Instatown, Part 2- Zak Suggested I Give it a go, Who am I to Argue?

Yesterday I did a post discussing how to use Zak’s Instadungeon and Instaregion method in conjunction with Vornheim to create Instatown.

In the post I mentioned looking at the number on the d6 to generate what is going on in that building.

Zak suggested I take it a step further, and like his Instadungeon, utilize the number value on every die.

Instadown Situation Generator

D4

1-     Woman is fighting with her husband after he hit her.

2-     The Decayed Bed of the Chaotic Constable is hidden here.

3-     The owner of the building has been having nightmares of a strange apparition and wants to know what it means.

4-     1d4 bandits (same level as dice) are holed up in building.

 

D6

1-     A man has seen a strange glow on the horizon to the north and swears the wind whispers his name.

2-     The owner of the building is a serial killer and one of the players is the next target.

3-     There is an attic filled with long forgotten relics, however the owner is terrified to go up there because of strange noises.

4-     Landlord is threatening to evict tenant.  Argument happens in front of player(s).

5-     The Goopy Broom of the Massive Warrior can be purchased here.

6-     Beneath the building is a tunnel that leads to an ancient burial site.

 

D8

1-     The priest of the town is actually a demon in disguise

2-     Player(s) walking in just as someone is murdered.  Killer is standing above body laughing.  Seems deranged.

3-     Landlord wants to hire players to get money out of tenant.

4-     The building smells like rancid meat.  Clings to player(s) for 1d6 days, no matter how much they bathe.

5-     A person is desperately attempting to sell the Squealing Shirt of the Vicarious Noble out of sheer annoyance.  They don’t realize the rare items special powers.

6-     The building conjures food, water, and 1d20 gold for each person that stays in the house for 24 hours.  While in the house occupants aging halts.

7-     A rich noble disappeared one night while drinking from the well.

8-     The mayor of the town has been bought off by slavers- who are coming to raid the town while the guard is out.

 

D10

1-     Someone was just in town asking about one of the players.

2-     It was just discovered that a tavern/Inn that serves food has been serving patrons cooked people for years.

3-     Five children have gone missing out in the fields.  Bloody clothing was found on a tree.  People are desperate for answers, begging players for help.

4-     Owner is preparing for a celebration that is taking place in the town center that evening.

5-     The Crimson Musicbox of the Childlike Slave has been playing for 40 years nonstop.  All those who enter room must make a Wisdom based save or hear music in their heads permanently (-2 to all perception/concentration rolls).

6-     Three people are talking hurriedly in whispers, as player(s) walk by they hear name of one in group.  If asked- people swear they said nothing.

7-     A wizard is close to a magical discovery- he just needs one last ingredient; a troll’s heart that is backed in the sun for 4 days and then kissed by a virgin.  He will pay well for this.

8-     Player is confused for a person’s dead spouse.  The bereaved glom onto the player and won’t leave them alone.

9-     Someone has been messing around in the cemetery at night.

10- Old friend of one of the players is in building.  Roll d3- 1) Happy 2) Angry 3) Outright Hostile.  Ask player how this came to be.

 

D12

1-     A crazy old lady in town, heralded as a prophet, begs the players to find the Ever Warm Heart of the Rabbit to protect their village from the harsh winter.

2-     The players have a reputation for causing trouble (justly or unjustly) and people eye them with suspicion.

3-     Giant Centipedes burst from the ground and begin attacking the livestock.

4-     A local farmer is looking for people to guard his shipment of grain and foodstuffs on a trip to a neighboring village for trade.

5-     The local magistrate is declaring martial law as a way to protect everyone from recent attacks.

6-     The Worthless Mosaic of the Boorish Monkey God is on display here.

7-     The owner/tenant is actually a worshiper of a strange Spider God.

8-     Strange looking people have been visiting the large house on the outskirts of town.

9-     No one in the town has been able to sleep for 7 days.  Hysteria, paranoia, and exhaustion are taking their toll.

10- The dead have stirred and wander the outskirts of town.  The town priest is looking for brave souls to aid him in putting them to rest.

11- A woman runs across the street crying after a guy screaming, “It’s your baby you bastard!  It’s your baby!”

12- A strange man is wearing the Searing Chainmail of the Perverted Troll and causing a scene by arguing with a patron.

 

D20

1-     The woman here is actually an exiled princess who hopes to remain hidden.

2-     It is said that long ago a goddess wept and created the river that flows here.  It is dangerous to get to, but said to have magical properties.

3-     Bandits are robbing the place.

4-     The mayor’s son is missing in the mines.  He wants players to go find him.

5-     A fight breaks out between two different races.  This seems to be a long time coming and seems to have divided the whole town.  Fighting spills into the streets.

6-     The Burned Pearl from the Petite Vampire can be seen glowing in the window at night.

7-     The mirror here shows you one fortune.

8-     People are whispering about a strange smell coming from the house on the hill, but all are afraid to go investigate.

9-     Mages spell backfired and created a vortex and a demon has come out and is causing havoc.

10- Strange beasts have been attacking the outskirts of the town.  They need help with this problem.

11- A person gets violently ill all over the players.  The townsfolk believe the person has a plague.

12- A woman has a potion she is looking to sell called the Gaunt Victory of the Mourning Bastard.

13- The owner/tenant of the building is blind, yet somehow can see everything.

14- If you bathe nude in the well at midnight you will gain unnatural beauty for 1d3 days (in actuality the townsfolk are just having one over on the person and come out and laugh).

15- The building is on fire and people are scurrying to put it out.

16- A group of raiders bunked out in the hills have been raiding the countryside.  The town fears they will be next.  People ask for help.

17- Someone the player has wronged in their past shows up and starts making a scene.  Have the player explain how this came to be.

18- The Screaming Sword of the Crumbling Demon has been kept locked in ruins beneath this building for over a century.

19- The Obnoxious Parasol of the Angry Dwarf can be purchased here.

20-  The town was founded on an old swamp and is now hurriedly sinking into the bog.  Evacuation efforts need to be organized and aided.

***

If none of these suit your fancy, you can still utilize the original method to generate a quick theme and then create your own idea:

Themes

1-     Rumor

2-     Active Problem

3-     Job

4-     Interesting Situation

5-     Strange and Random Item

6-     More Than What it Seems

Nerdville

I created another town using the outlined method as an example and for people to steal if they feel so inclined.

Now when a die lands on a line to create a jumble of buildings, it’s kinda boring to have the whole group have the same issue (unless it makes sense, I.E. a block fire or something).  I just re-rolled the same die to generate a different situation.

For residences, if you want them to have some sort of situation, I would honestly just roll a d6 and use the themes rather than one of the actual die situations.

Both map pages are one town, Nerdville.  Just slap em right next to one another for a full town of awesome.

Nerdville 1

Buildings

Jail– d4 (2)- The Decayed Bed of the Chaotic Constable is hidden here. *I swear I actually rolled that and didn’t plan it..  Fitting.

Town Hall- d4 (3)- The owner of the building has been having nightmares of a strange apparition and wants to know what it means.

Candlemaker– d12 (6)-  The Worthless Mosaic of the Boorish Monkey God is on display here.

Gambling Hall– d20 (13)- The owner/tenant of the building is blind, yet somehow can see everything.

Leatherworks– d20 (5)- A fight breaks out between two different races.  This seems to be a long time coming and seems to have divided the whole town.  Fighting spills into the streets.

General Outfitter– d10 (3)- Five children have gone missing out in the fields.  Bloody clothing was found on a tree.  People are desperate for answers, begging players for help.

Jeweler– d10 (5)- The Crimson Musicbox of the Childlike Slave has been playing for 40 years nonstop.  All those who enter room must make a Wisdom based save or hear music in their heads permanently (-2 to all perception/concentration rolls).

Locksmith– d10 (1)- Someone was just in town asking about one of the players.

Church– d8 (1)- The priest of the town is actually a demon in disguise.

*Again- this is what I rolled..  Yet how fitting.

Printer/Engraver– d8 (4)- The building smells like rancid meat.  Clings to player(s) for 1d6 days, no matter how much they bathe.

Tavern/Inn– d6 (4)- Landlord is threatening to evict tenant.  Argument happens in front of player(s).

Nerdville 2

Buildings-

Apothecary– d20 (11)- A person gets violently ill all over the players.  The townsfolk believe the person has a plague.

Granary– d6 (1)- A man has seen a strange glow on the horizon to the north and swears the wind whispers his name.

Hatter– d6 (5)- The Goopy Broom of the Massive Warrior can be purchased here.

Money Lender– d10 (4)- Owner is preparing for a celebration that is taking place in the town center that evening.

Mason– d10 (7)- A wizard is close to a magical discovery- he just needs one last ingredient; a troll’s heart that is backed in the sun for 4 days and then kissed by a virgin.  He will pay well for this.

Bordello– d8 (2)- Player(s) walking in just as someone is murdered.  Killer is standing above body laughing.  Seems deranged.

Ostler– d8 (3)- Landlord wants to hire players to get money out of tenant.

Doctor– d12 (10)- The dead have stirred and wander the outskirts of town.  The town priest is looking for brave souls to aid him in putting them to rest.

Shoemaker– d12 (5)- The local magistrate is declaring martial law as a way to protect everyone from recent attacks.

Large Residence– d4 (1)- Woman is fighting with her husband after he hit her.

After you roll a number and if it seems really unique and not able to be used again, cross it off and create a new one!  

Hope you enjoy and get some use out of this!

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About wrathofzombie

I am a History major attending a community college until I can get more financial aid and attend a four year school. I am living in NJ with my girlfriend who is currently wrapping up on obtaining her PhD in Toxicology. I love Star Wars, Role-playing, video games, working out, reading, writing, and hanging with my girlfriend, dog (Perfect), and two kittens (Birch and Brambles). My main focus on this site will be my discussion of Role-playing games and ideas and hopefully contribute something worth a damn. View all posts by wrathofzombie

6 responses to “Instatown, Part 2- Zak Suggested I Give it a go, Who am I to Argue?

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