Blatherblab is a small and decrepit village that once used to be a small fishing community. The entire village is built on planks that are stuck deep in the mud and muck of the swamp.
A few years back something caused most of the fish to die from a terrible rotting disease. Many of the villagers moved or died from starvation. When the town seemed to be on the brink of collapse a blind woman dressed in rags, calling herself Piodana, stated she was a prophet who would deliver them from desperation.
The townsfolk were quick to follow her instructions and soon the Cult of Flibbon, the Magnanimous Fish God, was formed. True to Piodana’s predictions, fish started to return and the village was saved.
Slowly, however, the people began to change into terrible fish-like creatures, completely devout to their blind prophet and Flibbon.
The children of the village were mutated into workers that one day will morph into the adult horrors.
No fish is traded to surrounding communities. No traveler that has ventured to Blatherblab has ever returned.
Map of Blatherblab
GMs can fill in the map as they see fit with traps, horrors, and bubblegum.
Mutated Fish Village Folk
Init +1; Atk- +1, jagged blades or mace (1d6)+1; AC 13; HD 1d8; HP 5; MV 30’; Act 1d20; SP Amphibious; SV Fort +1, Ref +2, Will -2; AL C. Gear: jagged blade, mace, mushrooms (25% chance poisonous). 1d3 SP and 1d6 CP.
Mutated Fish Children
Init 0; Atk- +0, bite (1d4); AC 12; HD 1d6; HP 5; MV 40’; Act 1d20; SP Amphibious; SV Fort +0, Ref +2, Will -2; AL C. Gear: NA.
Piodana, the Blind Prophet of Flibbon
Init 3; Atk- +4, Black spiked Mace (1d8)+4; AC 15; HD 3d8; HP 22; MV 30’; Act 1d20; SP Level 3 cleric, casts appropriate spells; SV Fort +2, Ref +2, Will +4; AL C. Gear: Black spiked mace (+1 attack), 1 potion of water breathing, 4d20 gold, chainmail armor, Necklace of Flibbon (commune with and command fish).
Crocodile (near Boathouse)
Init +1; Atk +4, Bite (1d8) +4; AC 14; HD 3d8; HP 18; MV 30’; Act 1d20; SP can hold breath for 20 rounds while underwater; SV Fort +5, Ref +3, Will +1; AL C. Gear: Teeth, hide, gut it and find a hand with a ring of +1 AC and a pouch with 2d6+1 GP.