Gargoyle [Pathfinder, Castles & Crusades, Monster Manual]
The Gargoyle is such a badass enemy and not only does it represent something that has existed in human societies for millennia, but it keeps players on their toes. Put them up against one or two gargoyles in a roof top battle and they’ll never look at stone architecture the same. Each stone statue is now a possible enemy that can carry them into the air and let them drop to their death.
Zak S. makes a good point on Gargoyle construction:
“The solution is to suggest that the human artisan’s mind has been possessed by some sort of demon, which then forces him/her to carve an idol in the shape of the demon that’s whispering in his ear and thus to create a body that the demon can inhabit on earth out of stone.”
I like this idea of construction. It reminds very much of Call of Cthulhu. As Cthulhu shifts restlessly in R’lyeh his thoughts strike and influence artists to create maddeningly strange and dangerous artifacts across the land for what purpose people know not.
Possible World Knowledge
- Gargoyles are artistic constructions infused with demonic magic and presence.
- The stone composite of a Gargoyle makes them resistant to normal damage.
- Some Gargoyles have a purpose given to them by the demonic influence that they attempt to carry out.
- Gargoyles are the offspring of demons [F].
- The stone of a Gargoyle has magical properties [F].
- The Gargoyle is a highly intelligent creature [F].
Giant [Pathfinder, Castles & Crusades, Monster Manual]
I’ve rarely used a Giant in my campaigns… I have nothing against them, it just hasn’t come up.
Cloud giants are fucking lame and I would never put them in a game. Even the pictures makes the giant look like a fop who sits on a cloud guffawing at your puny attempts to talk with it or fight it while sipping on wine muttering things like, “How a propos..” Or “You’re fighting me with poisoned tooth picks.. How avant-garde.” Yeah.. Not in my game. Not to mention other depictions make them look like the Jolly Green Giant.
These guys are badass and would make great villains. They are vicious raiders with little regard for what they consider lesser races. Want good examples of these guys read Conan the Barbarian stories.
Hill and Stone Giants
How about we just combine these two giants into one race? I really don’t see the point in these two races. They basically do the same thing and look like they have same temperament. Nothing is really lost by the merge.
Gibbering Mouther [Pathfinder, Castles & Crusades, Monster Manual]
The Aboleth subjected many slaves to untold amounts of torture and agony through their ability to transmute flesh. The worst and far more pitiable ones are those who were merged together to create the Gibbering Mouther.
This creature undulates across the ground wandering constantly with no real direction except with the strange need to visit places that one of the many slaves used to find important.
Gibbering: To hear the many voices of this creature is to bring madness. Each mouth babbles recollections of its former life, begging, pleading, and mewling. Targets within earshot must make a Wisdom based save or be driven insane for 1d4 hours.
Absorb: The Gibbering Mouther will bite down on a creature and begin to digest/absorb it into its collective mass. Each bite does 1d3 points of damage and a successful Constituation based save must be made to avoid 1d3 Con damage as well. If the targets Con is reduced to zero they are enveloped by the Gibbering Mouther and become a part of it.
Githyanki [Monster Manual]
Once again Zak S. has a pretty damned cool idea for an enemy. I would also make them crazy ass zealots that mutilate their flesh and bodies in honor of their twisted gods and beliefs.
Priests allow their wounds to become infected and the pus is used to foretell the future. I could see these creatures having strong Psionic abilities. I’m not really big on allowing players psionic abilities, but giving them to enemies is fine by me.
Gnoll [Pathfinder, Castles & Crusades, Monster Manual]
Gnolls are great enemies. They are fierce looking while being cowards in a solo fashion, so when a player sees a single Gnoll they are afraid, not of the one, but the pack that is lurking in the shadows about to spring some completely unfair trap.
Gnolls should use every dirty trick in the book to come after the players! For some reason I see Gnolls as the Marauders from Mad Max. Organized just enough to function in some strange pack-like mentality but they’ll eat each other for when one shows weakness. Gnolls boarder on utter insanity, but can have moments of sheer frightening brilliance. These are the creatures that will somehow fashion a set of crossbows on a swivel so they can fire a shit ton of bolts at those they are attempting to waylay when the technology isn’t really there.
Goblin [Pathfinder, Castles & Crusades, Monster Manual]
The Goblin is always a staple in my campaigns since I first started role-playing. I’ve loved Goblins since I read Goblins in the Castle when I was little. They are terrifying, mischievous, with a culture beyond our comprehension. Not because it is so vastly alien or complex, but just because it doesn’t make any damned sense.
I’ve never really just treated Goblins as part of the Orc family. Here’s how I handle it:
As long as there has been civilization there have been naughty children. Legend speaks of children so disobedient and unruly that their parents offered them up to the Witch of the Woods hoping that the token of a bad child would grant her blessing in the future for a more obedient offspring.
The Witch of the Woods came in the shadows of the night and snatched up these children and took them deep within the forests. There she encouraged the children’s terrible behavior, teaching them new ways of naughtiness, disobedience, and cruelty. With each act the child took it changed them, warped their exterior to match the terrible nature within until they were mutated into what is now known as the Goblin.
While Goblin’s are not physically fierce foes it is their cruelty, complete unpredictability, and lack of care and respect for life, even their own, that frightens people and keeps them living in fear of Goblin attacks.
Golem [Pathfinder, Castles & Crusades, Monster Manual]
Not much work can be done on Golems except to make them as cool as hell instead of “This lifeless stone statue clobbers you to death with its big ol’ boot!”
I think the statues that shoot the fire from its eyes in Never Ending Story made for a cool and different type of Golem.
Gorgon [Pathfinder and Monster Manual]
First let’s look at Zak’s thoughts about the Gorgon because it is what stirred the memory in my brain:
What do you do with this thing? A metal bull with poison breath named after the creature that D&D calls “a medusa”.
First, change the name. Second, I think, is look up the (possibly apocryphal) Bull of Heliogabulus. This is a torture device shaped like hollow bull, into which the victim is placed. The bull is then heated, and bad things occur.
Perhaps the victim is still in there, and the posion breath is made from the dying breath of the torture victim, or the victims are all long dead and their spirits inhabit the bull. Perhaps it doesn’t have to be a bull. I mean, minotaurs are better and kind of hog the slot. Maybe it’s a metal…horse? Boar?
First I have NEVER liked the Gorgon. First because a magical metal bull that roams the countryside just seems, to me, extremely lame and out of place. I checked out what a Gorgon was in mythology and low and behold.. They are like Medusa, only immortal. Well we have Medusa for that so we don’t need a fucking bull to do that.
Anyways let me point back to Zak’s comment for a moment. His talk of the Bull of Heligabulus reminded me about something I read on Erzabet Bathory. When she was a child she was forced to watch as her father tortured a gypsy and then cut open a horse stomach, forced the man in there, sewed him inside, and left him to die.
So I got to thinking that what if that is the same thing. This guy is sewn up in the stomach of a horse and dies, but the horse still lives in some half necrotic wound infected state, unable to truly die due to this ghost or wraith or whatever inside of it… It wanders around and emits a fog cloud that can cause nasty necrotic injuries and wounds. This makes the Gorgon (which I agree with Zak the name needs to be changed. I’m not even sure why they called it a Gorgon in the first place) really feared and it isn’t dead/undead so it can’t be turned or anything like that. Maybe the Gorgon can only truly be killed if the “spirit” that is trapped inside is freed and destroyed or whatever. That would make them fun. Your players think they killed the damned thing only to see it stand up again and charge at them.
Possible World Knowledge
- Gorgon can rot a person from the inside out.
- The Gorgon is immune to damage from mundane weaponry.
- The Gorgon will attack healthy horses with reckless abandon.
- The Gorgon is an undead monstrosity from the depths of hell [F].
- The Gorgon’s fog aura is capable of turning a person to stone [F].
- The Gorgon fears the touch of holy water [F].
Green Hag [Pathfinder]
I really dig the Green Hag in Pathfinder. This nasty creature would be fun to put up against the players. The sweet barmaid that one of the players have been banging for awhile and seems so sweet and innocent is really the one who has been causing them so much trouble and hassle. Turn such a minor NPC like that into a big bad and the PC’s will have no idea who to trust.
Looking at the Green Hag’s abilities I think Mimicry is pretty boring. I don’t think being able to scream “Get them my pretties!” in chipmunk, alligator, and swamp rat would lend itself to being the most thrilling of fights.
The drawing in the book shows massive lumps on the hag. I think that is kick ass. I see these things filled with nasty puss that can explode when struck leaking a nasty smelling burning substance all over the players. Maggots spill out and writhe on the floor.
Pustules– When a Green Hag is struck by any form of weapon or magic there is a 2 in 6 chance that one of the many pustules on her body will erupt spraying all in a 5ft cone w/ the thick burning substance. Targets take 1d4+1 damage and must make a Constitution based save or become nauseated. The pus and maggots glop onto the floor making it slippery and difficult to keep balance. A Green Had has 1d6+1 filled pustules.
Possible World Knowledge
- The Green Hag’s favorite food is the meat of the innocent, preferably children.
- The Green Hag cannot resist destroying a love sick young man.
- Mirror’s can show the Green Hag’s true appearance.
- Green Hags are weak against silver [F].
- Green Hags have the ability to suck the life force out of a person [F].
- The Green Hag has the ability to command the creatures of the swamp [F].
Grick [Monster Manual]
The Grick shows where the Mind Flayer evolved from. I just don’t think that the Grick would inspire fear so much as a “what the hell?” kind of feeling. I guess I could put them in my game in dungeons, but there are so many other things that are cooler.
Griffon [Pathfinder, Castles & Crusades, Monster Manual]
Griffons are badass and awe-inspiring to behold. Totally belong in my games.
Grimlock [Monster Manual]
Grimlocks are blind non-hairy version of Morlocks from HG Wells Time Machine. The picture from the Monster Manual doesn’t exactly get my scare on, but I think if the Grimlocks were treated more like that creatures from the Descent that would definitely do it. Bat-like, almost completely feral, its society a pack-like mentality with an Alpha.
The creatures love the taste of flesh and the pheromones created by fear are like a drug to them. They prefer to eat the flesh of a living starting with feet and legs and work their way up, savoring the scent of fear the entire time.