted to do, Fletch and Omar decided to go to a nearby general goods store to pick up fresh torches, clothes, and sell off a few trinkets they found floating in the nasty murky waters of the sewers.

I described the shopkeeper as a shifty looking man with dark brown skin and a goatee and said, “oh we’ll call him Omar.”  I have to pick on my players as much as possible.

Jafar

Omar the sleezy salesman.

Omar

The real Omar (super sexy)- The resemblance is uncanny!!!

While those two were haggling over goods, Reece went to the nearby pub called the Exiled Noble.   I figured hell with it, I already have one generated and used the example from my blog post.  I described the bar as below, omitting certain info or describing it as it happened:

The Exiled Noble is a well-lit bar with large wooden wagon-wheel chandeliers covered in candles.  The bar smells strangely of cinnamon and the 7 patrons are all engrossed in a pickled rat brain eating contest.  The barkeep is well-mannered and well-dressed and greets the characters as they walk up to the bar, offering them a plate of fried goblin fingers or their specialty drink, the Happiness Trail.  Behind the bar are three large torches with eerie blue fire that are humming a sleepy lullaby. 

 

At the edge of the bar is a horrific looking leper singing songs of love and loss; his amazing voice fills the room.  As the characters explore they begin to get stung by bees that are buzzing around the room.  The bartender informs them that the bees sting the least intoxicated patrons of the bar.

 

The characters with any knowledge of the underground may have heard rumors that this place acts as a safe house for a spy network.  Currently this network is working against the local thane has raised taxes to the breaking point and has imprisoned any who has spoken out against him.  They are eagerly seeking help from anyone willing to give it.

 

Several of the patrons are mumbling about the strange sounds that have been coming from the nearby field at night, and how several herd animals have gone missing or found mutilated. 

 

As the characters are enjoying the evening a woman in the bar begins to tremble and convulse.  Suddenly she begins to puke up pea-green soup and speaks of nasty fortunes that will befall one of the characters.

As Reece was talking to the bartender I realized the local thane plot hook would work perfectly with the one from the district above and just combined the two.  As Reece left the woman at the end of the bar puked pea-green soup all over his back and told him that the next time he used his axe a friend would die.  He shrugged and then went outside to meet up with Fletch and Omar.

As they met up a cart of those who succumbed to the Metalphage and died was wheeled by.  Behind it was another cart with a cage of sick and healthy people.

A Plague Doctor of the Scarlet Veil

A Plague Doctor of the Scarlet Veil

A plague doctor approached the group and said they all looked healthy and able-bodied and offered them money if they would help escort this group to the Red Monastery of the Scarlet Veil up north so they can aid in detecting a cure for the plague.

Here the group sat and discussed their options and what they wanted to pursue.  The group decided that they wanted to get in with the group that was working to overthrow the local magistrate and then do a double-cross and establish their own protection racket in the power vacuum that they helped to create.  We’ll see how THAT goes.

Next session we’ll start with them talking to the bartender of the Exiled Noble again, attempting to find an in with this group of “freedom fighters.”

I’m excited to see what will happen here and their plan is a good long term goal.  I am going to start building the infrastructure of the district, relationships between the magistrate, NPCs, the freedom fighters, and other local (and maybe not so local) organizations. 

Advertisements

About wrathofzombie

I am a History major attending a community college until I can get more financial aid and attend a four year school. I am living in NJ with my girlfriend who is currently wrapping up on obtaining her PhD in Toxicology. I love Star Wars, Role-playing, video games, working out, reading, writing, and hanging with my girlfriend, dog (Perfect), and two kittens (Birch and Brambles). My main focus on this site will be my discussion of Role-playing games and ideas and hopefully contribute something worth a damn. View all posts by wrathofzombie

2 responses to “Hubris Session Recap Group 1, Session 2

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: