Blatherblab- The Dingy Swamp Village in Hexenbraken (or just a little adventure to be used anywhere you damn well want)

Hex 02.02- Hexenbracken (more info).

The rickety village of Blatherblab

The rickety village of Blatherblab

Blatherblab is a small and decrepit village that once used to be a small fishing community.  The entire village is built on planks that are stuck deep in the mud and muck of the swamp.

A few years back something caused most of the fish to die from a terrible rotting disease.  Many of the villagers moved or died from starvation.  When the town seemed to be on the brink of collapse a blind woman dressed in rags, calling herself Piodana,  stated she was a prophet who would deliver them from desperation.

Piodana, the Blind Prophet of

Piodana, the Blind Prophet of Flibbon

The townsfolk were quick to follow her instructions and soon the Cult of Flibbon, the Magnanimous Fish God, was formed.  True to Piodana’s predictions, fish started to return and the village was saved.

Fish God Idol

Flibbon, the Magnanimous Fish God

Slowly, however, the people began to change into terrible fish-like creatures, completely devout to their blind prophet and Flibbon.

Fish People

The fate of the villagers of Blatherblab

Fish People 1

A fate worse than death

The children of the village were mutated into workers that one day will morph into the adult horrors.

Mutated Children of Bl

Mutated Children of Blatherblab

No fish is traded to surrounding communities.  No traveler that has ventured to Blatherblab has ever returned.

Map of Blatherblab

This town was generated using Zak S. Vornheim and an instatown mapping hack I based on it (Part One and Part Two).

GMs can fill in the map as they see fit with traps, horrors, and bubblegum.  

The lovely town of Blatherblab

The lovely town of Blatherblab

ENEMIES!!!

Mutated Fish Village Folk

Init +1; Atk- +1, jagged blades or mace (1d6)+1; AC 13; HD 1d8; HP 5; MV 30’; Act 1d20; SP Amphibious; SV Fort +1, Ref +2, Will -2; AL C.  Gear: jagged blade, mace, mushrooms (25% chance poisonous).  1d3 SP and 1d6 CP.

Mutated Fish Children

Init 0; Atk- +0, bite (1d4); AC 12; HD 1d6; HP 5; MV 40’; Act 1d20; SP Amphibious; SV Fort +0, Ref +2, Will -2; AL C.  Gear: NA.

Piodana, the Blind Prophet of Flibbon

Init 3; Atk- +4, Black spiked Mace (1d8)+4; AC 15; HD 3d8; HP 22; MV 30’; Act 1d20; SP Level 3 cleric, casts appropriate spells; SV Fort +2, Ref +2, Will +4; AL C.  Gear: Black spiked mace (+1 attack), 1 potion of water breathing, 4d20 gold, chainmail armor, Necklace of Flibbon (commune with and command fish).

Crocodile (near Boathouse)

Init +1; Atk +4, Bite (1d8) +4; AC 14; HD 3d8; HP 18; MV 30’; Act 1d20; SP can hold breath for 20 rounds while underwater; SV Fort +5, Ref +3, Will +1; AL C.  Gear: Teeth, hide, gut it and find a hand with a ring of +1 AC and a pouch with 2d6+1 GP.

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About wrathofzombie

I am a History major attending a community college until I can get more financial aid and attend a four year school. I am living in NJ with my girlfriend who is currently wrapping up on obtaining her PhD in Toxicology. I love Star Wars, Role-playing, video games, working out, reading, writing, and hanging with my girlfriend, dog (Perfect), and two kittens (Birch and Brambles). My main focus on this site will be my discussion of Role-playing games and ideas and hopefully contribute something worth a damn. View all posts by wrathofzombie

3 responses to “Blatherblab- The Dingy Swamp Village in Hexenbraken (or just a little adventure to be used anywhere you damn well want)

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