Iron Kingdoms Gun Mage DCCified

I thought it would be fun to hack the gun mage and make them suitable for Dungeon Crawl Classics.  I changed some of their abilities to be more in line with the DCC philosophy.

Hope you enjoy!

The Gun Mage

Gun Mage 1

You hear the chaotic symphony of magic ringing in your ears.  You understand the elegance in the chaos, and revel in it.  Where wizards spend their time delving into ancient forgotten tomes attempting to unravel the mysteries of the cosmos, you are in the thick of battle, enjoying the life and death struggle, and are exhilarated in victory.

Your limited understanding of magic grows as you experiment in battle as does your skill with your wheellock weapons.  You know that it’s only a matter of time before you are killed in some horrific manner, but until that time you are going to enjoy the action, the thrill, and the chaos that only fighting and magic can bring.

Hit Points: A gun mage gains 1d6 HP per level.

Weapon Training: Gun mages are trained in the following weapons: club, crossbow, dagger, dart, handaxe, short sword, staff, and wheellock pistol and rifle.  A gun mage rarely uses armor as it impedes his ability to cast spells.

Alignment: Gun mages crave adventure, daring-do, and to be in the thick of the fight.  Gun mages tend to be chaotic and prone to flights of fancy.  Every so often there are more reserved gun mages that tend to be neutral.  Rarely are gun mages lawful.

Magelock Weapon– The gun mage bonds with either a wheellock pistol or rifle.  This weapon is now considered magical weapon for overcoming damage reduction and receives +1 to attack.  The bonding process takes 24 hours and rare special ingredients equaling 200 GP.  A gun mage can only be bonded to one wheellcok at a time.  If the weapon is ever lost or destroyed a gun mage cannot perform the bonding ritual again for 1 month.  Once a pistol or rifle has become enchanted into a Magelock weapon, the gun mage can deliver spells through gun, even with the touch descriptor.  The gun mage must make a successful attack on the target, resolve damage as normal and then roll the spell check and resolve per normal DCC casting rules.

Enchanted Runes- Glowing runes are etched into the pistol by the gun mage.  These runes act as a special form of fuel for the gun mage.  There are three types of runes: Body (red in color), Mind (blue in color), and Shield (green in color).

Body runes heal the gun mage for 1d6+1 HP and costs 50 GP to etch on to their gun.  Mind runes act as 1 point that the gun mage can spellburn to fuel their spells and costs 100 GP to etch into their gun.  Shield runes grant a +1d4 AC bonus for CL+1 rounds and cost 50 Gp to etch into their gun.

Once a rune is consumed its light fades and then disappears from the guns barrel.  A gun mage can etch a number of runes equal to one half their CL (minimum 1 at level 1).

Luck: A gun mage’s Luck modifier applies to corruption rolls and mercurial magic (see page 111 in DCC).

Spells: A gun mage is able to cast spells as per the normal Wizard rules in DCC.  A gun mage is also able to deliver spells by shooting the wheellock weapon at the target (even those with the touch descriptor).  See Maglock weapon above.

Spellburn: A gunmage can spellburn to cast their spells as per the standard DCC rules.

Caster Level: The caster level of a gun mage is equal to his level.

Languages: A gun mage begins play able to speak common.

Gun Mage



Crit Die/Table

Action Dice

Known Spells

Max Spell Level




1 +1 1d8/I 1d20 2 1 +1 +0 +1
2 +2 1d8/I 1d20 3 1 +1 +0 +1
3 +2 1d10/I 1d20 4 2 +2 +1 +1
4 +3 1d10/I 1d20 5 2 +2 +1 +2
5 +3 1d12/I 1d20+1d14 6 3 +3 +1 +2
6 +4 1d12/I 1d20+1d16 7 3 +4 +2 +2
7 +4 1d12/II 1d20+1d16 8 4 +4 +2 +3
8 +5 1d12/II 1d20+1d20 9 4 +5 +2 +3
9 +5 1d16/II 1d20+1d20 10 5 +5 +3 +3
10 +6 1d16/II 1d20+1d20+1d14 12 5 +6 +3 +4

Gun Mage 2

Author: Mike Evans

I am a History major attending a community college until I can get more financial aid and attend a four year school. I am living in NJ with my girlfriend who is currently wrapping up on obtaining her PhD in Toxicology. I love Star Wars, Role-playing, video games, working out, reading, writing, and hanging with my girlfriend, dog (Perfect), and two kittens (Birch and Brambles). My main focus on this site will be my discussion of Role-playing games and ideas and hopefully contribute something worth a damn.

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