The other day I did a post on mutations in my setting, Hubris. Not only do Half Elves start out as mutated freaks, but as players cast arcane magic spells and fight mutated creatures it is possible for them to become mutated as well… such a lovely place.
So mutated adversaries.. I COULD roll a few d100 and get results, but that takes too damned long for creatures that are either going to be beaten to death with a stick or kill the players and eat their feet… so I decided to use the Die Drop tables method I nabbed from Zak (Instadungeon, Instaregion) to use for this.
Here it is as a PDF if you prefer: Mutation Die Drop Chart
Just drop a number of d6 as mutants present and where they land is the mutations that they have. If it lands on the line of multiple squares, then they have all those mutations… tasty.
The number on the die is the HD of the monster. I use Castle and Crusade rules as the base for my hack so the number also refers to the bonus they get on attack and to saves etc… Simple and effective rules.
I decided to also try rounding the number on the die down by 1/2 for my players since they were level one and fighting a bunch of creatures with +6 didn’t exactly sound so much as fun as a slaughter house… Here’s a few freaks and geeks I rolled.
1) Level 2- Albino looking
2) Level 3- Unhinged Mind and Hair Smells like Garbage
3) Level 2- Extra Arm and Reptilian Skin
4) Level 3- No hair on Entire Body, Patagium, and Half Bat Face
5) Level 1- Pink Hair and Elongated Arms
6) Level 3- Scorpion Tail and Scorpion Claw