In an post I described the playable races of Hubris. I also laid out the themes I was using in developing the world. The most important of these being: Sword and Sorcery, Weird, and Grim. I also wanted this to extend into the classes as well.
My ruleset is a hack of Trent B’s Old School-style rules, which is where my heart lies.
I wanted to keep the elegant simplicity of Trent’s system, but add a few abilities, etc that could make each class slightly more “varied.” All of these abilities are gained or chosen at level one.
Info– HD- d6, Base Attack Bonus +1 per 2 levels, weapon damage d6
Spells: Cast spells (see list below)- # spells equal to ½ lvl/day. Can cast any spell equal to ½ x level safely (max level 6). Higher than that or extra spells see Righteous Begging below. Knows all spells because their god told them. Warrior Priests cannot cast spells at level one, except for attempting Righteous Begging.
Channel Energy- Does 1d6 dmg/3 lvl (max of 4d6 damage) in a 30ft radius to undead. Can use this ability 3 times per day. Protection from Good will negate the effect of Channel Energy. Undead 2HD under the Cleric must make a Wisdom based save or cower in terror. Undead 4 HD under die instantly. At level 5 this can affect Demons and Devils as well.
Weapon of Deity- When using this weapon, receive +1 to attack and attack.
Righteous Begging– A Cleric can beg his god and may cast any spell from the list (inc. from scrolls), beyond normal spells/day, by rolling 11+ or higher on a D20 (add Chr Modifier). If the spell is higher level than you can normally cast, subtract the difference from the roll. Each daily attempt beyond the first carries a cumulative -5 penalty to the roll (increasing chance of your God g). If you fail, you lose the ability to cast spells for 1d3 days. If you critically fail your god reaches through the cosmos and squishes you like a bug and die. Pissing off a god is no laughing matter.
You Gotta Believe– You gotta do what the fuck your god says. If you don’t, he/she/it will give you a snobby look of derision and take your powers away for 1d3 days. You will then be subject to mockery with visions of people having a good time while you are impotent and lame.
Smite Evil- Once per day can attack an evil creature with holy fury. Gain +20 to attack and adds an extra 2d6 damage.
Divine Health- Immune to diseases, whatever the origin.
Lay On Hands– Heal target (including self) for 2hp/level once per day.
Also Choose One-
Brew Potion: Spells that make sense to be brewed as potions. Must know the spell. 100gp x spell level. Time to brew- 1 hour x spell level. Poisons also count as potions.
Scribe Scroll: Must know spell to write. 100gp x spell level. Time to scribe- 1 hour x spell level.
Every 3rd Level- +1 to an Attribute, +1 Reaction/Morale, +1 Attack Bonus or +1 ‘Skill’.