The tale of the Half Orc is bred from violence. Your mother was raped by a savage orc and somehow survived the encounter. Usually after such an assault a woman takes an herbal concoction that kills the fetus, but yours didn’t. She hoped you would be different. She hoped you would be special. She was wrong. You killed your mother at birth when you clawed yor way from her stomach.
You are a blood thirsty creature torn between two worlds; human and orc. You feel ambition, logic, and rational echoing cautions and schemes in your head. Yet you also feel the pulsing in your blood, the cry for battle, the taste of flesh, and the desire to crush your foes under your boot heel.
Half Orcs are greatly feared as there isn’t much of a physical difference between yourself and the savage kin. Many Half Orcs end up as slaves, being hunted, indentured guards, or their heads on pikes and their bodies on pyres.
You’ve been mistreated your whole life. Your axe and your fist are your councilors and the trail of mutilated bodies behind you is the road you’ve traveled to recovery.
Hit Points: A half orc gains 1d10 HP per level.
Weapon Training: A half orc is trained in the following weapons: battleaxe, club, flail, longbow, mace, shortbow, spear, staff, two-handed sword, and warhammer. A half orc can wear any armor they choose.
Alignment: Due to the ferocity of the orc blood that runs through their veins, half orcs usually gravitate towards chaotic alignment. However there are some who walk the path of law.
Infravision: A half orc can see in the dark up to 30’.
Attack Modifier: Half Orcs do not receive a fixed attack modifier at each level. Instead they receive a deed die, like the Warrior. The deed die is rolled each round to generate the attack modifier. See the chart below to see the deed die advancement. The bonus of the deed die is also a modifier for damage.
Mighty Deeds: Through their savage lifestyle and training, Half Orcs can perform Mighty Deeds like a Warrior.
Natural Weapons: A half orc has huge tusks and is able to bite their foes, dealing 1d4 damage.
Two-handed Weapons: When a half orc wields a two handed weapon they receive strength modifier and a half, rather than just the standard modifer.
Rage: Half orcs are brutal fighters that learn at an early age you have to be ferocious and attack with reckless abandon. When raging a half orc ups their damage die one level, receives +2 to saving throws against mind altering affects and fear, and ignores 2 points of physical damage. They also incur -2 to AC and -2 to Intelligence checks. The rage lasts a number of rounds equal to one half level rounded down +1 (minimum of 2 rounds at level 1). A half orc can rage a number of times per day equal to their Stamina bonus (minimum of 1). They cannot use any abilities that require concentration. If all enemies are felled before the duration of Rage runs out the half orc will attack friends. If the half orc makes a successful Will check (DC 15) each round for the duration of the rage they can avoid harming their allies.
Hated: Half orcs are considered abominations and mistakes by both humans and orcs. Humans tend to look upon half orcs with derision and shun them. When making a Personality check against a human the half orc’s action die goes down one step on the die ladder. Orcs actively attempt to kill their half-brethren when they see them. In combat, unless it is absolutely warranted, Orcs will charge and attempt to slaughter the half orc.
Languages: A half orc begins play knowing how to speak Common.
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